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Posts from Moving creatures between different parts of Heroes.

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13 years ago
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Found a mega-image on the internet. Someone put a lot of effort into creating a diagram showing the migration of creatures between cities across all parts of Heroes. Be careful – the file is 3 MB and quite large – http://vk.com/doc171687048_204915093?hash=51a5d2e0aff6d867be&dl=484bcad1b4d411088e

I noticed some interesting things for myself, although they were already there, but the diagram allowed me to pay attention to them. For example, some units that are bright and somewhat iconic for a castle are sometimes relocated from it or disappear altogether. For example, Death Knights were only in Necropolis in the third part, becoming neutral in the 4th and 5th, and disappearing in the 6th, and yet it's hard to imagine the undead without them. The monsters of the Barbarians were in the Fortress both times, but after the 4th game, they didn't appear again, just like the Ifrits, which moved from Inferno to Chaos. But the Goblins, being cannon fodder for the Fortress in all parts, were relocated to neutral lands in the 4th game and became quite powerful.

However, I disagree with the lack of connection between the Orcish Shamans from the 5th part and the Shamans from the 6th.
13 years ago
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However, I disagree with the lack of connection between the orcish shamans from the 5th installment and the shamans from the 6th.
By the way, the novices of the Haven can be considered a kind of successors to the monks of Haven, and the coral priestesses of the Sanctuary – successors to the jellyfish of Chaos (visually, of course, they are more similar to the jellyfish of the Dungeon), and the deep naga of the Sanctuary – successors to the naga of Haven. There were thoughts about the connection between the demons of the 3rd and 5th Inferno and the Destroyers, but all of this is questionable.
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13 years ago
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The author lost a Phantom Dragon from Heroes of Might and Magic VI.
I also agree about the Medusas – the Medusa from Heroes of Might and Magic II and III looks more like a Coral Priestess than the one from Heroes of Might and Magic IV, which has legs.
And Kenshi is a perfectly acceptable successor to the Nagas from Heroes of Might and Magic III and IV. They also have a snake tail and a bunch of arms with swords.
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13 years ago
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By the way, yes, I also thought about the jellyfish. But I overlooked the nagas, and they are direct descendants!
As for the connection between monks and novices, I believe it doesn't exist, since monks were quite capable combat archers, while novices were support healers. And if you remember the phrase in the tavern in Heroes of Might and Magic III: "Fanatics are creatures of pure energy." This suggests a connection with the Glorias. Overall, it's ambiguous, as I see it.
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13 years ago
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Yes, there is some subjectivity, but in my opinion, it's a substantial piece of work and worth it. And the author can always fix minor flaws.
13 years ago
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However, I believe there is no connection between the monk and the novice, as monks were quite capable combat archers, while novices were support healers. Also, if you recall the phrase in the tavern in Heroes III: "Fanatics are creatures of pure energy." This suggests a connection with the Glorias. Overall, it's ambiguous, in my opinion.
However, a connection has been made from the angels of Heroes V to the seraphs of Heroes VI, which is not entirely accurate. I think that during the conceptual design of the warrior (novice), the idea was to ensure that there was a representative of the clergy in the army. In other words, they transformed the essence of the monk, as there was no longer a need for that unit. Even a connection has been made from beasts to hunters, although they have completely different combat roles (this is just to illustrate the roles: "monks were quite capable combat archers, while novices were support healers").
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13 years ago
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Let me clarify: I'm not disputing the connection between the monk and the nun; I was trying to present the author's point of view. Overall, I find your perspective more appealing. By the way, regarding the monks. A colleague at work stated that the monks in Heroes 3 are descendants of the druids from Heroes 1 and 2. It's an interesting thought, because if you think about it, they do look similar, and the similarity in their abilities suggests a possible relationship.
13 years ago
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A colleague at work told me that the monks in Heroes 3 are the successors of the druids from Heroes 1 and 2. That's an interesting thought, because if you think about it, they do look similar, and the similarity of their abilities suggests a possible relationship.
I completely agree with this idea. About 7 years ago, I read one of the early reviews of "The Restoration of Erathia," which stated that the monks from the Dungeon faction had moved to the Castle (they even kept the sound of the ranged attack from the druids).
In reply to ОMEGA
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13 years ago
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OMEGA
And, if you remember the phrase in the tavern in Heroes of Might and Magic III: "Fanatics are creatures of pure energy."
This phrase can be interpreted in many ways. I have always perceived it as their, let's say, internal state. And they are built in a regular monastery, and even the monks don't have anything glowing under their hoods before upgrading - it's not like they have an energy-saving light bulb in there, is it? :)
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13 years ago
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it would be nice to combine the Inferno 6's queen with the Necropolis's worm from the 4th game. The author also missed the six-legged panthers, which could have been combined with the four-legged tigers. There's also the Academy from the 6th game, which, although it was cut, could still be shown.
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13 years ago
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Well, we're still waiting for the Academy, and I think a second expansion will be released, regardless. As for the connection between panthers and tigers, it's quite ambiguous (as is the connection between wolves and wolfriders), so it's not essential.
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13 years ago
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OMEGA
The connection between panthers and tigers is quite ambiguous (as is the connection between wolves and wolfriders), so it's not essential.
Wolves and their riders definitely have more in common than boars and riders on them! Because goblins rode wolves, meaning they were the same race, while seeing green creatures riding "wizard" boars would be strange.
13 years ago
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It would be more logical to classify the ghosts from the first, second, fourth, fifth, and sixth parts as belonging to the Spectres group, and the spirits from the third part and the death messengers from the fifth part as belonging to the Wraiths group.
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13 years ago
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Why? In the third game, ghosts on the third tier are a logical development from the previous installments, transitioning into the fourth and beyond.

Added 1 minute ago
Slonysh
Well, wolves with riders definitely have more in common than boars with riders on them! Because goblins rode wolves, meaning creatures of the same race, but seeing green creatures on the "wizard" boars is strange.
By the way, yes, I forgot about the boars! That's not a great transition either.
13 years ago
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Well, we're still waiting for the Academy; I think there will be a second expansion pack, despite everything.
We were seriously let down.
Why? In the third game, ghosts are on the third tier, which is a logical development from the previous parts, leading into the fourth and beyond.
In the sense that the first ones (Spectres) are very ephemeral, and the second ones (Wraiths) are much more material, as I understand it. If it weren't for the fifth game with this division, everything would be simpler. But they complicated things.

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