Posts from The most useful monster.
As for the voting... there aren't any clear opinions yet, so:
1 Wraith, 2 Mantis, 3 Leprechaun! :D :cool:
1. Djinn (8)
2. Magic Dragon (5), Black Dragon (5)
3. Vampire (4)
4. Water Elemental (3), Ghost (3)
5. Titan (2), Angel (2), Mantis (2)
6. Tiger (1), Leprechaun (1)
You'll accumulate them, but that's if you play long enough, and not if you quit after 10 or 15 turns.
Thank you for taking my opinion into account, but again, I only have one vote, and the others, it seems, haven't fully explored this topic.
Because in the ranking, the Black Dragon is present! And it is not one of the most useful, but it is the strongest! :)
That's why I didn't vote for vampires and dragons! :D :cool:
And the dragon is very useful. It kills any combat mages. And since when is a strong unit not useful? You need to hit, attack, and strike with a strong unit!
By the way! In my opinion, the voting is quite objective. The leader is still within reach, and the next voter can change a lot.
Why would the game end? If you play on a medium-sized map, you can finish the game in 20+ days. It depends on how quickly the players develop. This game isn't about leveling up; it's about "taking out" the opponent.
By "end," I meant the end of the game. You can reach the opponent's castle in 10 days on a medium-sized map... or they can reach yours. Especially if you're not playing against the computer, but against another player!
And about the fact that everyone can be useful – I said it right away. You can try them all, and each one can turn out to be useful.
So, the conclusion is: everyone is useful :D :D :D
So, we choose the best of the best:smile49:
Best from the Best! :D
And by "benefit," I mean that the benefit remains even after death.
Because even a Priestess casts Weakness, and at the same time, it attacks the unit! And even if it's killed, the Weakness remains (unless the opponent has cleansing and dispel spells)!
That's why I voted for the Mantis and the Ghost! Because the Ghost, with its aging ability, is VERY helpful (but only against living units! :D )! :D :cool:
By "benefit," I mean that the advantage remains even after death.
Then, in that sense, the champions are Beholders. Not only are they ranged attackers and have flight, but they also cast random spells. By the time some Squire reaches them, they'll already have a whole bouquet of debuffs (cowardice, weakness, sadness, curse, old age, misfortune, etc.). And for ranged attackers, there's also forgetfulness.
The only problem is that they aren't found in castles!
Then, in that sense, the champions are Beholders. Not only are they ranged attackers and have flight, but they also cast random spells. By the time some Squire reaches them, they already have a whole bouquet of debuffs (fear, weakness, sadness, curse, old age, misfortune, etc.). And for ranged attackers, there's also forgetfulness.
The only problem is that they aren't available in castles!