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Posts from "Новичок SUMMER-2013"

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NP vs LM
20.07.2013 numOne (red, swamp, Tazar, Tazar) def glhf (blue, castle, Valeska, Valeska), 2SM4d(3), 117

I picked a couple of rests and played a layout with a Dragon Fly Hive right next to the castle, though it was blocking one of the roads. The second road led to a group of fire elementals on grass, which I cleared after first beating the external dwelling of wasps deeper in the spawn. I took a 2/2 sword, Tazar got Earth Magic, bought a spell book in a flagged castle, ran everyone through the stables, cleared resources, several crypts, and camped Tazars near the Dragon Fly Hive on grass. 10k gold, enough to start the next week, but my opponent couldn't keep up the pace he set for himself and, having lost his army, surrendered. The autopsy showed that everything was very well stacked there, but excessive haste was his undoing.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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NP vs LM
20.07.2013 numOne (red, swamp, Tazar, Tazar) def glhf (blue, castle, Valeska, Valeska), 2SM4d(3), 117
Confirmed.
Thank you for the game!
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Group G. 07/20/13. GUNAR (red, Rampart, Ivor, Ivor) drew MertviyProrok (blue, Dungeon, Shakti, Shakti), 2SM4d (3), 147
In the first week, I took Unicorns, Guardian Dryads, and Gnomes. In the second week, I took two second-tier creatures. The only way to get to my opponent was through a GO (Guardians of Order) 100-249, Mighty Liches. There was a portal that was supposed to lead to the opponent's base, but on that side, there was a bug (a small piece where it's empty), so I had to run to the opponent's base across the entire map. I took 2 Utopians from the resource city ((the Captain's Hat and the second one surprised me, the bracers gave me and complete garbage)).
On turn 146, I broke through the GO with 130 Liches, almost without losses, and 80 Psychic Elementals with no losses. On turn 147, my opponent attacked me, and that's where it ended. I took one auto-calculated town, so it was 0.5, an advantage for my opponent. Watch streams, learn how to play))
Thank you for the game.
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GUNAR
Group G. 20.07.13. GUNAR (red, Rampart, Ivor, Ivor) draw MertviyProrok( blue, dungeon, Shakti, Shakti), 2SM4d(3), 147
On the first week I took Unicorns, Guardian Dendroids, Dwarves. On the second week I took two external dwellings; the only way to reach the opponent was through GO 100-249 Powerful Liches, there was a portal that should have led to the op, but on the other side there was a bug (a small piece where it's empty), so I had to run to the op across the entire map. Took 2 Dragon Utopia from god (( captain' same hat and the second one surprised me, bracers gave total trash((
At 146 I broke through GO 130 liches almost without losses and at 147 the opponent attacked me and well here is GG. Took one auto) so that it was 0.5 for the opponent. Watch streams, learn how to play))
Thanks for the game

I confirm.
2 exits to snow and one is blocked by snipers). There was an exit to the op's external dwelling, but as it turned out the map generated incorrectly and there was a small zone with an exit to the treasure zone, and then through the treasure zone to the op. As for external dwellings, there were 2 harpy external dwellings. Well, regarding the auto, that was an auto from the turn before last). I'm learning, so don't be arrogant pro and don't rage quit).
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Group H
20.07.2013 Lim4(red, Swamp, Tazar, Tazar) def Call_of_Fun(blue, Castle, Caitlin, Crag Hack), 2SM4d(3), 117
This was one of those rarest games where we started playing immediately without restarts. I had no reason to restart 111 because there were archers, the heroes came with serpents, I placed and bought a Vivi, found a Gnoll hideout, we blinked golden piles to each other at respawn, the crypts looked quite promising, as a last resort the Dwarf cottage under the castle, the road was not single, and the guards were nice. Call_of_Fun also had a second level, an immediate horse hideout, a well, and a stable, and Crag Hack was also excavated.
On 112 I found the Griffin Conservatory, took the maximum crypt with the bird of knowledge, and Tazar was given Tactics — what restarts could there be?)
The next day, Tazar breaks through down the road from the castle to the secondary town in a tough battle through 43 Golems with 19 archers, 2 Vivis, 4 Wasps, a serpent, and 34 Gnolls. And immediately:eek: , I don’t know what influenced him so much, maybe drugs, Tazar attacks the second guard — Dendroids! There were 19 of them, but they were defeated well, I’m even a little proud))
Then the secondary Conflux is captured. The ore mine, like on the native respawn, is unclear where, but I need to build — I place a thousand in the main. But that’s no good, so the troops are transferred back to the Swamp respawn to fight for ore, and I plan to break through upward from the main castle in search of ore and another secondary town. But on the last minute I changed my mind and scrapped the plan. I transfer the troops back to Tazar to fight on the Grass respawn. He levels up excellently: Earth and Log were added to Tactics. I’m missing one artifact +1 mana per day for a Portable Well.
On 117 a dilemma arose with construction — whether to build the castle or not. There are many uncollected money objects, and the Swamp and ГО from red Manticores will save from a rush — I made a decision, built Hydras in the castle. On my 117 turn, the opponent’s horse hideout was neutralized by Mummies. I refused an auto draw.
Thanks for the game, for your time! Good luck in Heroes!
451-224-720
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Lim4
It's missing one artifact that provides +1 mana per day until you get a portable mana well.
That made me smile :) Sorry for the off-topic comment.
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Group D

