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#137
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I don't know how. But I have experience with milkShape.
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#138
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revived
I don't know how he did it. But I have experience with milkShape.

Can you attach the mesh to the skeleton?!
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#139
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Why immediately 3D animations? I was asking specifically about unit hybridization. Take a Death Knight model, put it on a dragon, and apply existing in-game animations. Should this be done through the editor? As for 3D animations, such things have never been an impossible or insurmountable problem for me. All it takes is the desire to do it.

Whatever
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#140
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Heroist
Why immediately 3D animations? I was asking specifically about combining units. Take a Death Knight model, put it on a dragon, and apply existing in-game animations. Should I do this through the editor?

As for 3D animations, such things have never been an impossible or insurmountable problem for me. You just need to want it ;)

Then I recommend you study this issue.
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#141
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I would study it, and I understand almost everything, except for one thing: Is this actually done through Maya? I haven't worked with this program, and I can't find it right now. If it's done through Maya, then everything will become clear to me. Because I haven't been able to do this through the editor yet...

Thank you for the recommendation ;) This question has interested me. However, it is currently impossible to download the corresponding utilities due to




<<---------------- a not very good factor for a fast Internet connection ;)

Whatever
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#142
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Heroist
I would study it, and I understand almost everything, except for one thing: Is this actually done using Maya? I haven't worked with this program, and I can't find it right now. If it's done using Maya, then everything will become clear to me. Because I haven't been able to do this using the editor yet...

Thank you for the recommendation ;) This question has interested me. However, it is currently impossible to download the corresponding utilities due to

<<---------------- a not very good factor for a fast Internet connection ;)

If you really have the time and, most importantly, the desire, I can give you a link after the weekend, but I'll tell you right away that the size is large ;)
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#143
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a link to maya? I would be extremely grateful.

Regarding the size: in a week, during the weekend, I will be in Moscow, so if there is a link, downloading won't take much time.

As for time and willingness: for now, I have both. I knew that after scripting, I would eventually move on to modding objects ;)

Thank you in advance.

Whatever
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#144
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I apologize for returning to the topic:
I downloaded Maya, but I can't figure out where to find the models from the game. Should I look for them in the data folder?

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#145
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Heroist
I apologize for returning to the topic:
I downloaded Maya, but I can't figure out where to get the models from the game. Should I look for them in the data folder?

Congratulations!

The models in the game are located in data.pak - bin - geometries.

But they are in the game engine's format, but there is a converter from the respected CrazyPill that allows you to get a file in WRL format.

In order to start working in Alias Maya in the direction we need, you need to install and configure it!

Then go here - http://psatkha.narod.ru/tutorial_ru.html

And you need to achieve a similar result with this model from the example!

Sincerely, Psatkha
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#146
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Thank you. Does it open files in the Maya engine format? And where can I download this converter? ;)

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#147
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Heroist
Thank you.

Does it open files in the Maya engine format?

And where can I download this converter? ;)

Did you complete the task and get the result?!
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#148
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Yes, a long time ago.

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#149
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Heroist
Yes, a long time ago.

Are you sure?!

If so, please post the result here ;)
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#150
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I didn't quite understand – is the result supposed to be a model created by me? If so, then no, I haven't even started yet. ;) I thought we were talking about inserting the knight from the example, and I managed to do that. ;)

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#151
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Heroist
I didn't quite understand – is the result a model you created?

If so, then no, I haven't even started yet. ;)

I thought you were talking about inserting the knight from the example, and I managed to do that. ;)

I'm talking about the knight from the example – we're waiting... ;)