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Let's choose the best time for playing!
55 voters
Multiple choice Public votes Closed 2013-08-10
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16/8/1
40% 22 votes
16/4/1
20% 11 votes
16/4/2
12.7% 7 votes
12/06/01
12.7% 7 votes
10/5/1
10.9% 6 votes
It’s all nonsense; we need another option.
10.9% 6 votes
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13 years ago
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THE HUNGER GAMES


THE HUNGER GAMES is a tournament with a wide variety of strategic and tactical opportunities! Its goal is to determine the most experienced, lucky, and cunning player. The tournament will follow a Double Elimination system. Four players will participate in each game; everyone plays for themselves, and based on the results, only two out of four players advance, while the other two drop to the lower bracket. 4 players reach the final — two from the upper bracket and two from the lower. This battle will determine only 1 winner, who will become the best of the best!

Organizational matters:
1. Game version: SoD 3.2 (4.0)+ HDmod(no password-protected saves!). Due to the difficulties of conducting a tournament in this format, we will play without password-protected saves so that every eliminated player does not become a problem for those remaining.
By mutual agreement, WT or another version can be played, but if even 1 player is against it, SoD is played.
2. Tournament participants. Since we will most likely play without password-protected saves, I will personally verify all players. And a refusal may occur without explanation of reasons.
3.Game time: 16/6/1.
4. Templates. Jebus Cross (L-U).

I. General
1. In each tournament match, 4 players play (everyone for themselves!)
(red vs blue vs brown vs green)
Important point! The game is considered finished immediately when the first 2 players have confirmed their defeat. After the 1st player decides to capitulate, they announce it to all players; on that same turn, they delete all heroes (via deletion) and the entire purchased army (in towns). They have no right to further participate in the game (no right to capture towns, mines, attack heroes, or perform any other actions). After doing all this and ending their turn, on their next turn, they leave the game.(BUT, a player who admits defeat is entitled, at their discretion, to transfer their resources, money, and artifacts to one of the players (if they wish), as there are no restrictions on conspiracies and betrayals in this tournament)
2. The choice of castles, colors, and templates is carried out by drawing lots. Four players are split into two pairs (this will be indicated in the table) and flip a coin; the winners of each pair then draw lots between themselves, and the losers among themselves. From this, we get the positions after the draw and the right to choose the template first (if there are several). If there are 2 templates, the winner removes 1 of their choice and the second is played; if more than 2, according to the drawing rule, the choice goes to the second player, and so on. Then comes the choice of color and castle. For each stage (template choice, color choice, castle choice), a new draw will be made and a new distribution of places obtained. In each draw, number 1 chooses any color and town, number 2 any color and town from those remaining, etc. Towns available for selection are generated randomly in the WT chat (two pairs). At the same time, all 4 castles must be different. If two identical towns are randomly generated in the first pair, a regeneration is performed. If a castle is generated in the second pair that repeats one of the castles from the first pair, only the second pair is regenerated!
In the final, winners of the upper bracket get an advantage — they have the right to determine 1st and 2nd place among themselves by drawing lots (choice of template, color, castle); the 2 players from the lower bracket will compete for 3rd-4th place!

II. Organizational moments
1. Host - Gomunguls (499978341), judge - Pit for LM (471401475)
If necessary, the organizer reserves the right to contact the AC. The AC's decision is final and not subject to appeal.
2. The host has the right to make any changes to the regulations and rules during the tournament.
3. For each game, participants must provide a report in the form of:
Game date. Player 1 Nick (color, castle, starting hero, main hero), Player 2 Nick (color, castle, starting hero, main hero) [game result - def, lose] Player 3 Nick (color, castle, starting hero, main hero), Player 4 Nick (color, castle, starting hero, main hero), template, game time.
The end date of the game is considered to be the date when the second player confirmed their defeat!
No report - no game!
4. Participants are obliged to make saves during the tournament and keep them until its conclusion. In case of a disputed situation, if a player does not have saves, it will be interpreted against them.
5. The winner will be awarded a prize! (currently 2000 rub.)

