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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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KobRa_RR
In my opinion, besides a couple of guys, no one is even discussing these topics anymore. SoD. WoG. VT – everyone has been playing what they want for a long time! =)

And I'm not trying to speculate. I'm just stating facts.
1. WoG is far from perfect,
2. there are things in WoG that ruin the balance, and no one seems to be fixing them or planning to.
3. Everyone is okay with this!!

This surprises me!!!

Why isn't WoG striving for a Starcraft-like balance?
How many posts were there about competitive heroes on the WoG platform? And where is all of that now? "SoD is for casual play, WoG is a competitive game."
And don't give me that nonsense about mirrored templates!

When it all started, the argument was that it would be like this for now, until everything is tested, and then we'll make changes (and for the better, of course).
It seems like enough time has passed, and enough experience has been gained, and there's an understanding of what's good and what's bad, but nothing is being done.

Everything has stopped.

Regarding the couple of guys, are you referring to Cap? Well, the funny thing is that he was right. - It's a dead end. That's exactly what it is. At least, that's how I see it at the moment. WoG is no longer SoD, but it's not a finished product either. It's not a competitive platform. It's neither fish nor fowl.
KobRa_RR

everyone has been playing what they want for a long time!

And how long ago did everyone get the right to play what they want? :D

Wasn't it possible before? :D :D
KobRa_RR

the absence of kilometer-long restrictions!

This is a serious argument. No joke.
Medium_HP
I was just surprised by the Leader's logic; he made strange claims.

And what's so strange? WoG became the successor to TE. It made its positive adjustments and went its own way. And now it's stopped! But everyone is so inert that no one cares about it?
Because it's good the way it is. Or is everything already perfect, and nothing needs to be changed?

And how well it all started:

The three "pillars" of HoMM TE are the diversity of strategies, balance, and user-friendly interface. All changes made to the game are aimed at achieving these goals. We are not chasing external effects – "beauty" and "naturalness" of innovations will be taken into account last. The main thing is that they expand the diversity of strategic opportunities and do not disrupt the balance (there should be no unnecessary, never-used things in the game, as well as "overpowered" strategies, that is, strategies that have no counter). Another thesis is to achieve a complex and meaningful game with the simplest basic rules.

I'm not saying that SoD is better than WoG.
I'm saying why has WoG stopped developing?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того