Posts from Funny and amusing situations...
No pasaran! :smile38:
If there's something to latch onto (the structures are built and there are a couple of dogs), I think someone will find a way to break through on turn 112.
They'll definitely break through on turn 113, unless the situation is completely hopeless.
Added 2 minutes later
And the breastplate will definitely compensate for one day, and even two won't be fatal...
Show me the save file!
If there's something to work with (the Gogs are built and there are a couple of dogs), I think someone will find a way to break through on turn 112.
They'll definitely break through on turn 113, unless the situation is completely hopeless.
Added 2 minutes later
And the breastplate will definitely compensate for one day, and even two days won't be fatal...
Spring 2014
Show me the save!
If there's something to latch onto (the Gogs are built and there are a couple of dogs), I think there will be skilled players who can break through on turn 112.
They will definitely break through on turn 113, except in the case of a completely hopeless situation.
Added 2 minutes later
And the breastplate will definitely compensate for one day, and even two days won't be fatal...
If they are 35+ in number, even Maretti won't be able to break through on turn 113. And even if you do break through, you'll lose almost your entire army and end up running around the map with 1 Imp and armor - that's not a very good scenario. As for the save, I need to look for it... I just don't remember if I saved this scenario or not, I only remember taking a screenshot right away.
The Gogs won't have enough ammunition, and besides, the wooden creatures will be divided into 6-7 stacks; you won't be able to control them all.
The second problem is more serious, and there's also the morale issue. That's why it's interesting to try.
The question is about mercury for upgrading – either a simple upgrade for 5000 gold (112), or (in my opinion, better) a resource storage (112, leading to 113).
Market-storage-Magogs-second hero-full trade. This is if the Gogs are built.
If there are 35+ of them, even Maretti won't be able to break through to 113. And even if you do break through, you'll lose almost your entire army and end up running around the map with 1 Imp and armor – that's not a very good scenario.
If, for example, there are 26 Magogs, 32 Imps, and 4 Dogs + a ring, then it's not that bad.
It might even be very good, like Ballistas or a Spirit of Despair.
And you'll have to run around the map with Cerberuses (one more day for upgrading), Demons, and the remnants of the Magogs. Set up traps and citadels.
Although, if there are hidden spots or a lot of easy loot, maybe it will be possible to get Ifrits...
Ah, if only I had a save file...
P.S. regarding the topic: there will be around 50 wood, if it wasn't initially generated as 50-99, it doesn't count even if you plan to exit the castle on turn 121, in my opinion.




Didn't anyone notice that +1 morale dropped at the start?
Yeah, that's true, but now we're getting into utopian scenarios. Soon it will come to the point where Calh shows up with three stacks and there are only two native units in the tavern.




You forgot about the Moon in the tavern:D




Where do you get the main prize for ingenuity? :rolleyes:
The video was created by nappy; I think many haven't seen it yet.