21.07.2013 shameonyou (red, Necropolis, random, Moandor) def. Vatya (blue, Conflux, random, Lacus) 2sm4d(3) 116

We played without restarts this time, going for luck. Didn't get the expected Galthran, but there's a respawn top side and Moandor, naturally I put him in the folder. On the respawn there's room for necromancy, an external dwelling of skeletons, zombies, stables, horses spawned at the Citadel. Moandor rolled Air Magic, got Haste. Though the second Necropolis town stubbornly refused to boost Necromancy. By the end of the week I took a couple of crypts, leveled up and necromanced with Moandor, found a Griffin Conservatory on the respawn. With Mass Haste I planned to head to the opponent, but everything is bad there and he writes GG. Thanks for the game.
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The hardest battles are fought in the mind
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shameonyou
Group D

21.07.2013 shameonyou (red, Necromancer, random, Möandor) def. Vatya (blue, Conflux, random, Lacus) 2sm4d(3) 116

We played without restarts, on luck. Didn't get the expected Galttan, but there's a respawn up top and Möandor, so naturally he goes into the folder. On the respawn there's a place to necromance, an external dwelling of skeletons, zombies, stables, horses were recruited in the citadel. Möandor got Air magic, has Haste. Though the second necro stubbornly didn't want to advance necromancy. By the end of the week I took a couple of crypts, leveled up and necromanced with Möandor, found a Griffin Conservatory on the respawn. With mass Haste I planned to go to the opponent, but he was in a bad spot and writes GG. Thanks for the game.
Actually, it wasn't all that bad...

A very inconvenient prime from the opponent, had to play after a sleepless night, ignoring work.

Both starting heroes were weak, so no air elementals at all even though they were built. Scrounged an external dwelling of air elementals, defended it, then a series of losses on blockers - 1-2-1-1-1-2-1, so out of a measly 14 air elementals only 6 remained.

After chests, the 2 necromancers leveled up necromancy, but couldn't really necromance, no fodder, had to sacrifice skeletons...

On day 116, I had a chain to take 4 crypts and 2 medusa dens, planning to finish them off with 2 cockatrices. The first crypt turned out to be max-level, 2 psychos can't even take down 1 vampire, so everything died there... With 2 birds it would have been much easier, just didn't have the gold for them...

Added after 7 minutes
Player_(red, Tower, Solmyr) def Vatya(blue, Dungeon, Shakhtyor), 2SM4d(3), 114

Another dull game after a sleepless night. Saw the opponent had a double, no idea why I didn't restart, even though a restart was possible, I just spaced it... After I realized my blunder, I went to fight on the revenge battle and got wrecked on the stumps...

Leosnow_(Random) def Vatya(Random), 2SM4d(3), 111
I see no point...
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Vatya
had to play after a sleepless night while being exhausted from work.
This is truly amusing!

