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each element has its own unique benefits...
Water: healing, teleportation, prayer, dispel, clone, removing obstacles, weakness, and if I'm not mistaken, forgetfulness also belongs to water...
Air: acceleration, lightning (chain, regular), flight, dimensional door...
Earth: slowing, stone skin, shield, explosion, meteor shower, city gate, force field, earthquake, restoration...
Fire: armageddon, blindness, inferno, berserk, sacrifice...
Therefore, the choice depends on the playing style, preferred tactics, and also on the faction you are playing...
I don't understand the advantage of the fire wall - it's okay against random monsters, but it won't do much against serious monsters or a large number of them, and against a human player, it's useless...
I prefer the combination: water-air or water-earth... rarely, when I play as Dungeon, Inferno, or Tower, I might develop other options, and very rarely all 4 elements...
Water: healing, teleportation, prayer, dispel, clone, removing obstacles, weakness, and if I'm not mistaken, forgetfulness also belongs to water...
Air: acceleration, lightning (chain, regular), flight, dimensional door...
Earth: slowing, stone skin, shield, explosion, meteor shower, city gate, force field, earthquake, restoration...
Fire: armageddon, blindness, inferno, berserk, sacrifice...
Therefore, the choice depends on the playing style, preferred tactics, and also on the faction you are playing...
I don't understand the advantage of the fire wall - it's okay against random monsters, but it won't do much against serious monsters or a large number of them, and against a human player, it's useless...
I prefer the combination: water-air or water-earth... rarely, when I play as Dungeon, Inferno, or Tower, I might develop other options, and very rarely all 4 elements...