III. Deadlines:
The tournament starts on 14.08.13 (Minimum number of players 32, maximum 64).
Two weeks are given for each game. Players are entitled to agree on a convenient time themselves, but if an agreement cannot be reached, the critical time for the game is the night from Saturday to Sunday of the first week. If it was not possible to play in one session, then in the second week. If the game is not played by the deadline, the judge or host has the right to appoint a mandatory game date (completion). If any of the players fails to appear on the mandatory game date, they are given a defeat and the other three players play as three until the first loser is determined. If any of the players fails to appear on the mandatory completion date, the host or judge loads the game for the absent player and performs the sequence of deletion and exit from the game. This point is not subject to discussion.
P.S. If you cannot play at the mandatory time — this tournament is not for you.

IV. Regulations: Double Elimination

V. Files, settings and rules:
4 players, 0 teams, no water.
Time per turn: 16/6/1. Roads are the fastest

Rules: The tournament is held according to new ХВ rules.
Also:
1. Level 4 and 5 scrolls- Magic scrolls of level 4 and 5 are allowed to be used only if the corresponding level of the Mage Guild was built in one of your castles (while visiting the castle is not mandatory). It does not matter whether the castles with built MG levels will subsequently be controlled. If you do not have the corresponding MG level in your castles, it is necessary to fully build the MG of all levels in any two castles that belong to you.
2. Not only red-rush, but also blue-rush and tan-rush are forbidden.
3. Each game takes place without restarts!
Exceptions:
- strong impenetrable blocks that prevent leaving the town;
– if the starting hero is above level one;
- if a player or computer lacks a starting castle;
- if no road leads from the starting castle;
- if ГО generated right next to the starting castle (such that it is impossible to leave the starting castle or enter it without a battle with ГО).
In case of a bugged (unplayable) generation not provided for by the regulations (no ГО or something else), participants have the right to contact the host/judge. If the judge recognizes the fact of map bugginess, this is considered a technical restart.
4. Broadcasts and streams: if a player agreed to play in an alliance with someone among other players (or players) or for other reasons and by any means allowed him (or them) to watch their broadcast or stream, then he is responsible for the use of this information not in his interests at any stage of the match.
Example: player A gave a broadcast to player B; later in the game, for some reason, player B decided to attack player A. In this case, player A's claims are not considered!
In all other cases, the punishment for viewing others' broadcasts will be very serious!:smile29:
5. Capitulation - all players can freely capture towns, mines, external dwelling and other property of the surrendered player.
The surrendered player can perform all their last actions only on the turn when they capitulated; on the turn of exiting the game, the capitulating player no longer has the right to any actions.

Additionally on templates:

Jebus Cross (L-U):
- Monsters are weak.
- Restart at the request of a player whose only road leads into ГО. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel's Wings" and the spells "Fly" and "Dimension Door" when moving from one's own zone to an opponent's zone is allowed only if ГО has been cleared to the center from both zones.
- In case of bugged passages between zones, passing to a neighboring zone is possible only if ГО has been cleared to the center from both zones.

VI. Registration:
The application must specify:
- player nick (player must be registered on HW)
- ICQ number - mandatory,
- skype - desirable,
- request regarding regulations, settings, etc.

List of participants:
1. Sevan_80 (581706700)
2. Uruk-Hai (552678673)
3. Ominous1 (620509810)
4. shameonyou (697708109)
5. злой_романтик (296524052)
6. MaxGor (603160437)
7. Frol off (671488567)
8. Captain (310362915)
9. Mar (557157576)
10. SVAROG (570511082)
11. Scorpiona (469326983)
12. BA/IEHOK (561072253)
13. Mizrael (27384379)
14. Iamsamstan (435191039)
15. The_ (241568808)
16. Slayzer (668761133) Skype: Slayzer92
17. Gomunguls (499978341)
18. Diabler (360429834)
19. Javdet (275667709)
20. c0nn3c71nkK.ppL (411308139)
21. Dima Surmay (263293484)
22. Nestor86 (641974585)
23. Akella (682868768)
24. HellLighT (649566490)
25. RozenKran (353428546)
26. cuc9ctblu (618756037)
27. wariator (409640559)
28. BISHOP (201539747)
29. Chemist_HP (410323690)
30. Pyre (451561693)
31. BlooDy)DriVeR (467224975)
32. Pit for LM (471401475)
33. Huanito (615913894) Skype:huanito6803
34. Tovariщ (630493876) Skype:Tovarish_hw
35. =Stinger= (592635010)
36. Palach (426409548)
37. darkello (303751774)
38. kalababa (629347385)
39. wowa (7972568)
40.
41. u2noob (659942186)
42. Dimast (495126900)
43. maly_farciarz (678493314)
44. Defiant (239312697) Skype: paul310316
45. Toganash (564224919)
46. RomarioGrom (559716573)
47. rebellious (345870761)
48. Redwhait HP (406484472)
49. KobRa_RR (286406830) Skype:kobrarr
50. Juristis (488784621) Skype:juristis18

