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THE HUNGER GAMES
THE HUNGER GAMES is a tournament with a wide variety of strategic and tactical opportunities! Its goal is to determine the most experienced, lucky, and cunning player. The tournament will follow a Double Elimination system. Four players will participate in each game; everyone plays for themselves, and based on the results, only two out of four players advance, while the other two drop to the lower bracket. 4 players reach the final — two from the upper bracket and two from the lower. This battle will determine only 1 winner, who will become the best of the best!
Organizational matters:
1. Game version: SoD 3.2 (4.0)+ HDmod(no password-protected saves!). Due to the difficulties of conducting a tournament in this format, we will play without password-protected saves so that every eliminated player does not become a problem for those remaining.
By mutual agreement, WT or another version can be played, but if even 1 player is against it, SoD is played.
2. Tournament participants. Since we will most likely play without password-protected saves, I will personally verify all players. And a refusal may occur without explanation of reasons.
3.Game time: 16/6/1.
4. Templates. Jebus Cross (L-U).
I. General
1. In each tournament match, 4 players play (everyone for themselves!)
(red vs blue vs brown vs green)
Important point! The game is considered finished immediately when the first 2 players have confirmed their defeat. After the 1st player decides to capitulate, they announce it to all players; on that same turn, they delete all heroes (via deletion) and the entire purchased army (in towns). They have no right to further participate in the game (no right to capture towns, mines, attack heroes, or perform any other actions). After doing all this and ending their turn, on their next turn, they leave the game.(BUT, a player who admits defeat is entitled, at their discretion, to transfer their resources, money, and artifacts to one of the players (if they wish), as there are no restrictions on conspiracies and betrayals in this tournament)
2. The choice of castles, colors, and templates is carried out by drawing lots. Four players are split into two pairs (this will be indicated in the table) and flip a coin; the winners of each pair then draw lots between themselves, and the losers among themselves. From this, we get the positions after the draw and the right to choose the template first (if there are several). If there are 2 templates, the winner removes 1 of their choice and the second is played; if more than 2, according to the drawing rule, the choice goes to the second player, and so on. Then comes the choice of color and castle. For each stage (template choice, color choice, castle choice), a new draw will be made and a new distribution of places obtained. In each draw, number 1 chooses any color and town, number 2 any color and town from those remaining, etc. Towns available for selection are generated randomly in the WT chat (two pairs). At the same time, all 4 castles must be different. If two identical towns are randomly generated in the first pair, a regeneration is performed. If a castle is generated in the second pair that repeats one of the castles from the first pair, only the second pair is regenerated!
In the final, winners of the upper bracket get an advantage — they have the right to determine 1st and 2nd place among themselves by drawing lots (choice of template, color, castle); the 2 players from the lower bracket will compete for 3rd-4th place!
II. Organizational moments
1. Host - Gomunguls (499978341), judge - Pit for LM (471401475)
If necessary, the organizer reserves the right to contact the AC. The AC's decision is final and not subject to appeal.
2. The host has the right to make any changes to the regulations and rules during the tournament.
3. For each game, participants must provide a report in the form of:
Game date. Player 1 Nick (color, castle, starting hero, main hero), Player 2 Nick (color, castle, starting hero, main hero) [game result - def, lose] Player 3 Nick (color, castle, starting hero, main hero), Player 4 Nick (color, castle, starting hero, main hero), template, game time.
No report - no game!
4. Participants are obliged to make saves during the tournament and keep them until its conclusion. In case of a disputed situation, if a player does not have saves, it will be interpreted against them.
5. The winner will be awarded a prize! (currently 2000 rub.)
III. Deadlines:
The tournament starts on 14.08.13 (Minimum number of players 32, maximum 64).
Two weeks are given for each game. Players are entitled to agree on a convenient time themselves, but if an agreement cannot be reached, the critical time for the game is the night from Saturday to Sunday of the first week. If it was not possible to play in one session, then in the second week. If the game is not played by the deadline, the judge or host has the right to appoint a mandatory game date (completion). If any of the players fails to appear on the mandatory game date, they are given a defeat and the other three players play as three until the first loser is determined. If any of the players fails to appear on the mandatory completion date, the host or judge loads the game for the absent player and performs the sequence of deletion and exit from the game. This point is not subject to discussion.
P.S. If you cannot play at the mandatory time — this tournament is not for you.