Где контент?! (с)
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Leosnow_(Random) def Vatya(Random), 2SM4d(3), 111
I don't see the point...
This is not good at all.
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Vatya

[/U]Player_(red, Tower, Solmyr) def Vatya(blue, Dungeon, Shakhter), 2SM4d(3), 114

Another boring game after a sleepless night. I saw the opponent had a double, I don't know why I didn't restart, although I had a restart available, I just got distracted... After I realized my mistake, I tried to counter-attack, but I lost on the trees...
Confirmed. I had a good position. The opponent decided to surrender. Thanks for the game.
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
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Group B.
22.07.13. St_Klaus (blue, confluence, random, Luna, Galtran) def Black2185 (red, swamp, Vistan, Vistan), 2SM4d(3), 231.
It turned out to be a prolonged match. I took all restarts; the opponent didn't take any. Started with Luna. Roads are fast, but resps are cut off by forests with narrow passages and, as it happened, there is an off-road path to one of the secondaries. Money-wise, it dropped normally; there was no acute need.
Week 1. 1-6 in the citadel, Luna in gloves. The passage to the swamp secondary is blocked by 20+ fire elementals guarding a portal. 6 heroes—there's no point in more, as I had to look for another same-faction secondary off-road; heroes hit small stacks along crooked and narrow forest paths.
Week 2. At 121 I take a 7th hero, Galtran from the tavern. Luna is level 4 with advanced wisdom and fire; the decision is obvious, I switch to Gosha. Result of the week: Galtran level 4 with expert necromancy and a necro-amulet. Took the swamp secondary, built vivers, took an off-road Castle secondary; there's some same-faction units on a grass respawn, a sword +3 atk, and a Dragon Utopia far away in the forest thickets. In the main—birds in the citadel. Scouted an entrance via portal into a half-empty underground treasure zone.
Week 3. Finished building Castle houses. Gosha is level 12, expert armor and logistics, advanced wisdom and water, eating up the treasure zone with companions; spotted a sword +5 all behind 20+ manticoras, 200+ skeletons.
Week 4. Galtran is expert in everything mentioned + tactics, breaks through via the Castle secondary, bypassing ГО (100+ groups of minotaurs), onto the opponent's respawn with 2 angels, 5 birds, 22 groups of vivers, 10 psychics, 32 storms, and skeletons. A chain back home follows him to bring more tasty stuff.
At 211 I bring in troops and take the capital; Galtran is in ambush. By the way, a very interesting skirmish between scouts occurs. Bron 0-5 with 1 group of flies attacks Mephala 1-4 with one stack of 4 gnolls (didn't have time to split them—flaming greetings to the authors of the 6-minute time limit :) ). Bron, naturally, starts. No one has magic. A hand-to-hand "duel," if you will, or rather a frantic brawl, lasts at least two rounds without any waits or defs. And—attention—not a single gnoll died! I'm in shock; it's the first time I've seen such a thing.
Then I sat in the opponent's main for a whole week waiting, occasionally making sorties with vivers through the swamp to necro some units. The reason—the opponent's stats in the tavern: 19-22-15-13, something like that. Gosha has significantly less, so it's cozier in the Castle. With scouts, I took both of the opponent's secondaries—confluence and castle; also quite interesting micro battles. In the confluence, I underestimated the opponent's defensive capability and lost an angel, so I stormed it more than once. Near the confluence, I grabbed an Armageddon scroll for 100+ bones. Turned on overview south of the castle, observing the movement of the opponent's chain.
223. Vistan took back his own Castle. Waiting.
226. Vistan runs past his swamp, heading toward my chain and kills Luna. I have to attack him in the field. The finale is long, using various magics, mass slow-mass dispel, mass blesses, bolts, etc. In the end, Goshan loses all vivers, all birds, and a couple hundred bones. Vistan escapes with a couple dozen lizards. Didn't use Armageddon, although I had prepared several dozen electrics for this occasion. I bring in 50+ ice elementals who were waiting for their hour just in case, and at 231 I kill Vistan in the Castle. Thanks for an exciting game!
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Где контент?! (с)
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Group H
07/17/2013 MuLLIyTa (blue, Rampart, Ivor, Tant) def Redsnow (red, Stronghold, Gurney), 2sm4d(3), 117
Opponent used all his restarts and played a bad game, lost at the end of the week. GG.
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MuLLIyTa
Group H
07/17/2013 MuLLIyTa (blue, Rampart, Ivor, Tant) def Redsnow (red, Stronghold, Gurney), 2sm4d(3), 117

