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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games. Auto-translated

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#786
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I'll try to elaborate on Dirty's idea – there shouldn't be weak skills. Instead, there should be skills for the main hero and skills for support heroes, and even support heroes should vary. For example, in Warcraft III, I usually level up a support hero with Immolation and Ignite to the expert level (or at least try to), which makes it a great skill for a secondary hero, just like Scholar is very useful, but not for the main hero. Fire magic isn't always leveled up on the main hero (especially if there's scouting), but leveling up a secondary hero with a decent Town Portal is also a must-have. So, it's not about having weak skills, but about having strong skills for the accompanying group, and these support skills should also be powerful.
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#787
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there should be skills for the carry, and skills for the supporters, and the supporters themselves vary

^^ total bullshit. one "authority" blurted it out and others just nodded along.

The game should be balanced! If that's how they started presenting it. Not "this is fine for this hero, it'll do." There's enough crap already in the form of uneven map generator distributions, more than enough. And a huge amount of RNG in the game.

Some people position own same-game (VT) as balanced and SoD as garbage. But there are plenty of garbage skills, Brokh is actually very balanced, and there are enough rough edges overall. Yes, different ones than in SoD, but the fact that they exist is a fact.
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#788
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Lider1, I don't know who these "some people" are who say "WT is balanced, SoD is garbage"... By the way, it's exactly that wording... are you sure you're not saying that yourself?

Nevertheless, I'll try to calmly explain how things really are. At the same time, I'll check myself, maybe I'm wrong about something.

SoD has many obvious flaws and imbalances everywhere. Balance issues are patched with additional rules, but they still pop up everywhere.
WT has removed many obvious flaws (artifact values, creature costs, creature growth, building branches, etc.), and a series of steps have been taken to improve the balance (not to bring it to an ideal state, but to improve it).

WT, Full-Mirror (identical castles, identical heroes) with new creature banks - is indeed a claim for balance, compared to which SoD (in terms of balance!) is really garbage.

Now, go ahead and argue.
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#789
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Why nitpick? SOD is inherently unbalanced by definition. And regarding the updates: "A series of steps were taken to improve the balance (not to bring it to a perfect state, but to improve it)." That's exactly it! That's where it stalled. (There's even a thought that the updates have ceased:smile42:)
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#790
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In my opinion, except for a couple of comrades, no one is even speculating on these topics anymore. SoD, VT, VOG — everyone has long been playing whatever they want! =)
P.S.) Personally, I play VT with more pleasure because of the greater variety and the absence of mile-long bans!
Someone might object that starting with 20 gnolls is true hardcore, and they would also be right.


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#791
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Well yes, VT is not perfect, much like a Mercedes, for example. But that's no reason to fundamentally play SoD or drive a Zaporozhets.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#792
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Medium_HP
Yeah, WT, like a Mercedes for example, isn't perfect. But that's no reason to fundamentally play SoD or drive a Zaporozhets.

Hah :). I would rather compare SoD to a Ford Mustang, for those who get it, and WT to some kind of Toyota. Convenient, comfortable, but gray to the point of madness.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
#793
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Satyr
Haha :). I would rather compare SOD to a Ford Mustang, for those who understand, and WOT to some Toyota. Comfortable, convenient, but incredibly bland.

No one is against it; you can play SOD, play the second Heroes game, drive pre-war Fords, as long as you enjoy it.

I wasn't trying to compare SOD and WOT; everything has already been said about this topic a thousand times, and everyone can choose. I was just surprised by Leader's logic; the claims he made were strange.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#794
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Looks like a heated debate is brewing here, but I'm too lazy to read it.
In reply to Medium_HP
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#795
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Medium_HP

I wasn't trying to compare SoD and WotG; everything has already been said about that a thousand times, and everyone can choose. I was just surprised by the Leader's logic; the claims he made were strange.

You were trying to compare it to machines :smile47:

And the Mustang isn't a pre-war car.
Не бійся коли ти один, бійся коли ти нуль.

