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Posts from "HW rulez" mod (add-on) for HoMM3. Auto-translated

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In reply to u2noob
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#62
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u2noob
With a bit of luck, the Grail can be found even on day 113 (using 1 fragment).

So why not reduce the ban from five weeks to two, for example?
ICQ 423164784

In reply to =Stinger=
#63
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=Stinger=
So, should we not take Pandora's Boxes with magic on the first week?
Not complete Titan quests?
Also not take Dragon Utopias? Balance is a very ambiguous thing.

There is balance in WT.
But that's precisely why I play SoD more often, because besides balance, there should also be an element of luck, non-standard solutions, and development paths, which (in my opinion) are lacking in the current version of WT with all its classes, leveling, and so on.

++
Before changing everything and removing excess stuff from the map, you need to think carefully about what that will lead to and whether the game will even be interesting afterwards. On the contrary, we should introduce something interesting and additional, but not too impactful on the game (like WoG). Otherwise, it will be: leave town — 5 Dragon Fly Hives, 5 treasure spots, and 3 Griffin Conservatories (who can implement all this better? where's the interest?). I personally am in favor of having useless (less useful) objects (the same obelisks) — this adds variety to the game and greater unpredictability of game results.
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#64
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By the way, I also support unbanning Graal; the more cool features there are in the game, the better.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to =Stinger=
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#65
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=Stinger=
So you're saying not to take Pandoras with magic on the first turn?
Not to complete the Titan quests?
Not to take Dragon Utopia either? Balance is a very ambiguous thing.

Balance exists in VT.
But that is exactly why I play SoD more often, because besides balance, there should also be an element of luck, non-standard decisions, and development paths, which (in my opinion) are lacking in the current version of VT with all its classes, leveling, and other things.


Add all the ХВ rules to this list, and then tell me why you play by them.
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#66
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I don't know, it seems everyone is complaining about the patch being useless because they didn't quite understand what it was created for (even though Pete has already mentioned it twice). No one planned to make any changes, whether regarding the grail or the removal of objects. With this patch, it is indeed more convenient and easier to follow the rules, especially for beginners who might forget which template allows Dimension Door and which doesn't, which units can be upgraded and which cannot, etc.
ICQ 239312697
Spring 2014
In reply to Defiant
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#67
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Defiant
I don't know, apparently everyone is complaining about the patch being useless because they didn't quite understand what it was created for (even though Pete has already said so twice). No one planned to make any changes, whether regarding the grail or the removal of objects. With this patch, it really is more convenient and easier to follow the rules, especially for beginners who might forget which template allows Dimension Door and which doesn't, which units can be upgraded and which cannot, etc.


Everyone knows that, and everyone understands it perfectly, but right now is a convenient moment to improve the gameplay—under the radar, so to speak—so why not give it a try?
http://heroes3.tv/twaryna
In reply to Defiant
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#68
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Defiant
With this patch, it is truly more convenient and easier to follow the rules, especially for beginners who might forget which template allows using Dimension Door and which doesn't, which units can be upgraded and which cannot, etc.

For beginners, installing the ND mod and connecting some module is not a simple task. Especially if the guy is a total noob with computers, rather than the game.

But still, it's better than reading the entire list of rules, which makes all desire to play Heroes vanish the first time :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#69
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WiZarDX_576
I present to you a plugin for the HD mod, made according to the HeroesWorld rules.
It should help players play according to the HW rules and reduce the possibility of accidental errors.

list of changes:

+ the ability to dig for the Grail is disabled until the second month.
+ Isra and Vidomina offer expert necromancy only at the last level, both as a level-up skill and in the dungeon.
+ the artifact "cloak of the dead king" always raises only skeletons.
+ neutrals never join.
+ the use of control magic (Dimension Door, Teleport, Fly) is impossible on M-sized maps and smaller.
+ Dimension Door can be used 2 times only on XL+U maps and if the hero has expert air magic. Otherwise, Dimension Door is allowed only once per day.
+ anti hit-and-run.
+ at 200% difficulty, players start with 2500 gold and 5 ore.
+ it is impossible to visit cartographers and hill forts.
+ it is impossible to upgrade or recruit units in a castle if they are forbidden by the rules.
+ it is also impossible to upgrade a building in a castle if the upgraded unit is forbidden by the rules.
+ it is impossible to build a Necromancy Amplifier.
+ it should be compatible with the HotA add-on.

If you find any bugs or have ideas for improvement, please let us know.
We are happy to make the game more convenient and easier.