Withdrawn players:
1. Егор Коробейников
2. Mizrael
3. BlooDy)DriVeR
4. maly_farciarz ban!
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13 years ago
THE HUNGER GAMES


THE HUNGER GAMES is a tournament with lots of different strategical and tactical alternatives! Its goal is to determine the most skilled, lucky and cunning player. The tournament system is Double Elimination. 4 players will be fighting in each game, everyone plays for himself. After each game in winners part two players will continue in winners part, two others will fall into losers part. The final will be played among 2 players from winners part and two players from losers part. This final game will determine one winner who will become the best of the best.

Organization:
1. Game version: SoD 3.2 (4.0) + HDmod(no password protected saves!). PPS are not used here due to difficulties in continuing the game after any player resigns.
2. Tournament participants. The tournament chief Gomunguls will check all players personally. Any player can be refused to take part without declaring the reasons.
3. Time for a game: under discussion.
4. Templates. under discussion.
The basic is Jebus Cross (L-U).
If some others will be in game, the one for a specific battle will be determined by elimination procedure.

I. General
1. Each tournament game is played with 4 players (everyone for himself!)
(red vs blue vs brown vs green)
Important! The game is considered to be finished immediately after 2 players confirm their defeat. After the first player decides to resign he declares it to all other players, the same day he dismisses all his heroes and bought army in towns and he can't take part in the following game (capturing cities, mines, attacking heroes and neutrals or making any other actions). After he did it and gave the turn to the next player during his next turn he leaves the game.
2. Towns, colors and template is chosen by the drawing. 4 players are divided into 2 pairs (pairs will be indicated in tournament tables). Players in each pair make a coin-flip, then 2 winners and two losers flip again. This will result in four drawing places. If there will be two templates in the tournament, then the drawing winner chooses which one to play. If there will be more templates, then drawing winner eliminates one template, second player eliminates one more template and so on until we have one template to play. After that the colors and towns are picked. For every stage (template choosing, color choosing, town choosing) the new drawing should be made. The first player of the drawing chooses any color (or town), the second player chooses any from the remaining and so on. Towns available for picking are created randomly in WT chat (two pairs). All 4 towns must be different.
In the final players from winners part will have an advantage to define the first two drawing places among them (on all 3 stages of selection - templates, colors, towns). Two players from losers part will have 3rd and 4th drawing numbers!

II.Organization
1. Chief - Gomunguls (499978341), judge - Pit for LM (471401475)
If necessary, chief can ask AK to make a decision. AK decision is a final one and without appeal.
2. Chief has a right to make any changes in tournament system and rules during the tournament.
3. After every game players should make a report according to the template:
Date. Player1 (color, town, starting hero, main hero), Player2 (color, town, starting hero, main hero) [game result - def, lose] Player3 (color, town, starting hero, main hero), Player4 (color, town, starting hero, main hero), template, game duration.
The last game day is the day when the second player resigned!
No report = no game!
4. Players must make day-based savegames and keep them until tournament is finished. In the case of argument the player that has no savegames will have a great disadvantage.
5. The winner will get a prize!

III. Schedule:
Tournament starts 14.08.13 (minimal amount of players is 32, maximal is 64).
Each game should be played in 2 weeks. Players can agree to any convenient time for a game, but if they can't the critical time is an Saturday evening-night. If the game is not played in time, the chief can appoint the obligatory time and date.
P.S. If you can't play during the critical time - this tournament is not for you.