The worst possible scenario.
Thanks for the game and your time.
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St_Klaus
Group B.
22.07.13. St_Klaus (blue, Conflux, random, Luna, Galtran) def Black2185 (red, swamp, Wystan, Wystan), 2SM4d(3), 231.
It turned out to be a drawn-out game. I took all restarts, the opponent didn't take any. Starting with Luna. Roads were fast, but respawns were cut by forests with narrow passages, and, as it turned out, the path to one of the secondary towns was through rough terrain. Money was decent, no dire need.
Week 1. Days 1-6 at the Citadel, Luna in gloves. The path to the swamp secondary was blocked by 20+ Fire Elementals guarding a portal. 6 heroes, no point in having more, because I started looking for another secondary through rough terrain, heroes taking out small blockers along winding narrow forest paths.
Week 2. On day 121 I hired the 7th hero, Galtran in the tavern. Luna at level 4 with advanced Wisdom and Fire Magic, the decision was obvious, I switched to Gosh. End of the week: Galtran at level 4 with expert Necromancy and the Necromancy Amulet. The swamp secondary was taken, Wyverns were built, the rough terrain secondary (Castle) was taken, on the grass respawn there was a Conservatory, a Sword +3 attack and a Dragon Utopia far in the forest thickets. In the main — Birds in the Citadel. Scouted the entrance through the portal to an underground, half-empty treasure zone.
Week 3. I finished building the Castle. Gosh at level 12, experted Armorer, Logistics, advanced Wisdom and Water Magic, devouring the treasure zone and company, a Sword +5 all visible guarded by 20+ Manticores, Skeletons 200+.
Week 4. Galt expert in all the above plus Tactics, breaks through via the Castle secondary, bypassing the ГО (100+ Greater Minotaurs), into the opponent's respawn with 2 Angels, 5 Birds, 22 Greater Wyverns, 10 Psychic Elementals, 32 Storm Elementals, and Skeletons. Behind him stretches a chain home, lots of good stuff can be brought up.
On day 211 I bring up troops, capture the capital, Galtran in hiding. By the way, a very interesting scout skirmish happens. Bron 0-5 with 1 upgraded Fly attacks Mephala 1-4 with one stack of 4 Gnolls (didn't have time to split, kudos to the makers of the 6-minute time limit:) ) Bron, naturally, goes first. Neither has magic. A so-called "duel" in melee, or rather, a frantic brawl, lasts at least two rounds without any waits or defenses. And — attention — not a single Gnoll died! I'm in shock, seeing this for the first time.
Then I spent a whole week sitting in the opponent's main, waiting, occasionally making sorties with the Wyverns across the swamp, to necromance. The reason — the opponent's stats in the tavern: 19-22-15-13, something like that. Gosh had significantly lower stats, so it was cozier in the Castle. Scouts captured both of the opponent's secondary towns — Conflux and Castle, also some pretty interesting micro battles, in Conflux I underestimated the opponent's defense, lost an Angel, so I had to assault more than once. Near Conflux I captured an Armageddon scroll guarded by 100+ Bone Dragons. Turned on overview south of the Castle, observing the opponent's chain movement.
223. Wystan recaptured his own Castle. I wait.
226. Wystan runs past his swamp, heading towards my chain and kills Luna. I have to attack him in the field. The final fight was long, using various magics, Mass Slow, Mass Dispel, Mass Bless, and Lightning Bolts, etc. In the end Gosh loses all Wyverns and all Birds, a couple hundred Bone Dragons. Wystan escapes with a couple dozen Lizardmen. I didn't use Armageddon, although I had prepared several dozen Enchanters for that occasion. I bring up 50+ Ice Elementals, who had been waiting for their moment just in case, and on day 231 I kill Wystan in the Castle. Thanks for the exciting game!
Confirmed. Thanks for the game

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