We are glad to present a new mod, created according to HeroesWorld rules.
It should help to follow HW rules and should prevent making accidental mistakes.

features list:

+ the option to dig Grail is disabled till 2nd month
+ gaining expert necromancy by Isra and Vidomina is possible only at the last level
+ in prisons they also get expert necromancy only as the last skill
+ the art "cloak of the dead king" changes it's ability, and now rises skeletons only
+ it is impossible for neutrals to join
+ using of control magic (dd, tp, fly) is forbidden on M and smaller maps
+ DD is allowed to cast twice on XL+U maps and if hero have exp air. in all other cases DD is allowed only once per day
+ anti hit-n-run
+ at 200% difficulty players start with 2500 gold and 5 ore
+ it is impossible to visit cartographers and hill forts
+ it is impossible to upgrade or recruit the units in castle, which upgrade is forbidden by the Rules.
+ the upgrade of the building in castle is impossible if the upgrade of the unit is forbidden by the Rules.
+ it is forbidden to build necro amplifier.

If you notice some bugs, or have some ideas for improvement, feel free to tell us about any corrections or innovations.
We are looking forward to make the playing more comfortable and easy.

Installation instructions:
Copy the contents of the archive to the root folder of Heroes. Launch the HD mod launcher and connect it as an additional pack. This module must be installed by both players, otherwise there will be no connection.
Some people like to cheat and take, for example, Anarchy, with diplomacy, with a lynch mob, with 4 Dimension Doors, with the Grail, and other forbidden pleasures. It turns out that you will need to have an unpatched version in reserve if you want to play like that...
+ For unbanning the Grail, with a restriction (tavern, conference).
In reply to BISHOP
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#70
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BISHOP
Some people like to exploit the game with overpowered strategies, such as using Anarchy with diplomacy, a lynchman, four damage dealers, the Grail, and other forbidden perks. In that case, it's a good idea to have a clean, unmodded version of the game on hand if you want to play that way.

It's easy enough to simply disable the mod and play the "vanilla HD+" version – it only takes a couple of mouse clicks.
http://heroes3.tv/twaryna
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#71
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It’s generally better to play Anarchy in HD (without the plus).
#72
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How can I disable this without removing the mod?
In reply to Niemand
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#73
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GoedenDag
How can I disable this without removing the mod?

The same way you enabled it. Just click "disable" instead of "enable" :D And that's it :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Niemand
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#74
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GoedenDag
How can I disable this without removing the mod?
just Format C
In reply to Juristis
#75
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to Juristis, Value is the most important characteristic of a zone. Along with the density of object placement. And if the density turned out to be minimal on the minimal respawn point (as in the example given), then this is just a generator of such, and it set it. And in such a zone, a hill fort or a cartographer can easily devour a dozen level 1 creatures, for example. Zones are generated with a size of up to ten square cells, and you pass through them without even noticing that you have passed through a zone. I have a cartographer and a hill fort (and even tents - on Jebus) banned in a text file - no one complained. I just haven't figured out exactly: is the removal of these objects from the text file a technical one, without replacing them with the same value, or are other objects still generated instead of the banned ones?
They have written endlessly about the Grail. Again... All these rules have been around since the time when only one template was played - 2SM4d(3)(on the L+U map). Now there are about forty templates played, and the rules are changing more slowly, and although features are being created for different templates, the former basic formulations are changing with some reluctance. It is simply necessary to exclude ambiguous (non-universal) interpretations from the basic set of rules and place them in template-specific features (perhaps, one day each template will be the same module as we have now "HW rulez" - as, in fact, a prototype).
Regarding the Grail, it was long overdue to move everything from a forbidden dead end. Prohibitions are always a limitation. There have been countless discussions, there was a discussion about which week to start digging, and there was a discussion about how much they were afraid of the Grail for the Conflux and the unfortunate "imba" Tower. I have always dug for the Grail. This can be a kind of joker up your sleeve (especially important for balance and similar things) and a fun puzzle. The computer digs for the Grail from day one. Why not allow the player to do the same. Digging for the Grail is a very troublesome and expensive undertaking. And it is not done out of a good life, often precisely in critical situations. You can simply shift the timing of the Grail installation for each template and define additional conditions (and focus on this in the mod).
Regarding the balance in this context, you can not worry about it at all as long as there is a sphere of suppression and a cloak of renunciation; the installed Grail will be more sensitive for small L+U templates and less so. The balance can only be in general, and in particular, only strong shifts in one direction or another simply need to be correlated, but not prohibited.
Satyr
It turns out that the value of this patch for a player who knows the rules is practically zero.
All sorts of codes and laws are written in life. Many people know them, but for some reason, many people also do not follow them. There are many reasons. Or even simpler: the number of crimes related to drugs, for example, is significantly reduced by limiting access to them. Here is one of the barriers.
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#76
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What prevents leaving just one obelisk with a cost of eighty to one hundred gold for particularly zealous fans? I don't play Might & Magic, so I don't really understand what the argument is about. In Legends and Heroes of Might & Magic, these obelisks just get in the way as blocks.