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Posts from Poll regarding the Rules: Mullich, Mages, Fortress on the Hill.

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What do you prefer in Mullich's Rules – Mages + Tantus, or Fortune on the Hill?
116 voters
Multiple choice Public votes Closed 2013-08-27
This poll is closed.
Completely unban Mulliha
75.9% 88 votes
Let’s limit Mullich again
19.8% 23 votes
unban heroes and Tanta on most templates
79.3% 92 votes
limit the number of heroes and mages again, Tanta
14.7% 17 votes
You can use the fort on the hill to upgrade
47.4% 55 votes
Using a fort on a hill is prohibited
48.3% 56 votes
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It's impossible to play against Mullich on large maps. The opponent has +5-6 speed compared to the Fortress Ballista.
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In reply to Nitro
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nitro43
It's impossible to play against Mullich on large maps. The opponent has +5-6 speed compared to your units.

Actually, the bonus is fixed: +2 to all units. At any hero level. Isn't that right?


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He probably means a mulligan with artwork for speed.
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Лето 2013.
In reply to Nitro
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nitro43
It's impossible to play against Mullich on large maps. The opponent has +5-6 speed compared to the Fortress.
And I have a 30th level Tazar with 50 armor, so what? Is my speed supposed to matter?
Don't build castles in the air. He's not a simple hero, but he's not overpowered in many different scenarios:cool:

лето 2012.
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1) Mullich clearly falls behind all top-tier heroes in almost all matchups. It's been a long time coming to realize this and unban him. 2) The same goes for specialists on level 4 combat units – they're not overpowered, what's so hard to understand? In all matchups, they don't feel very comfortable, and in the final stages, mass slow or mass haste + tactics decide the outcome, and in a prolonged game, their bonus to specialist damage isn't always significant. Plus, no one starts with them, and no one will start with them (maybe Solmyr is an exception for some), because there are better alternatives – even Clavius with +350 gold is preferable to Aislin, and I won't even mention Deemer. Unban him for sure! In general, people are voting adequately, which is pleasing. Regarding Tanta and Loins – play them as much as you want, I can't believe they were banned just 3 months ago. 3) Here, I voted for the option to upgrade, but in reality, it doesn't matter. Besides, a patch is being prepared that will remove the Fortress – and good riddance, no one will miss it.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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1) In the "Mulligan" phase, with the "M" and "L" templates, especially contact-based ones like "Boombox" or "Diamond," it was, is, and will be a cheat.
2) The 4th level is the same; contact-based templates should be avoided, and everything else is easy to solve.
3) Request for unban.
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- Mulig will still cause problems for many on certain maps. Let him run around; I think people haven't had enough fun with it yet, but then I'm sure there will be suggestions to ban it.
- Mages, Tant - I don't know. The rules for M200 basically apply to them, but I'm still in favor of banning them.
- Fort is an interesting building; it has good value, and I don't see much point in fixing it, but it can definitely be used.
With the fort on a hill, there are possible abuses that are impossible to track. For example, upgrading angels in the fort before taking some kind of utopia is done before building the same troops in the city.
I agree, but this is cheating on the part of the opponent, which should be punished, and I think it's still easy to track - starting with reviewing the moves. Also, visiting the fort object before building the corresponding structures can probably be tracked somehow in the code. The problem is that everyone needs to know how to check. And
It is also possible to randomly upgrade troops or upgrade forbidden troops.
This is the same as a forbidden upgrade in a castle; you just need to be more careful.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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if you’re going to ban mages, then the most dangerous one, in my opinion, is Luna.
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Just unban everything so that in half a year there will be real arguments for banning.
In reply to bubuch
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bubuch
if you're going to ban mages, then in my opinion, Luna is the most dangerous of them all.
Luna is certainly dangerous, but not everyone can handle such a fiery señorita.
Воздам сторицей!
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1) Sir Mullich
Voted in favor of introducing it into the game (for variety), although there are some doubts: thanks to the speed bonus, it is much easier to conduct battles with neutral troops, and "Tactics" often appears. However, most often they give "Water Magic" (and "Air Magic" or "Earth Magic" are needed, which do not appear even at level 20).
Question: Does the +2 bonus to speed affect anything?

2) Spell Specialists
Voted in favor of fully introducing it into the game. This will not affect the game balance in any way - most people will still choose warrior heroes. Mages are interesting: they will be able to gain experience faster and break through strong guards. After all, the game is called: Heroes of Might and Magic :)

3) Fort on the Hill
Voted in favor of banning it, because it shifts the balance in favor of the one who has this building.
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^Fully agree with Kolonizator.
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Chingis
I'm all for unbanning in Heroes 3.
Because by the time you read and understand these rules... :rolleyes:
In reply to MelSpirit
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KOLONIZATOR

Question: Does the +2 bonus affect the speed increase?
No, it doesn't.
In reply to Lider1
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Lider1
If the Cartographer cost 100,000, it would still be viable.
Unban everyone + 100,000 for the Cartographer.
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