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Everything was going well, many hives, a free Alkin lvl 5 with Earth magic, dwelling minotaurs, on 112 I had 18 dragons, got scared of the GO-Titans and on 121 went via rough terrain against minotaurs two days later, exiting with oil through a couple of boxes (46 dragons, 35 medusas, a few upgraded lions), but on 123 the opponent surrenders. Thanks for the game.
Confirm, break at 123, but blocks everywhere, tried to go vs throng of liches, didn't work out. ff-ed the game.
It spawned a giant respawn, first few days messed around, broke through minor blocks, scouted the terrain, first Dragon Fly Hive found only on day 1 turn 5, 3 moves from the road, I run further along the road, then found 2 Dragon Fly Hives next to each other, decided to try taking them with a loh, attacked the guard - 80 upgraded Harpies, as a result lost all the fodder and 2 Wyverns, in the army remained 18 Marksmen and 6 Gorgons, I approach with Tazar to the hives, take the minimum, and on turn 2 day 1 with a supply cart and a hive of 8 Wyverns, meanwhile found 2 more hives on the other side of the map, pull a chain there, in total by day 2 turn 4 I had gathered 35 Wyverns from 5 hives, planned to go out on turn 5, but then came the concede. thanks for the game
Another idea has emerged, though it's still in its early stages. Basically, the idea is that during an LM vs. NP tournament, a representative from LM would watch and offer advice to a newcomer in a Skype conference, but without playing for the newcomer. Instead, they would point out mistakes, teach the nuances of the game, and perhaps suggest a plan for the game. Perhaps this bonus should not be given to all newcomers, but only to those who have scored three or more points in the group stage, or to the top three. If this idea can be further developed and implemented, it would be wonderful and very interesting.
I highly doubt that representatives from LM would agree to spend their time on something like this, except in rare cases.
I highly doubt that representatives from Legends of Might and Magic would agree to spend their time on something like this, with a few rare exceptions.
I think the same could be said about the Legends of Might and Magic vs. Necropolis tournament itself.
spawned a giant respawn, first days wasted time, broke through small blocks, scouted the area, first hive found only on 115, 3 moves from the road, running further along the road, then found 2 nearby clues, decided to try taking it with a low-level hero, attacked the guard - 80 upgraded harpies, result: lost all meat and 2 vives, 18 archers and 6 gorgons left in the army, approach the hives with tazar, take the minimum, and on 121 with a supply chain and a hive for 8 vives, meanwhile found 2 more hives on the other end of the map, build a chain there, in total by 124 collected 35 vives from 5 hives, planned to go out on 125, but surrender follows. Thanks for the game
I think the same could be said about the LM vs. NP tournament itself.
Playing is one thing; every Heroes player is used to it. But watching a not-so-interesting game played by a stranger, and paying close attention to point out mistakes and offer advice, is a completely different matter.
Iamsamstan
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8.08.2013 Iamsamstan (red, tower, Solmyr) lose Lim4 (blue, rampart, Kyrre), Panic, 131 (0-1) We started playing without restarts, if you don't count that I made the first generation with Dungeon out of habit. The second time I created it properly. Solmyr, Ciele, and 4 other people show up, I don't remember all of them, Aidan is pulled from the prison, and due to the lack of Gargoyles, he goes into the snow on Devils (a hot-headed guy, thought he'd melt it, but it didn't work out, so with a harsh penalty). Total of 7 heroes on day 111 roaming the map, there is an external dwelling of Gremlins and Gargoyles, but those are behind the Lizardmen, so only Gremlins are taken. On day 112, a horde of gr Centaurs is broken on the road for the Mana Amulet and the passage guard is attacked, Hounds + gr Ogres. Of course, a misclick, attack on the Ogres, auto-combat gets them killed, I'm already keeping day 112 in mind, but the Ogres are taken fairly easily with the loss of 1 stack, but I decided not to mess with the Hounds. On day 113, a Necro secondary is taken and an external dwelling of Nagas is scouted for 20-49 gr Serpents. Ciele is available, so I'm thinking of taking her on day 117. On day 114, a chain towards the Nagas is slowly built. Solmyr breaks the Zombies, takes the Stables, clears the Camp and pulls out 2 gr Unicorns from there — mega cool. The next day, Ciele crawls