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SM spell def ProBel
25.08.2013 Ayauhteotl (red, Swamp, Tazar, Tazar) + Lim4 (brown, Rampart, Kyrre, Kyrre) def rebellious (blue, Castle, Valeska, Valeska) + Stizko (green, Stronghold, Crag Hack, Crag Hack), Teamwork, 122
On the first day it was problematic to decide whether to take re or not. In the swamp the archers are not built, but two of their hives are opened, there is a hovel, the general zone of Gnoll hives on the grass is lit up, there are gloves, Tazar already has Tactics and Logistics, also there is a Stable, an external Marketplace, an Elf and Centaur hive. Nevertheless, they already started typing 111 in the game chat, but then they consulted some more and started playing))
On d1d2 the red Pirr happily runs to take the suspected swamp, and there is a tower. Takes it, sets up a lookout and sees two Hydra hives:cool: In the joy, forgets to build in the main town)
On d1d3 Tazar with a united army recaptures an empty Pandora's Box from the Huts (it had all level 3 spells). But gets Earth magic skill:cool:
In the following days the swamp is taken, Inferno is taken, the map is cleared, Griffin Conservatory 1, hives, we build the first 4 Mage Guilds - Slow is nowhere, not in scrolls, not in shrines. It gets a bit unsettling.
On d1d6 Tazar forgets to buy the spell book in the main town.:rolleyes:
On d1d7 in connection with this, Aya breaks into Inferno for the spell book, sets up a Marketplace there, after previously running around the map looking for a wood pile, places Hydras in the swamps, transfers resources to an ally, runs out as Tazar to refill mana at the Well, positions in front of the Faeries to break through the next day, having accelerated on a scout-delivered Pegasus. Only Tazar forgot to buy the spell book again!:rolleyes:
On d1d7 brown Labetha, who learned Slow at a shrine, breaks into the swamp, runs to brown Septienna, who was just carrying 4 Wisps from the hovel to the Rampart respawn and artifacts with scrolls to the shared pool. Labetha had to be immediately dismissed so she wouldn't block the road.
On d1d21 Tazar returns to Inferno, finally buys the spell book, breaks into the swamp closer to the GO and runs to it. Hydras are upgraded in the main town.
On his d1d21, Septi teaches Tazar useful spells, gives him the Ring +2 spell duration and the Sword 2/2 from the grave, which Kyrre brought. Such extreme structures as the Harpy Hovel and Medusa Hovel are taken without checking. Trade to 0 so red can buy more troops. We pass the turn and green d1d21 remains. We're afraid he might wipe us. He doesn't.
D1d22 According to plan, troops are brought in: 12 upgraded Hydras, 20+ Wisps, upgraded Dragonflies, upgraded Wasps. The GO of upgraded Minotaurs (87) is fought. Enova runs ahead to scout the path. Runs into Arch Devils guarding a Shield -3/+12 and sees the opponents' GO of Thunderbirds. The opponents are also standing in a clump behind them. Three green heroes: Gretchin on a Hobgoblin, Crag Hack on an Angel, Octavia with the rest of the meat (Angels, Arbalests, Wisps, Wolves, Pikemen). And one blue Valeska on up to 10 Archangels.:eek: Tazar runs, without getting distracted by the center's temptations, takes the Shield from the Arch Devils (result: Attack 1, Defense 23), hits the GO, attacks Gretchin and then immediately Valeska. Lim gets nervous and asks for a transfer. Five archangels, more than a minute on the timer, Tazar has movement points:)
Thanks for the game!
P.S. I checked that the opponents have Mage Guilds in three towns and also all without Slow) Most likely Octavia learned it from Gundula on d1d21.