IV. Regulations: Double Elimination
V. Files, settings and rules:
4 players, 0 teams, no water.
Time per turn: 16/6/1. Roads are the fastest
Rules: The tournament is held according to new ХВ rules.
Also:
1. Level 4 and 5 scrolls- Magic scrolls of level 4 and 5 are allowed to be used only if the corresponding level of the Mage Guild was built in one of your castles (while visiting the castle is not mandatory). It does not matter whether the castles with built MG levels will subsequently be controlled. If you do not have the corresponding MG level in your castles, it is necessary to fully build the MG of all levels in any two castles that belong to you.
2. Not only red-rush, but also blue-rush and tan-rush are forbidden.
3. Each game takes place without restarts!
Exceptions:
- strong impenetrable blocks that prevent leaving the town;
– if the starting hero is above level one;
- if a player or computer lacks a starting castle;
- if no road leads from the starting castle;
- if ГО generated right next to the starting castle (such that it is impossible to leave the starting castle or enter it without a battle with ГО).
In case of a bugged (unplayable) generation not provided for by the regulations (no ГО or something else), participants have the right to contact the host/judge. If the judge recognizes the fact of map bugginess, this is considered a technical restart.
4. Broadcasts and streams: if a player agreed to play in an alliance with someone among other players (or players) or for other reasons and by any means allowed him (or them) to watch their broadcast or stream, then he is responsible for the use of this information not in his interests at any stage of the match.
Example: player A gave a broadcast to player B; later in the game, for some reason, player B decided to attack player A. In this case, player A's claims are not considered!
In all other cases, the punishment for viewing others' broadcasts will be very serious!:smile29:
5. Capitulation - all players can freely capture towns, mines, external dwelling and other property of the surrendered player.
The surrendered player can perform all their last actions only on the turn when they capitulated; on the turn of exiting the game, the capitulating player no longer has the right to any actions.
Additionally on templates:
Jebus Cross (L-U):
- Monsters are weak.
- Restart at the request of a player whose only road leads into ГО. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel's Wings" and the spells "Fly" and "Dimension Door" when moving from one's own zone to an opponent's zone is allowed only if ГО has been cleared to the center from both zones.
- In case of bugged passages between zones, passing to a neighboring zone is possible only if ГО has been cleared to the center from both zones.
VI. Registration:
The application must specify:
- player nick (player must be registered on HW)
- ICQ number - mandatory,
- skype - desirable,
- request regarding regulations, settings, etc.
List of participants:
1. Sevan_80 (581706700)
2. Uruk-Hai (552678673)
3. Ominous1 (620509810)
4. shameonyou (697708109)
5. злой_романтик (296524052)
6. MaxGor (603160437)
7. Frol off (671488567)
8. Captain (310362915)
9. Mar (557157576)
10. SVAROG (570511082)
11. Scorpiona (469326983)
12. BA/IEHOK (561072253)
13. Mizrael (27384379)
14. Iamsamstan (435191039)
15. The_ (241568808)
16. Slayzer (668761133) Skype: Slayzer92
17. Gomunguls (499978341)
18. Diabler (360429834)
19. Javdet (275667709)
20. c0nn3c71nkK.ppL (411308139)
21. Dima Surmay (263293484)
22. Nestor86 (641974585)
23. Akella (682868768)
24. HellLighT (649566490)
25. RozenKran (353428546)
26. cuc9ctblu (618756037)
27. wariator (409640559)
28. BISHOP (201539747)
29. Chemist_HP (410323690)
30. Pyre (451561693)
31. BlooDy)DriVeR (467224975)
32. Pit for LM (471401475)
33. Huanito (615913894) Skype:huanito6803
34. Tovariщ (630493876) Skype:Tovarish_hw
35. =Stinger= (592635010)
36. Palach (426409548)
37. darkello (303751774)
38. kalababa (629347385)
39. wowa (7972568)
40.
41. u2noob (659942186)
42. Dimast (495126900)
43. maly_farciarz (678493314)
44. Defiant (239312697) Skype: paul310316
45. Toganash (564224919)
46. RomarioGrom (559716573)
47. rebellious (345870761)
48. Redwhait HP (406484472)
49. KobRa_RR (286406830) Skype:kobrarr
50. Juristis (488784621) Skype:juristis18
Withdrawn players:
1. Егор Коробейников
2. Mizrael
3. BlooDy)DriVeR
4. maly_farciarz ban!
