With a bit of luck, the Grail can be found even on day 113 (using 1 fragment).
So why not reduce the ban from five weeks to two, for example?
New here? I'm Roha — want a quick tour?
With a bit of luck, the Grail can be found even on day 113 (using 1 fragment).
So, should we not take Pandora's Boxes with magic on the first week?
Not complete Titan quests?
Also not take Dragon Utopias? Balance is a very ambiguous thing.
There is balance in WT.
But that's precisely why I play SoD more often, because besides balance, there should also be an element of luck, non-standard solutions, and development paths, which (in my opinion) are lacking in the current version of WT with all its classes, leveling, and so on.
I don't know, apparently everyone is complaining about the patch being useless because they didn't quite understand what it was created for (even though Pete has already said so twice). No one planned to make any changes, whether regarding the grail or the removal of objects. With this patch, it really is more convenient and easier to follow the rules, especially for beginners who might forget which template allows Dimension Door and which doesn't, which units can be upgraded and which cannot, etc.
With this patch, it is truly more convenient and easier to follow the rules, especially for beginners who might forget which template allows using Dimension Door and which doesn't, which units can be upgraded and which cannot, etc.
I present to you a plugin for the HD mod, made according to the HeroesWorld rules.
It should help players play according to the HW rules and reduce the possibility of accidental errors.
list of changes:
+ the ability to dig for the Grail is disabled until the second month.
+ Isra and Vidomina offer expert necromancy only at the last level, both as a level-up skill and in the dungeon.
+ the artifact "cloak of the dead king" always raises only skeletons.
+ neutrals never join.
+ the use of control magic (Dimension Door, Teleport, Fly) is impossible on M-sized maps and smaller.
+ Dimension Door can be used 2 times only on XL+U maps and if the hero has expert air magic. Otherwise, Dimension Door is allowed only once per day.
+ anti hit-and-run.
+ at 200% difficulty, players start with 2500 gold and 5 ore.
+ it is impossible to visit cartographers and hill forts.
+ it is impossible to upgrade or recruit units in a castle if they are forbidden by the rules.
+ it is also impossible to upgrade a building in a castle if the upgraded unit is forbidden by the rules.
+ it is impossible to build a Necromancy Amplifier.
+ it should be compatible with the HotA add-on.
If you find any bugs or have ideas for improvement, please let us know.
We are happy to make the game more convenient and easier.
We are glad to present a new mod, created according to HeroesWorld rules.
It should help to follow HW rules and should prevent making accidental mistakes.
features list:
+ the option to dig Grail is disabled till 2nd month
+ gaining expert necromancy by Isra and Vidomina is possible only at the last level
+ in prisons they also get expert necromancy only as the last skill
+ the art "cloak of the dead king" changes it's ability, and now rises skeletons only
+ it is impossible for neutrals to join
+ using of control magic (dd, tp, fly) is forbidden on M and smaller maps
+ DD is allowed to cast twice on XL+U maps and if hero have exp air. in all other cases DD is allowed only once per day
+ anti hit-n-run
+ at 200% difficulty players start with 2500 gold and 5 ore
+ it is impossible to visit cartographers and hill forts
+ it is impossible to upgrade or recruit the units in castle, which upgrade is forbidden by the Rules.
+ the upgrade of the building in castle is impossible if the upgrade of the unit is forbidden by the Rules.
+ it is forbidden to build necro amplifier.
If you notice some bugs, or have some ideas for improvement, feel free to tell us about any corrections or innovations.
We are looking forward to make the playing more comfortable and easy.
Installation instructions:
Copy the contents of the archive to the root folder of Heroes. Launch the HD mod launcher and connect it as an additional pack. This module must be installed by both players, otherwise there will be no connection.
Some people like to exploit the game with overpowered strategies, such as using Anarchy with diplomacy, a lynchman, four damage dealers, the Grail, and other forbidden perks. In that case, it's a good idea to have a clean, unmodded version of the game on hand if you want to play that way.
How can I disable this without removing the mod?
How can I disable this without removing the mod?
It turns out that the value of this patch for a player who knows the rules is practically zero.