to the Nagas on the Gargoyle that I took from Orrin, and I gave him the Fairy from Ciele in return, because WiZaRD_576 was shocked when he saw it, I couldn't convince him with words, I had to show him in the game. Day 115, Solmyr opens a chest for 5k gold, but I missed that Solmyr got a Mega Scholar with Logistics and by that day he had Wisdom, Sorcery, Air, Earth, and Logistics level 1. Day 116, pointless manipulations, on day 117 the Naga external dwelling is taken with the loss of 1 Gogs and 1 Imp, which were taken for that purpose, and then an epic fight: Ciele with 4 Nagas, Gremlins, Mages, Gargoyles, 2 Unicorns against gr Hounds. During the battle, I told the Hounds something about the shortness of their lives; in response, they showed that the life of one Unicorn was a little shorter. After that, Solmyr gets the army back, takes the Dwarf Cottage (75) and max Medusa factory, and is defeated in the Necro. Day 125, 12 gr Unicorns are broken, the 3rd town is taken. Then I go through the Monolith to Blue's secondary, kill Mephala, take her, check the Griffin Conservatory — max!!! And here comes the epic fail, actually 2) 1st — I didn't break the Griffin Conservatory on day 127, and 2nd — on day 131 I didn't extend the chain to Solmyr. As a result, Kyrre swoops in on Solmyr, who is standing at the Griffin Conservatory. There are 3 Angels, 10 gr Unicorns, 18 Grands, 3 Dendroids, and 13 +1+1 gr Pegasi, and most importantly, Mass Haste. I have 10 gr Nagas, 130 Gremlins, 1 Unicorn, 1 stack of Mages. The Angels resist 1 chain lightning, the 2nd took out 2 with the help of the Mages, the 3rd didn't have time to cast because he was killed) Thanks for the game :) Hopefully I'll play the 2nd one better, I'd like some intrigue and a random map)))
435-191-039 Discord Iamsamstan#6087
u2noob
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07.08.2013 u2noob (Red, Stronghold, Crag, Crag) def Slayzer (Blue, Conf, Taz, Taz), Jebus Cross, 144. Game 2 (u2noob 2:0 Slayzer). It's even embarrassing to describe my same-level losses in max trees at 115, but it is what it was (twice), I even wanted to quit, then upgraded cyclops at 124 shredded me badly (there were only 31 ducks). But after moving to the center, they dealt about 16 bears + reinforcements from the Castle, and until 142 Crag with 27 greys looked for control in the center, then in home Dragon Utopias; eventually found a red orb, good artifacts, and КЗ with КВ at 142 (only 7 utop - six 1s and one 2), immediately rushed to the opp' same central castle (luckily scouting showed that Crag was stronger). At 144 Crag caught Taz by the castle in an open field - 3 greys and some level-1 birds were lost in Fb. Thx for the game.
08/07/2013 u2noob (Red, Stronghold, Crag Hack, Crag Hack) def Slayzer (Blue, Conflux, Tazar, Tazar), Jebus, 144. Game 2 (u2noob 2:0 Slayzer). I'm almost ashamed to describe my losses, getting completely wiped out in maxed-out towns on day 115, but that's what happened (twice). I even wanted to quit, but then I crushed the opponent with upgraded Cyclops on day 124 (I only had 31 units left). But after moving to the center, I got about 16 bears + reinforcements from my Castle, and by day 142, Crag Hack with 27 gray griffins was looking for control in the center, then in the home towns. In the end, he found the red orb, good artifacts, and Crown of the Magi + Knowledge Crown on day 142 (only 7 griffins in total - 6 level 1 and one level 2). We immediately rushed to the opponent's central Castle (fortunately, scouting showed that Crag Hack was stronger). On day 144, Crag Hack caught Tazar near the Castle in an open field - 3 gray griffins and some level 1 birds were lost in the fight. Thanks for the game.
Played without restarts, zone with 1 dwelling for t6 units, few hives and 2 Confluxes. Went with Tazar as the main hero, unfortunately, very strong guards in the desert allowed me to get 1 Pandora in the 3rd week. I was very unlucky that I couldn't reach Utopia (needed 1 more movement point) where the opponent got the red orb and artifacts, so I went to the other part of the desert and found a helm + Stronghold. Finally, I was able to get some nice artifacts. Tazar with 24-40 vs. Crag Hack 25-24. The opponent was very lucky with spawns, and the Pandoras got creature bonuses, so he had 28 Ancient Behemoths with the red orb and Shackles of War. I couldn't do anything. GG, thanks for the game.
Iamsamstan
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9.08.2013 Iamsamstan (blue, rampart, Ivor) lose Lim4 (conflux, Krellion), 2sm4d(3) 131 (0 - 2) Lost a double on double, my double lost. Thanks for the game! We'll be cheering and fighting our way through the lower bracket).
I enjoyed playing the first game, but the second one was no fun at all, the mood was ruined! It's some kind of mockery, not a playoff bracket:( Iamsamstan
8.08.2013 Iamsamstan (red, tower, Solmyr) lose Lim4 (blue, rampart, Kyrre), Panic, 132 (0-1) Next, I enter the monolith and end up at the secondary of blue, kill Mephala, take her, check the conservatory - max!!! And here's an epic fail, or rather 2) 1st - didn't break through the conservatory on 127 and 2nd - on 131 didn't get the chain to Solmyr. As a result, Kiryuha attacks Solmyr, who is standing on the conservatory, there are 3 angels, 10 gr. unicorns, 18 Grands, 3 dwarves and 13 +1+1 gr. Pegasi and, most importantly, mass Haste. I have 10 gr. Nagas, 130 Gremlins, a unicorn, 1 stack of mages. 1 chain is resisted by the angels, I took down the 2nd with the help of the mages, I didn't have time to cast the 3rd because I was killed) Thanks for the game :) hopefully I'll play the 2nd one better, I'd like some excitement and smk on random)))
I barely won! Sam did great!:cool: I was behind in castles the whole game, never got past the Necro secondary. It was hard to play with a chronic lack of gold, not without fails, just a series of timely lucky breaks. Kyrre got Earth on the third level and Air on the fourth. The crystals for building Pegasi were acquired right on the edge of the deadline (the castle was already built). On 117, the Horns were built in the castle. On the second week, I barely took the 3-stack conservatory with Grand Elves, thanks to the Artifact of Anti-Morale, Oil, Heroin, and Vis. Just imagine, after the Grand Elves' turn, Kyrre's troops were: 8 Grands, 6 regular Horns, 9 Dwarves, 15 Pegasi, 22 gr. Centaurs and their singles. In the battle, all the Horns survived, along with the remaining Grands, a couple of Dwarves, and a few Pegasi. I upgraded Air in time, had Haste, and was lucky that Sam didn't take the 4-stack conservatory, plus a resistance to Fireball triggered from the Horns. Thanks for the game!
Added after 8 minutes Iamsamstan
9.08.2013 Iamsamstan (blue, rampart, Ivor) lose Lim4 (red, conflux, random, Ignissa, Krellion), 2sm4d(3) 132 (0 - 2) Got double on double, my double lost. Thanks for the game! We'll cheer and carry the lower bracket)
Confirmed. Thanks.
451-224-720
Diabler
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11.08.2013 Diabler (blue, Conflux, Gelar, Sir Mulich) defeated Shameonyou (red, Rampart, Ivor) 124, Jebus Cross game 1
We parted ways. Immediately on the road, I found a hidden group of Psychics behind Diamond Golems and a lot of resources. I had to break through, and I lost 1 air unit. The difference between our heroes was only 4, and I thought I wouldn't be able to leave the starting area. On level 112, I found a Dungeon, and Sir Mulich was inside. In the starting area, besides 3 Hives, there was nothing else. I gathered them on level 121 and, with a rush and double mana, I broke through on level 123, defeating 50+ Black Knights with 5 Griffins, 14 Psychics, and 20 Ducks, without using mass magic. Mulich leveled up great. 7 skills at level 8. I immediately took the Knowledge skill, but there was practically nothing to take. I ran further, took the maximum number of Clues, and started looking for a Castle; my opponent was also looking. On level 124, my opponent entered my range with 8 mana. I decided to attack, first taking a +4+4 armor. My opponent has mass magic, but only 8 mana. I have 72 mana, but no mass magic. During the fight, when my opponent attacked, his Angels with Anti-Morale attacked, but my 30 Vivs, on the contrary, entered with Morale. As a result, 13 Knights died immediately. And after that, I had a huge advantage in units and mana, so it wasn't difficult to finish him off. Thanks for the game.
11.08.2013 Diabler (blue, conflux, Gelar, sir Mulich) def Shameonyou (red, rampart, ivor) 124 jebus cross game 1 We got wrecked. Right on the road there was an external dwelling of psychics behind diamond golems and a pile of resources. Had to break through, lost 1 air elemental. Only 4 heroes to spread out, thought I wouldn't make it out of the respawn. On 112 I find a prison and there's sir Mulich. On the respawn there's nothing but 3 beehives. I gather them on 121 and with a running start and double mana I break through 50+ Black Knights on 123 with 5 birds, 14 psychics, and 20 ducks without mass magic. Mulich leveled up great. 7 skills at level 8. Right after ГО there's КЗ, but practically nothing to take it with. I run further, grab max clues. Run off to find a castle, the opponent is also searching. On 124 the opponent comes into range with 8 mana. I decide to attack, after first picking up the +4+4 armor. The opponent has mass magic, but only 8 mana. I have 72 mana, but no mass magic. During the fireball, when the opponent rushed in, his angels got anti-morale, while my 30 conversely got morale. In the end 13 horses died instantly. Then I already had a huge advantage in meat and mana, not hard to finish off. Thanks for the game.
Good respawn with 4 external dwellings of horses, but only took 3 - the 4th was behind a crowd of archmages. There are 2 beehives totaling 12 wyverns. Had a lot to do on the first week and didn't scout ГО until I went with my main. On 121 I break the Griffin Conservatory 4 with griffins. ГО - green dragons with griffins ............
I break through on 122 with the loss of a few wyverns. Then immediately a block of 45 wyvern monks for the captain's hat, and then 80 archmages break the angels' faces, and those 2 damn blocks drained all my mana, which decided the match. Royal treasure zone. Thanks for the game
__________________ The hardest battles are fought in the mind