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Berserk needs to be fixed 100%, as long as fixing the berserk bug doesn't change how it works.
AI fixes in general are a rather interesting topic; a lot can be achieved even by simply fixing bugs and obvious shortcomings.
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Berserk needs to be fixed 100%, as long as fixing the berserk bug doesn't change how it works.
Imagine, you're playing as Galtran and you attack fast neutral creatures, like snakes. They start running around the battlefield to avoid you, so you can't catch them and have to retreat :D
Added 1 minute ago
The bug with neutral creatures running through everything is one of those bugs that doesn't bother anyone and can be considered a feature. But the berserk bug needs to be fixed 100%, just as long as fixing the berserk bug doesn't change how it works :D
The bug with the Berserker is closely related to the movement of two-hex units, and if it is fixed, the AI will also behave differently, especially when dealing with the Fire Wall.
That's exactly the kind of bug that doesn't bother anyone and is considered a feature.
I am well aware that if such heroes existed, all the developed techniques, strategies, tricks, and everything else would become irrelevant. And I would play such a game with great, immense interest. But unfortunately, I don't have a choice...
Can someone explain what this strange behavior with neutral creatures is?
I had an idea a long time ago to write a battle simulator. Then, gather all the hero game programmers and hold a contest on AI. And the winning AI could then be integrated into the game. But I got stuck on the first stage; it's too complicated.
Sav, do you know how difficult it would be to simply extract the battle simulator from the game?
07/30/2013 (Vatya (Red, Flaks, random Lakus, Grinya) & Toganash (Brown, Tant, Tant ) lose (HellLighT (Blue, Castle, Valeska, Mullich) & Twaryna (Green, Citadel, Gurney)), Boombox, 121
Right from the start, I apologize for the late report and possible inaccuracies in the header, but the essence is correctly preserved: (Vatya & Toganash) lose (HellLighT & Twaryna).
It wasn't a very smart move to pick Necropolis, because despite having decent defenses, it's still difficult to assemble a significant army in the first week. But there was more hope in the Tant mage and the ability to keep all the skeletons from the start. However, both of my castles ended up being blocked. When breaking through to the first one through the Elves, Tant lost half of the 120 skeletons, and it was no longer possible to gather more than 50. And the opponent, arriving on day 115 through the Fortress of Order, killed any remaining hope. My teammate had a decent respawn rate, but it was already too late to stop the opponents who had gained momentum.
Thanks for the game and the experience.
30.07.2013 Kurne poka(Vatya (Red, Conflux, random Lacus, Grinya) & Toganash (Brown, Tant, Tant) lose Peka Generation (HellLighT (Blue, Castle, Valeska, Mullich) & Twaryna (Green, Citadel, Gurni) (), BoomBox, 122
(so as not to schedule a rematch)
Damn, I forgot to mention that there's no rematch in this tournament. I'll add it to the rules.
I'll kill you in November.
We've been waiting for the second game before the attack because of that stupid meeting reset.
In my opinion, it's absurd to play with rematches without a prior agreement; essentially, one person gets a chance, and others won't even have a chance to catch up. And, consequently, I'm against changing the rules after a month of the tournament.
Shouldn't you think with your head before writing a post? :)
It's great to play for 6 days, only to restart after a match. Or, in a bad scenario, look for a rematch. 2v2 games are organizationally more complex than 1v1, so this kind of pressure is pointless.
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