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The Castle is great (emphasis on the first syllable), especially if it has external creature dwellings (even if they are not native). For any other Castle, finding some dwelling at the end of the month (for example, Behemoths, Nagas, etc.) is good, but not essential (what's one creature a week, especially if it's not at the beginning, and you also need to deliver it if the dwelling is far away?). But in the case of the Dungeon and a built Portal of Summoning, the situation changes completely! 2 Behemoths or 4 Nagas a week (with a bit of luck) are great replacements for Trogols. If the creatures are native, it's even better. For this reason, I never collect Trogol dwellings at the beginning of the game to prevent them from appearing in the portal. This is a well-known trick, but I'll repeat it just in case. The Tactics skill is VERY important for this Castle, because having 2 ranged units and Harpies requires a skillful distribution of troops on the battlefield. Also, unexpected creatures from dwellings can change the course of the battle. To be honest, I get a little nervous when the opponent (a human player) plays as the Dungeon because the game can be very unpredictable (I myself play as the Rampart). The Vortex of Mana allows even a fighter hero to stand up to the opponent. So what if the magical power is weak? If the hero is an Earth expert, even with a magic power of 2, he can slow down the enemy and protect his own troops. The main thing is to have enough mana. This is not about a global battle with a human player, but about smaller battles where it is important not to suffer losses among the troops. In conclusion: the Dungeon is a VERY good Castle with great chances to surprise the enemy