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Posts from The strongest castle in Heroes of Might and Magic IV.
In my opinion, all castles are good. And each one can be played against any other. The 2 lines of castle development were not given by chance. Tip: play random castles more often, and you will like them all. OptiMAL;67378
Black Dragons are very good creatures, but the growth is 1 per week and they are expensive (8000 gold). Therefore, they can be killed by sheer numbers. (Usually level 4 creatures have a growth of 2 or more, while Black Dragons have 1)
OptiMAL is correct. Black Dragons are easily killed by Phoenixes. 1) There are more of them. 2) Fire immunity (50% resist to fire attacks, and Blacks attack with fire.) 3) Resurrection. (poor, but at least some) 4) Buffs for Phoenixes; for Blacks, there is only tactics.
Everyone already knows everything about Dungeon. As for playing with random factions, I basically agree... but there's one "BUT"... I, for example, absolutely hate Necropolis (I think it's very easy to play as them):smile16:
Death has a very significant drawback. It's the slow rate of recruitment for level 3 units. Only 3 per week. They may be strong, but there aren't enough of them.
:D
HiddenHorror
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They can level up their lord to level 11-12, and the resource issues will be resolved. And the Poisonous Spawn (spitters) and vampires are very powerful. Bone dragons are practically unkillable. (Vampirism on them and the first strike ability).
The growth has increased by 50%. And the growth rate will be 4.5 per week. While others will have 6.5, 5.5, etc. per week. But for the Necropolis faction, there will be a slight inconvenience in leveling up the nobility skill.
:D
HiddenHorror
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If they had the same growth rate as the other castles, it would create an imbalance. Or are you saying that vampires and spitters are weak? IMO, their quantity is offset by their quality.
P.S. I would even reduce the number of vampires. I read somewhere that they should have some kind of limitation, so they spend mana, or something else, because their life regeneration is very high.
You're right about the imbalance. And I don't think Vampires with spitting attacks are weak. But there is still an imbalance: growth rate. They could make them a little weaker, but increase the growth rate to at least 4.
:D
Zdob
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Why are you picking on vampires right away? Remember the genies! Their magic is scary enough! And against vampires, crusaders with own life are just same-same (If taking 1 to 1 in terms of level 3 creatures)!:D For Nature - the griffin is also a strong thing, and unicorns are a strong thing too! If we've started talking about Death, then one shouldn't remember the town with its small vampire growth, but rather circle V necromancy! Because after a couple of battles - that's the growth for the whole week (regarding vampires)! :( And this is relatively unfair compared to others. Since level V growth for Nature summons elementals, not griffins or unicorns! So people, CASTLES ARE ALL EQUALLY BALANCED IN POWER!!! But necromancy..... not so much! :mad: So you have to kill Death when the necro doesn't have circle V necromancy yet!!! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
Пандора
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They can level up their lord to level 11-12, and the growth problem will be solved.
Everything would be easy if it weren't so difficult. Level 11-12 is a very serious level. You can't over-level. But in the end, it's definitely worth it. It's just a bit challenging. I know from my own experience. I always suffer from my love for lords.
But still, there is already an imbalance: growth.
There is no imbalance in growth, of all things. Rather, an imbalance will arise for others. This is Necropolis, after all. Where does his necromancy go (even if he just summons skeletons or ghosts), and if he's a demonologist, then it's over. On the battlefield, growth is guaranteed.
Therefore, Nature can stand up to Death. First, it's not weak either. It has summoning (the Ring of the Elements, and you're almost in control). Second, let's remember the elementals and their properties. Vampires have nothing to eat. Order is also good because you can diplomatically get anyone you want by traveling around the map. Thank goodness there is such a thing as Calendar Events.
But what about the other warriors? Vampires have something to feed on: Elves, griffins.... And other death warriors will deal with the elementals.
YES! You can conjure quicksand against water elementals... skeletons and hellhounds will be available soon! The demons are tiring! And praying mantises are a great idea! You bind a vampire, and it becomes much weaker and can't run away! :D And if it's weaker, it will do less damage, and therefore regenerate less health (by sucking it)! :D Nature is competition for death, but not competition for Necromancy! :cool:
Vampires have a growth rate of 3 + necromancy. Mantises have a growth rate of 1. Therefore, there will be many more vampires than mantises, and they will easily "drain" the mantises:D :D :D
:D
Пандора
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So, according to you, Death doesn't have a worthy opponent by definition? That's fundamentally incorrect. Nature is a very strong counter to Death. As is its castle, magic, Necromancy, and Demonology. Vampires are strong, but not all-powerful. Don't forget that a Nature mage can also become a Demonologist. And if it's an archmage with skills in Nature, Death, and Life!
Zdob
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Even Death cries! :D You just need to know how to make it! :D And again, the same Djinns will tear Vampires apart! :D :cool: First, slow them down, then cast "Bless" on yourself... and then it's up to the player: either annoy them with illusions (from which blood cannot be drained), or hit them with a mace! :D :cool: