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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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12 years ago
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Mages without artifacts and mini-artifacts are in the same situation. Both may lack sufficient "buffs," Minart, and proper leveling, to an almost equal degree.
12 years ago
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however, resources are replenishable, unlike biomass, for example, on a map with two cities. Resources, even in small quantities, will always be generated, even if you don't have any mines. But once you kill the neutral creatures, that's it...
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12 years ago
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Therefore, mages are often used in mid-game, when the initial "power bonus" has faded, but there are not yet enough minotaurs, units, or a fully developed hero.
12 years ago
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That’s exactly what I mean; in the late game, mages become invincible...
In reply to Alveug
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12 years ago
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Alveug
That's exactly what I'm saying, in the late game, mages become unbeatable...
Unfortunately, you call this an imbalance, but in reality, it's part of the balance. The balance isn't about all factions having equal chances of winning at any stage of the game and under any conditions, but rather that under any conditions, all factions have the same chances of winning at the start of the game, and the result will depend on the correct choice of strategy. And, for your information, strategy isn't "we agreed with a friend to level up to 100500," but rather the correct use of all means, resources, and opportunities for victory in specific conditions. If rushing is advantageous, then you need to rush; if developing is advantageous, then develop. You have a one-sided understanding of the game.
And no one is arguing that after 10 months of development on large maps with one castle per player, the Academy faction is strong.
12 years ago
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The Academy units are not just strong; they are virtually unbeatable at this stage. And where is the balance, if he manages to survive the early rush, and by the next wave, he can already produce a large number of units and alga. It feels like a one-sided balance.

Added after 1 hour 28 minutes
In your opinion, is balance about managing to strike at the right time?
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12 years ago
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Timing your attacks is part of the strategy. Balance is achieved when two humanoids with perfect strategies (each tailored to their respective faction) have an equal chance of winning.
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12 years ago
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There's no balance in 3.1. Why look for it there? :)
There wouldn't be mods like TE if that were the case.
Just one BDP (Build, Deploy, and Play) creates unimaginable things, especially for magical races.
12 years ago
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Here, but in the late game, there's no one who can compete with mages on equal terms. I think the developers simply went overboard with these mini-arts.
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12 years ago
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Alveug
Here, but in the late game, there's no equal chance against mages. The developers simply overdid it with these mini-arts, in my opinion.
Try to defeat an army of mages against a human who has at least been developed through mentoring, and the mage hero will seem quite weak.

Everyone is giving the right advice. Destroy him before the mage develops to the desired level. He has weak combat stats.
12 years ago
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I'm already tired of looking for ways to defeat a mage's upgraded minotaur army, and once again disappointed, I'm launching the good old "Heroes of Might and Magic III" again.

Added 3 minutes later
Dyrman
Try transferring an army of mages to a human who has at least been upgraded with mentoring, and the mage hero will seem even more manageable.


Why? It seems like we're discussing the balance of factions, not mixed parties. How can you, playing as a human against a mage on a large map, take his upgraded minotaur army?

Added 39 minutes later
Could you please provide a link to the latest version of the TE mod?
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12 years ago
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Alveug
I'm already tired of looking for ways to defeat a mage's upgraded mini-art army; once again disappointed, I'm launching the good old "Heroes of Might and Magic III" again.

Added 3 minutes later


Why? It seems like we're discussing the balance of factions, not mixed parties. How can you, playing as a Human against a Mage on a large map, take his upgraded mini-army?

Added 39 minutes later
Please provide a link to the latest version of the TE mod.
This is in relation to the fact that the imbalance for the Academy faction on agreed-upon long-term contracts is even greater than you think.
And! The race determines the starting town, not the hero. ;)
http://forum.heroesleague.ru/viewtopic.php?t=7029&start=0
There are all the links for downloading.
In reply to Heroist
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12 years ago
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Heroist
The computer administrator has blocked access to similar pages.
Requested URL: http://forum.heroesleague.ru/viewtop...t=7029&start=0
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Oh-oh-oh ;)The link is correct. Because you shouldn't copy the link (you can Google about link shortening), but click on it. In your quote, it's already without tags. And no one will scold you there.

But even in TE, there are strong and weak factions, but at least it's more balanced there, and there's a nerf for mini-games.
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12 years ago
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I am actually clicking on it ;) Even if I use the search function to get to the main page of the forum, the effect is the same ;)

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