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Fortress Closed Topic
3.0 (1 rating)
In reply to Ossir
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19 years ago
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Ossir;61794
Isn't this already available in the expansion pack? Can't you choose the Dwarf Castle in a multiplayer map? Or did I misunderstand the question?
I mean on the forum... I want to change the faction... :smile02:
In reply to <garkin>
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19 years ago
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;61796
I mean on the forum... I want to change my faction... :smile02:
It's not possible yet!
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19 years ago
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I like them all so far, especially the bears; their initiative and speed make them superior to everyone else.
In reply to Silovik
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19 years ago
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Also, the spear throwers are good, and the Warriors are decent for first-level creatures; besides, when they get close, they deal good damage.
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19 years ago
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And where is the poll, by the way??? Maybe I'll change my mind by then?
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19 years ago
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Yargh is the best! He'll crush everyone with a thunderbolt, and they won't even notice! And the bear riders are good too! Just give him an energy rune so he can keep going, and he'll be a sure thing.
In reply to Necromagg
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19 years ago
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Lava dragons – everyone who encountered them already knows what they are like: :smile34:
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19 years ago
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You're absolutely right! Lava dragons are just cannon fodder; they only have 280 HP! And I don't even want to talk about their attack and fire shield!
In reply to Necromagg
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19 years ago
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I like Warriors, Priests, and Lava Dragons. :smile08:
In reply to Psixxx
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19 years ago
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I haven't decided yet :-)
But for now, I prefer bears.
19 years ago
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In my opinion, the dragon is still the strongest, but if there’s a speed rune, it’s a different story. Otherwise, the Jarl is forever. I don’t remember the name of the rune, but it gives +100% defense and +50% attack, and it affects everyone except dragons, so it’s still a big question.
In reply to kilkaziabr
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19 years ago
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Hmm... my favorite unit for the Dwarves... let me think... :confused: There's really no need to think, they're all good, balanced for me... I'm waiting for when I can change factions... to the Dwarves... :smile03: Basically, a little about the units, which is why it's hard to decide which one is good: 1) Defender - an awesome defensive unit, and even if it's small, and even if it's the first unit, its abilities are irreplaceable, especially since any Dwarven hero has plenty of them, and it also has a decent amount of health compared to other level 1 units... add the right rune and it becomes even stronger... :smile20: 2) Javelin Thrower - a ranged unit... aaaah, this already makes me feel better :rolleyes:, especially since it deals full damage in melee, it's weak in damage, but we'll make up for it with quantity, and it's not so much about damage as it is about its ability to annoy the enemy... cutting their wings in half is quite something...+ all the same runes... :) 3) Bear Riders - fast warriors with an excellent ability to knock back the enemy, both on the battlefield and on the initiative scale, the enemy gets pushed back + runes... :) 4) Berserkers - everyone wants to cripple these guys, they attract the enemy like a magnet... because of their weakness (they don't have much health), but that's okay, because their growth more than makes up for this disadvantage, 16 of them, and their ability will make the enemy pay for their actions... in general, in the hands of a skilled gamer, this unit becomes an arrow flying into the enemy with incredible force :smile19: + all the same familiar runes... 5) Priests - a ranged unit is already great, but it can also cast a fire wall, which really burns, but the evasion is weak, they could have given it more, but this spellcaster shoots with a cross, and that really thins out the enemy ranks, and their ability to inflict vulnerability to fire is also not bad + runes... :smile20: 6) Jarl - oh, friend, things get serious with this one... yes, he's weak in one-on-one combat... but who fights one-on-one these days... enemies attack in swarms of their creatures led by their cunning heroes... and this guy, my friends, will make the enemy ranks thin out like the head of an old man, because he can reach the enemy in one turn, and he also has good initiative... we don't want to go head-to-head... we can strike the enemy with lightning, and fortunately, the Jarl's abilities allow him to do that + runes... especially the ability to attack all enemies in a circle (good initiative, he goes early, we take a rune and don't slow down, and we fly into the fray, if we're lucky, we'll trample three, or even four at once + a splash attack, and all that's left of the enemy are bones :smile34:, which all your other creatures will gladly pick up, knowing this, the enemy tries not to place their creatures next to each other, which is also an advantage) 7) Lava Dragon - its underdeveloped offspring, well, a worm in appearance... but this beauty! Strong, nothing to say, plenty of health points, and protection + the lava shield will make the enemy work hard to kill this wonderful creature in your army, yes, the speed and initiative could be better, but that's not required of it, if the enemy runs into this tank, beware, usurper...+ runes that will add a lot of bells and whistles to it... :smile02: P.S. In general, friends, it's a great race, with great abilities, creatures, and of course, irreplaceable runes + add skillful leadership, and all this will help you achieve another victory... :smile20: :cool: Glorious victories!:smile13:
19 years ago
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GM, your tirade is certainly interesting, but here's the problem: it creates a noticeable imbalance. I'm on version 2.0, and I think that by 2.1 or 2.4, something will change. I remember the griffon feature in the beta and the disappointment of many in version 1.0.
Besides, the new features for the Fortress mages, with their gremlins, are not very pleasing. Repairing golems once is just a waste of time, and it's not a proper repair. It seems that the ability of the dwarves is tuned to match the ability of the elves. I think they will still make some changes to all this.
In reply to kilkaziabr
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19 years ago
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Message from kilkaziabr
Well, it's an interesting tirade, but it creates a noticeable imbalance. I'm playing version 2.0, and I think that by 2.1 or 2.4, something will change. I remember the griffon feature in the beta and the disappointment of many in version 1.0.
Besides, the new features for the Fortress mages, with their gremlins, are not very pleasing. Repairing golems once is just a waste of time, and it's not a real repair. It seems that the ability of the dwarves is tuned to match the ability of the elves. I think they will still do something with all this.

Yes... I agree... the developers will probably tweak something about the dwarves... it's one thing if they do it intelligently... but they will definitely make changes to this race, as they did with others. The main thing is that it should still be possible to play with them. I believe that they won't ruin the race:) I want to believe...
19 years ago
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Of course, I want to believe that this is a very good faction, and I also liked the idea with runes, but I don't want them to ruin it completely, or, like with the Castle of Elements in the 3rd game, simply exclude it from all championships due to imbalance.
As for the units, in principle, everyone has their own preferred tactics, so they like the units that suit their tactics. There are no bad units, only unskilled players.

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