Auto-translated
WAR OF THE ELEMENTS
Year 326. The mages gathered an army and besieged the capital of the Physian Empire - the magnificent city of Marcoburg. The long years of the siege passed almost unnoticed. Food supplies ran out, and access for caravans was completely blocked.
Year 331. A mage spy group led by Az'Garg attacked the Blue Palace - the residence of Emperor Gor. The entire city was caught off guard and forced to fight for its survival. The Blue Palace was reduced to ashes; the Temple of Light is now controlled by the mages. Everyone who goes to war receives elemental amulets that give them various bonuses but also make them invulnerable to the opposite element. The city is ready to do anything to save itself.

Az'Garg
Features:
-Double voice
-50% defense
Abilities:
-Checks the player's element
-Changes the player's element (cannot be done if the element is unknown)
-Kill. Elemental bonus: ignores defense.
Element: selectable
Weapon: sword

Dark Mage
Features: none
Abilities:
-Blocks a selected player. Elemental bonus: blocking lasts until the end of the day.
-Kill. Elemental bonus: ignores defense.
Element: water
Weapon: magic

Gor
Features:
-Double voice
-When using an ability on Kalina, they form a pair and can sacrifice themselves to save Kalina.
Abilities:
-Finds Kalina
-Silences
Element: earth
Weapon: sword

Paladin
Features:
-50% defense
Abilities:
-Heals a selected player
Element: earth
Weapon: sword

Inquisitor
Features: none
Abilities:
-Checks the player's weapon
Element: fire
Weapon: sword

Kalina
Features:
-If she uses an ability on Gor, they form a pair and can sacrifice herself to save Gor.
Abilities:
-Finds Gor
-Blocks a selected player. Elemental bonus: block lasts until the end of the day.
Element: water
Weapon: sword

Evil Mage
Features:
-50% chance that abilities aimed at the Evil Mage will be redirected randomly.
Abilities:
-Kill. Elemental bonus: ignores defense.
-Redirects the player's ability.
Element: Air
Weapon: magic
Year 326. The mages gathered an army and besieged the capital of the Physian Empire - the magnificent city of Marcoburg. The long years of the siege passed almost unnoticed. Food supplies ran out, and access for caravans was completely blocked.
Year 331. A mage spy group led by Az'Garg attacked the Blue Palace - the residence of Emperor Gor. The entire city was caught off guard and forced to fight for its survival. The Blue Palace was reduced to ashes; the Temple of Light is now controlled by the mages. Everyone who goes to war receives elemental amulets that give them various bonuses but also make them invulnerable to the opposite element. The city is ready to do anything to save itself.
Az'Garg
Features:
-Double voice
-50% defense
Abilities:
-Checks the player's element
-Changes the player's element (cannot be done if the element is unknown)
-Kill. Elemental bonus: ignores defense.
Element: selectable
Weapon: sword
Dark Mage
Features: none
Abilities:
-Blocks a selected player. Elemental bonus: blocking lasts until the end of the day.
-Kill. Elemental bonus: ignores defense.
Element: water
Weapon: magic
Gor
Features:
-Double voice
-When using an ability on Kalina, they form a pair and can sacrifice themselves to save Kalina.
Abilities:
-Finds Kalina
-Silences
Element: earth
Weapon: sword
Paladin
Features:
-50% defense
Abilities:
-Heals a selected player
Element: earth
Weapon: sword
Inquisitor
Features: none
Abilities:
-Checks the player's weapon
Element: fire
Weapon: sword
Kalina
Features:
-If she uses an ability on Gor, they form a pair and can sacrifice herself to save Gor.
Abilities:
-Finds Gor
-Blocks a selected player. Elemental bonus: block lasts until the end of the day.
Element: water
Weapon: sword
Evil Mage
Features:
-50% chance that abilities aimed at the Evil Mage will be redirected randomly.
Abilities:
-Kill. Elemental bonus: ignores defense.
-Redirects the player's ability.
Element: Air
Weapon: magic