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In reply to Dirty_Player
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Dirty_Player
if you're playing a well-designed map, it means everything is thought out. If the map creator gave the AI an army, it's because that's how it's supposed to be.

I don't understand anything... are you saying that the map generator gave the AI a bunch of Black Knights at the start? :smile54:
In reply to Dirty_Player
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Dirty_Player
If you're playing a well-designed map, it means everything is thought out. If the map creator gave a faction an army, it's because it's supposed to be that way.

Warlords seems like a standard official map for 8 players. You can play as any of them. It turns out that at the start, the computer randomly gives a huge advantage to one of the remaining factions. I wanted to find where this is specified in the map generator, but on my English Windows, all the labels in the Russian-language generator are displayed as unreadable gibberish. So I don't even know where to click.

In reply to Encellad
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Encellad
I don't understand anything... are you saying that the generator gave the computer a bunch of Black Knights at the start? :smile54:

By a "normal" map, it's obviously meant a map created by hand, not by a generator.

Added 3 minutes later
GreedyMonk, as far as I remember, there are no overpowered features that are given to a specific player. Maybe some cool artifacts dropped or were already there, and the computer took them and got stronger.

It would be very helpful if you had saved the game on the first day, then played, confirmed that the computer was "cheating," and sent us those two save files.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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By the way, try opening your maps with this editor to avoid garbled characters.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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I played through the map – there were absolutely no problems. None at all. Start the game over and save at least once a week.

Орден Фениксахаризматический :) лидер
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In the end, it turned out to be nothing. As soon as I played with daily saves and an open map, the situation didn't reproduce. Everyone leveled up evenly and within reasonable limits. The "general effect" (
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Looks like the computer chose Utopia, and it gave the player the Haven faction. (I didn't look at the map, but this can easily happen when playing in SOD on maps from RoE or AB.)
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Dirty_Player
Looks like the AI took a Utopian and got an Angel Alliance there.
(I didn't look at the map, but this can easily happen when playing with SOD on RoE or AB maps.)
I read the description of the Alliance, and it does seem to be the case. Before the battle, the opponent cast a prayer on the entire squad, just as it says there.
However, he probably didn't get it in a Utopian (which simply doesn't exist there), but just by searching through chests. The map is divided into four squares. Red, which is what I was playing as, starts in the upper left, where there are few chests. And the Alliance was always taken by someone from the lower right, where there are many of them.
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GreedyMonk, in your case, one of the computers was just "lucky." By a happy coincidence, it found an alliance, most likely in the Warrior's Tomb. The second time, when you started over, such a coincidence naturally did not occur. To avoid such coincidences in the future, you can disable "undesirable" artifacts in the map editor, in the map properties.

Added 4 minutes later
GreedyMonk
I'm new to HOMM, so for now I'm just having fun playing on difficulty 200 with the "infinite resources" cheat. I'm playing the "Complete Collection" scenarios without mods. On the "Warlords" map, I came across something strange. One of the enemies (always a different one) manages to level up all skills very quickly in a short time and then, when we meet, defeats me completely, despite my cheat.
In general, for beginners, I would recommend playing on a lower difficulty, but without any cheats.
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Actually, a difficulty of 200% primarily implies a complete lack of resources for the player, while the computer's strength is the same as at a difficulty of 130%, and no more. What's the point of taking away resources with one hand and giving them back with the other (using a cheat code)? And you'll never learn to play properly with cheats. If you just want to wander around the map, choose a lower difficulty (you can still lose valiantly to the computer on that setting :D).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Could you please tell me, under what circumstances is a draw declared?
Мое кунфу лучше твоего!
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When both players have a mutual desire to declare it))) This can be facilitated by one player having a strong army, but without control spells. (Dimension Door, Fly, Town Portal). And the other player has a weaker army, but has these spells. And when one player cannot catch up to the second, and the second player gets tired of this chase and does not see a chance for victory, then this can be a good reason for a draw.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Question: What determines the initial troop placement before a battle? In Heroes 1, 2, and 4, if a unit is placed in a specific slot, it will always meet the enemy in the same location. In Heroes 3, however, the last slot on the bottom row of the battlefield doesn't stay put; it somehow moves closer to the center. So, I'm asking, how does the unit's horizontal position in the hero's garrison affect the location where the unit will meet the enemy in battle?
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It depends on the number of units in the hero's army. If the hero's army has only one unit, it will always be in the middle. If there are 7 units, it will end up where you place it.
To have a unit at the very bottom, you need to have, like, 4 or 5 units... I don't remember exactly...

In general, experiment with the number of units in the hero's army.

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