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Posts from Обсуждение Might And Magic 7

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Question: What are the eggs for (the ones you find in the Land of Giants, in the cave)? Is it an unfinished quest?
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As far as I remember, to advance the last Druids, you need to hatch a dragon from an egg. And I believe this is a path of Darkness.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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I'm playing as "Haven". So, I'll just have to put them in a chest. :rolleyes:

Added after 22 hours and 33 minutes
That's it! I finished the game. :)

"Heroes of level 76 (Squad composition: 2 Master Archers, an Archmage, and a Priest of Light); Total time: 4 years, 4 months, and 17 days; Score: 7,831 points; Amount of gold at the end of the game: 1,719,125". :rolleyes:

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Congratulations! :)
And I never got around to implementing my idea of a playthrough with four Paladins...

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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OMEGA
Congratulations! :)
And I never got around to implementing my idea of a walkthrough with four paladins...
Thank you. And what prevents you from implementing it? :)

Question: what is the maximum limit for characteristics and skill points? :rolleyes: One of my heroes had "400" something in "Accuracy" and "200"-"300" with a little bit more in the other characteristics. The same applies to the other characters (only the accuracy is lower). :eek: "Air Magic" was "25" for everyone (except for the Priest of Light, who had "Light" - "25"), and "Blaster" was "35". :rolleyes:

The secret to "boosting" characteristics is as follows: I placed "Lloyd's Beacon" in the last hall of "Mist Gate", near the black entrance. The trick is that the barrels standing there are updated each time you visit, and the hall itself becomes closed, and enemies don't interfere. ;)

And the secret to skill points is in the "Well of Wishes" (the one located in the "Land of Giants"). ;)

Now all that remains is to do test runs for MM6, MM8, and MM9. :) And then start mastering "The Tenth". :)
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I haven't encountered a stat cap, but I believe the skill cap in Might and Magic VIII, and likely in Might and Magic VI and VII, is 60. However, the main obstacle to achieving this is the lack of time.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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Nostalgia got the better of me. :rolleyes:
I was listening to Omega playing Might And Magic 6, and everything felt so familiar – the music, the monster sounds... I couldn't resist and started playing Might And Magic 7. I don't even want to remember how much trouble I had getting the game to run on Windows 7.
And, of course, I had to kill the red dragon on Emerald Isle – as is tradition. I don't know how much time I spent, my left hand was cramping from all the maneuvering. And then I spent about the same amount of time farming for loot. :smile04: It's essential to get two items (everyone remembers that bug), and something worthwhile. I kept farming until I got an artifact, and what did I get? Ulysses! :smile13: And the chainmail is very useful – it has health regeneration.
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I forgot that I stopped playing Might & Magic X: Legacy. :smile28:

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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I had been eagerly awaiting Might & Magic 7 after being thrilled with the 6th installment, and it didn't disappoint. The world is smaller, but the plot is intriguing again, and there's an opportunity to choose a side. I played through it about 20 times, so I played as both Archibald and Castor, and as Gavin Magnus. Among the new features, I was pleased with the addition of the Grandmaster skill level, as well as new spells. Although, in terms of graphics, the game was already behind its time, but that wasn't the main thing for fans. And both ending options are interesting: either we open the way to the unexplored worlds of the ancients for good, or we create a forge for the production of ancient weapons for evil. And most importantly, you can finally save Roland, which I had been waiting for since the 6th installment.
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