IV. Tournament system: Double Elimination

V. Files, settings and rules:
4 players, 0 teams, no water.
Turn time is under discussion. Cobalt roads.

The tournament is played according to the HW new rules.
Also:
1. Blue-rush and brown rush are forbidden as well as the red-rush.
2. No subjective restarts!
Restart must be taken if:
- you have a strong block that doesn't give to get out from your town;
– starting hero level is more than 1;
- you have no starting town;
- you have no roads.
In the case of bugged map that can't be played players can appeal the judge/chief. If the judge confirms that the map is bugged, it is a technical restart.
3. Broadcasting and streams: if a player agreed to play in alliance with someone else or due to some other reasons he allowed watching his broadcast then he is responsible for using this information against him during any stage of the game.
Example: player А allowed to watch his broadcast to player В, then due to some reasons player B decided to attack A. In this case no appeals from player A will be considered!
In all other cases the watching of other players' broadcasting will be punished severely!:smile29:
4. Resigning - any player can capture towns, mines, dwellings and other things belonging to the resigned player.
Resigned player can make his last actions during only the turn when he gives up. During the turn when he leaves the game he can't do anything.

Additional info about the templates:

Jebus Cross (L-U):
- Monsters are WEAK.
- Restart by the will of a player who has only one road to the desert. Taken during the day when it is discovered.
- Restart by the will of a player who has no road to the desert. Taken during the day when it is discovered.
- Angel Wings, Fly and DD can be used to get to the opponent's zone only if both he and you defeated guards to the desert.
- In the case of bugged zone transitions they can be used only if desert guards from the both zones were eliminated.

VI. Registration:
During the registration it is necessary to write:
- nickname (only registered HW users can take part)
- ICQ number - obligatory,
- skype - if you wish,
- any suggestions about the tournament.
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13 years ago
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as always, I'm ready for any chaos ))) 581706700
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13 years ago
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Gomunguls
Rules: The Tournament follows the new HeroesWorld rules.
Spell scrolls of levels 4 and 5 may only be used if a corresponding level of the Mage Guild has been built in one of your castles (visiting the castle is not required). It does not matter whether the castles with the built Mage Guild levels will subsequently be controlled.
So is this according to the rules or Döti's proposal? In the rules, you can still build the Mage Guild in two castles if you lack the required level.
13 years ago
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there are no restrictions on conspiracies and betrayals
Here's an interesting point: let's say two top players make it to the top 4, or simply two players who are friends and want to progress further. They agree not to attack each other but to eliminate the other two, or even one of them will do it, while the other simply waits for them to be eliminated. Is this a good thing?
In reply to JustObserver
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13 years ago
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JustObserverSo, are we talking about following the rules or following Dёti's suggestion? According to the rules, you can still build a Grand Mage's Tower in two castles if you don't have the required level.

If you don't have the required level, then of course, you should build a Grand Mage's Tower in two castles!

Added 2 minutes later
Iamsamstan
Here's an interesting point: let's say two top players or just two players who are friends and want to go further make it to the top 4. They agree not to attack each other but to eliminate the other two, or even one of them will do it, while the other just waits for them to be eliminated. Is this a good thing?

You can come up with anything! You can agree with players in advance who to eliminate and who not to... you should also think about whether it's worth attacking or not... there are many options! It's not a fact that you'll agree to be friends with someone, and one player with a powerful army won't overwhelm you... and it won't be that easy to be friends here, because everyone plays for themselves... and in the final, only one winner will remain, not two. So, you should think a lot before each game
In reply to Gomunguls
13 years ago
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This tournament is exactly what I've been thinking about for the past 5 days. I'm eager to jump into the fray! 619-789-063
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13 years ago
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(HOWEVER, a player who acknowledges their defeat has the right to transfer their resources, money, and artifacts to another player at their discretion (if they wish), as there are no restrictions on conspiracies or betrayals in this tournament).

A trashy moment from Vitaly :) in every sense.
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13 years ago
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I will sign up,
620509810
13 years ago
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Scandals, intrigues, investigations:
I'm signing up: 697708109
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13 years ago
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I'm in – 296524052
13 years ago
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registering 603160437
13 years ago
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registering 681053441

EDIT:
skype: albert.pawelec1
13 years ago
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Interesting idea, I'll participate. 671488567

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