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I had been eagerly awaiting Might & Magic 7 after being thrilled with the 6th installment, and it didn't disappoint. The world is smaller, but the plot is intriguing again, and there's an opportunity to choose a side. I played through it about 20 times, so I played as both Archibald and Castor, and as Gavin Magnus. Among the new features, I was pleased with the addition of the Grandmaster skill level, as well as new spells. Although, in terms of graphics, the game was already behind its time, but that wasn't the main thing for fans. And both ending options are interesting: either we open the way to the unexplored worlds of the ancients for good, or we create a forge for the production of ancient weapons for evil. And most importantly, you can finally save Roland, which I had been waiting for since the 6th installment.