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In reply to Сатир
#796
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Satyr
You tried to compare it to machines:smile47:
I was trying to challenge the argument that if the new isn't perfect, then the old, even if worse, should be preferred. Machines are just an analogy for clarity. Yes, this analogy isn't perfect, like any analogy.
And a Mustang isn't a pre-war car.
Where did I say that?

And yes, by associating SoD with a Mustang, are you willing to claim that a Mustang is just as unpredictable as SoD, and that a Mustang has as much unnecessary stuff as SoD does?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#797
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KobRa_RR
In my opinion, besides a couple of guys, no one is even discussing these topics anymore. SoD. WoG. VT – everyone has been playing what they want for a long time! =)

And I'm not trying to speculate. I'm just stating facts.
1. WoG is far from perfect,
2. there are things in WoG that ruin the balance, and no one seems to be fixing them or planning to.
3. Everyone is okay with this!!

This surprises me!!!

Why isn't WoG striving for a Starcraft-like balance?
How many posts were there about competitive heroes on the WoG platform? And where is all of that now? "SoD is for casual play, WoG is a competitive game."
And don't give me that nonsense about mirrored templates!

When it all started, the argument was that it would be like this for now, until everything is tested, and then we'll make changes (and for the better, of course).
It seems like enough time has passed, and enough experience has been gained, and there's an understanding of what's good and what's bad, but nothing is being done.

Everything has stopped.

Regarding the couple of guys, are you referring to Cap? Well, the funny thing is that he was right. - It's a dead end. That's exactly what it is. At least, that's how I see it at the moment. WoG is no longer SoD, but it's not a finished product either. It's not a competitive platform. It's neither fish nor fowl.
KobRa_RR

everyone has been playing what they want for a long time!

And how long ago did everyone get the right to play what they want? :D

Wasn't it possible before? :D :D
KobRa_RR

the absence of kilometer-long restrictions!

This is a serious argument. No joke.
Medium_HP
I was just surprised by the Leader's logic; he made strange claims.

And what's so strange? WoG became the successor to TE. It made its positive adjustments and went its own way. And now it's stopped! But everyone is so inert that no one cares about it?
Because it's good the way it is. Or is everything already perfect, and nothing needs to be changed?

And how well it all started:

The three "pillars" of HoMM TE are the diversity of strategies, balance, and user-friendly interface. All changes made to the game are aimed at achieving these goals. We are not chasing external effects – "beauty" and "naturalness" of innovations will be taken into account last. The main thing is that they expand the diversity of strategic opportunities and do not disrupt the balance (there should be no unnecessary, never-used things in the game, as well as "overpowered" strategies, that is, strategies that have no counter). Another thesis is to achieve a complex and meaningful game with the simplest basic rules.

I'm not saying that SoD is better than WoG.
I'm saying why has WoG stopped developing?
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#798
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Lider1
I.
3. Everyone is happy with this!!
I'm not saying that SoD is better than Warlords.
I'm saying, why did Warlords stop developing?
You should be grateful that HD+ is still being developed. It's simple. They wanted to make things better, but it turned out as always... (c) There are no ideals, and no matter how hard Warlords tries, it won't get close to that. You cut one thing, and something new pops up... A vicious cycle... Who would have started with Bronha in SoD back then? Danivzhiz... But in Warlords, it's an overpowered unit. They'll nerf this one, and a new one will emerge...
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#799
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the development of the AI followed the principle of "fix one thing, break another," meaning they tried to fix the flaws of the previous AI, but ended up creating a bunch of new ones, and now they don't seem to want to fix their own mistakes.
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#800
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Dirty_Player
the development of war machines followed the principle of "fix one thing, break another," meaning they tried to fix the flaws of SOD, but ended up creating a bunch of new ones, and now they don't seem to want to fix their own mistakes :(

Let's talk about this in more detail!
The first and most annoying one is Broghild - everyone knows (it's just replacing a scout with an archer, I've been asking the developers for 3 years :D), but what about the others? The guys don't know (quote).