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13 years ago
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Desynchronization issues in such large numbers have appeared relatively recently, and there is a suspicion that the HD mod and its latest versions are to blame. However, as Baratorch says, if desynchronization exists, it means it can be fixed. Let's hope so.
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13 years ago
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I'm playing through the "Breath of Death" campaign. I've reached the Unholy Alliance, and the heroes from previous games are being used in the missions. At the same time, skills like navigation, scouting, and training are appearing, which seem unnecessary. The walkthrough mentions some kind of skill choices, but I'm not sure what's going on.
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13 years ago
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And if I'm not mistaken, there, in reality, only the names of the heroes are the same, and everything else is different; for example, they give you (let's say) 100,000 experience points, and the hero levels up randomly. So, essentially, it's a new mission with completely different heroes. Not the ones you trained and cherished.
13 years ago
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What are these guys guarding?
A line of mummy-cerberus-golem cuts off the treasure part, "belonging" to the Castle.
A similar line ran between the Dungeon and the mill (they were killed).
Trogolodites are the "plant of the week."
But what the centaurs are doing with the air elementals is unclear.
Yes, and there were never any resources there; they were spotted in the first week, but the computer only reached them in the second week.
13 years ago
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It opens with a reading on the first day.
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13 years ago
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Maybe it’s a bug in the generator. (By the way, the path through the mercury mine is definitely a bug). Or perhaps it’s some kind of repeated process.
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13 years ago
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What kind of template is this?
In reply to Dirty_Player
13 years ago
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Dirty_Player
What kind of template is this?
Template 8MM6
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13 years ago
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Well, the 8mm6 map template needs to be played on XL+U, then everything looks normal. In this case, with the gnolls, the path is normal, the road is there, and the guards are in place, but where the wolves are near the mercury mine, there seems to be a bugged path without any guards.
In reply to Dirty_Player
13 years ago
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Dirty_Player
Well, the 8mm6 map should be played on XL+U, then everything looks normal. In this case, with the gnolls, it's a normal playthrough, the road is there, the guards are in place, but where the wolves are near the mercury mine, it seems like there's a bugged passage without any guards.
Yes, there's a passage without guards where the wolves are.
Only the air elementals + centaurs are inexplicable.
Are they guarding each other?))
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13 years ago
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I read somewhere that the Sphere of Vulnerability counters the magic resistance skill, including that of Thorgrim. At the same time, there was a situation: with the sphere equipped, Armageddon was cast, and black dragons sometimes took damage, and sometimes they didn't (i.e., the resistance clearly triggered). Another point. In the same game, the artifact Spirit of Oppression didn't work; the overall morale was -2 (creatures of different races + undead). If I removed the troops, leaving the morale at 0 or +1, it suddenly started working... Why could this have been?
In reply to DeadOk
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13 years ago
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DeadOk
I read somewhere that the Sphere of Vulnerability counters the magic resistance skill, including that of Thorgrim. At the same time, there was a situation: with the sphere present, Armageddon was cast, and black dragons sometimes took damage, and sometimes they didn't (i.e., resistance clearly triggered).

Dirty will have a meltdown when he reads this post. He's already explained this issue about 5 times :D
DeadOk

Another point. In the same game, the Spirit of Despair artifact didn't work; the overall morale was -2 (units of different races + undead). If I removed the troops, leaving the morale at 0 or +1, it suddenly started working... Why could this have been?

I didn't understand. The Spirit of Despair only removes positive morale, roughly speaking, to prevent units from getting morale boosts. If your morale is negative, then they have a chance to receive antimorale, whether with the Spirit of Despair or without.
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13 years ago
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Okay, thank you.

As I understand it: during the battle, I have a sphere of vulnerability, and my opponent has black dragons. We both have Armageddon, but when the opponent casts it, it doesn't affect his black dragons, and when I cast it, it affects everyone?
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13 years ago
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DeadOk, the peculiarities of the Sphere of Vulnerability's effect are described in detail in FizMiGe, which every "Heroes" player should have at hand! ;) See section 5.4. Sphere of Vulnerability. Peculiarities of its application in battle.
The bearer of the artifact can equally successfully cast previously non-working spells on both their own troops and the enemy's troops. Their enemy is only the enemy's troops.

By the way, "kung fu" is spelled this way in Russian.

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