Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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this is just the first small crack in the seemingly impenetrable wall of small flaws in the SoD games.
in Nagabank, you get gems.
In the next version, for example, you could disable the map generator, and in the witch's hut, you wouldn't automatically get the skill, but rather acquire it for 500 gold. Although, I don't know, it might radically change the gameplay :)
Yes, the changes will affect the swamp and dungeon. I still prefer sulfur in jars; gems are already plentiful in the leprechaun gardens, which is more than enough.
In any case, it's not the first, the number of minor bugs fixed in HD+ is quite large.
[!] Nagabanks now give gems.
P.S. 2 baratorch: Just as a joke - could you make it so that this news appears in the game's tavern as a rumor?
Something like:
"Having received generous tips, the innkeeper whispers: they say that nagabanks now give gems. It seems that Katherine Ironfist has good connections with the elven master baratorch... The swamp witches and mutares were initially furious, but they were consoled by reminding them that there is plenty of sulfur to be taken from the jellyfish."
Moreover, this rumor could be made the only one, at least in version 3.47...
this is just the first small crack in the seemingly impenetrable wall of small flaws in the SOD games
Yeah, consider them the two weakest castles, and they're getting stomped on

Changes that affect gameplay?
There are also larger changes, for example, fixing the quick-cast bug with the Hydra in the Hive.
In the next version, for example, it could be possible to disable map generation and, in the witch's hut, the skill shouldn't be acquired automatically, but rather purchased for 500 gold. Although, I'm not sure if that would radically change the gameplay. :)
I agree about the witch's hut. Sometimes it's located right on the road, and to avoid getting some super useful skill like navigation, you have to go around it on a dirt road. It seems like a small thing, but the option to refuse the skill or acquire it for resources/money would be a welcome change.
The hardest battles are fought in the mind
Восстановил старый номер аси, теперь тут: 625045517
"Это нам идеально подходит" (с)
"Лабета - папашка на первую неделю" (с)
Completely disable hardcore WT settings like experience for creatures, taxes, the bank, hero classes;
it's not very clear how to delve deeper into WT-lite.
It's not very clear how to delve into WT-lite.
Well, playing WT-lite isn't very difficult, but thanks for the advice :)
P.S. And WT is garbage):p
garbage
More likely, it's your level of understanding of the game :p
[!] A replayable quick battle is now completely identical to an autobattle without magic.
We'll see about that! :D )))
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
