Posts from Dark champions of Necropolis.
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I don't know how he did it. But I have experience with milkShape.
Can you attach the mesh to the skeleton?!
Why immediately 3D animations? I was asking specifically about combining units. Take a Death Knight model, put it on a dragon, and apply existing in-game animations. Should I do this through the editor?
As for 3D animations, such things have never been an impossible or insurmountable problem for me. You just need to want it ;)
Then I recommend you study this issue.
Thank you for the recommendation ;) This question has interested me. However, it is currently impossible to download the corresponding utilities due to
<<---------------- a not very good factor for a fast Internet connection ;)
I would study it, and I understand almost everything, except for one thing: Is this actually done using Maya? I haven't worked with this program, and I can't find it right now. If it's done using Maya, then everything will become clear to me. Because I haven't been able to do this using the editor yet...
Thank you for the recommendation ;) This question has interested me. However, it is currently impossible to download the corresponding utilities due to
<<---------------- a not very good factor for a fast Internet connection ;)
If you really have the time and, most importantly, the desire, I can give you a link after the weekend, but I'll tell you right away that the size is large ;)
Regarding the size: in a week, during the weekend, I will be in Moscow, so if there is a link, downloading won't take much time.
As for time and willingness: for now, I have both. I knew that after scripting, I would eventually move on to modding objects ;)
Thank you in advance.
I downloaded Maya, but I can't figure out where to find the models from the game. Should I look for them in the data folder?
I apologize for returning to the topic:
I downloaded Maya, but I can't figure out where to get the models from the game. Should I look for them in the data folder?
Congratulations!
The models in the game are located in data.pak - bin - geometries.
But they are in the game engine's format, but there is a converter from the respected CrazyPill that allows you to get a file in WRL format.
In order to start working in Alias Maya in the direction we need, you need to install and configure it!
Then go here - http://psatkha.narod.ru/tutorial_ru.html
And you need to achieve a similar result with this model from the example!
Sincerely, Psatkha
Thank you.
Does it open files in the Maya engine format?
And where can I download this converter? ;)
Did you complete the task and get the result?!
Yes, a long time ago.
Are you sure?!
If so, please post the result here ;)
I didn't quite understand – is the result a model you created?
If so, then no, I haven't even started yet. ;)
I thought you were talking about inserting the knight from the example, and I managed to do that. ;)
I'm talking about the knight from the example – we're waiting... ;)