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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games. Auto-translated

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#771
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nik312
....
P.S. I'm a fan of the game. After reading about the removal of Necromancy, I didn't even bother to comment. I might be mistaken about the specifics, but I hope my general point is clear.

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Update: I read the thread about the WoG update by Ivoro... I agree with some of those who said, "Bring back Necromancy, and the game will be fun again!"

I don't understand, why are you so insistent on Necromancy? Is it because you think it's overpowered? I play WoG, and I play SoD a lot, and believe me, as soon as a hero with Necromancy appears, I always take him. It's definitely overpowered and makes the game monotonous, but there's no other way, since the option is available. And what's the point of Necromancy if, due to the restrictions, you'll never get a Necro Castle as a starting location, and you can't build anything there, or this, or that, just like with the Conflux. Moreover, you have to remember all of this, which is difficult for new players. And with all the restrictions in SoD, it's actually not SoD at all. It's only SoD if you play 1 vs. the AI without any rules. In everything else, WoG is more convenient. The only debatable point is experience, but it's optional. Necromancy could be brought back to diversify the game, but only if the skill's properties are changed.
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#772
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You just need to find a compromise between cheating and balance. Off the top of my head, 2.5%-3% Necromancy seems quite balanced for Stronghold, but it needs to be tested.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#773
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Noob behavior (most relevant for Soda) involves using unfair/dishonest tactics or units that give an obvious advantage over another player. And those who are used to playing like noobs won't give it up.

The rules largely restrict noob behavior, but there's still room for it. No matter what someone does.

On the other hand, a lack of experience and morals don't exactly motivate anyone.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#774
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Lider1
noob experience
It's high time we called things by their proper names!
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#775
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Dirty_Player
It's high time we called a spade a spade!
Experience really makes the game boring after the first week on many templates. When a scout hero with a pope's army pulls off miracles that, on SoD, would have required skill and caution.
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#776
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Where can I find information about mirror templates?

How do I generate a mirror template, for example, 8mm6? What settings, etc., are required?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#777
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Lider1
Where can I find information about mirror templates?

How do I generate a mirror template for 8mm6, for example? What settings and so on?
Here's a topic on ХВ:
/topic/8611/

In general, there is a readme file in the archive that comes with the mirror tool, where everything is explained clearly.
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#778
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By the way, what does keen sight give in the late game? Is seeing the land and air on level 7 all it does? Is it still as bad as it was? And where is the famous "balance"?

Literacy is also garbage, exclusively for noobs.

But scouting, which is no longer scouting but a walking observation unit, also has the ability to reveal the map from the start on expert difficulty, that's what I'm talking about! And the vision spell is also in the spellbook! Isn't that too much?!

And navigation without activated classes is completely useless! Great.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#779
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Didn't they fix the ballista? Or not?

Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#781
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Lider1
By the way, what does Eagle Eye give in WT? Viewing land and air at level 7, is that all?? It was crap and still is crap? Where is the so-called "balance"?

Learning is also crap, exclusively for noobs.

But Scouting is no longer scouting, but a walking lookout, and on top of that they made it so you can split stacks from the spot at expert level, now that's what I'm talking about!! Plus Vision spell in the spellbook! Isn't that a bit too much??!

And Navigation without enabled classes is a total bust. Beautiful!
It seems to me that there should be crap skills in the game. Navigation is a water skill, why should it give anything else? Although there was a suggestion to put the Speed class on it. Learning fully corresponds to its purpose, there's no point in changing it, it's better to remove it from some heroes. Scouting is of course imba.

For Eagle Eye, there is a very good buff - visiting upgraded dwellings and mills at a distance, like in WoG, fits this skill perfectly.
Javdet
I thought they fixed the ballista. Or not?
Maybe they fixed it in HD+, not in WT?
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#782
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Dirty_Player
In my opinion, the game should have some useless skills.

There are plenty of them in SoD.

But this is a balanced game where all skills are valuable, where all skills are important, where everything is interchangeable, well-thought-out, and necessary. Where there is a balance close to ideal.

And where is all this? Looking at the above?
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#783
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There must be a probability of getting a crap skill) Every time I play SoD after several games of WT, I first get the feeling that I'm digging the earth with a poker) Then it dulls and passes. The opposite is also true: after several SoD parties, a party in WT is like a piece of vanilla cake)
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#784
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There’s no need to fix the ballista; otherwise, it will lose some of its purpose.
http://heroes3.tv/player_#s
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#785
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Dirty_Player
For Eagle Eye, there is a very good enhancement - visiting upgrade buildings and mills from a distance, like in HotA, fits wonderfully into this skill.

I think that's very far-fetched. I would develop the original meaning of this skill, as was done in WT, only simpler and stronger - for example, at Expert Eagle Eye, in a battle with an opponent, you can fully view their spell book and learn N number of spells (regardless of whether a spell was cast). Moreover, you could start using them right away in that same battle.
Dirty_Player
In my opinion, the game should have junk skills

Why? If all skills were roughly equal outside the context of a specific situation, the game would become much more interesting.
Dirty_Player
Although there was a proposal to reassign the Speed class to it.

When playing with classes, Navigation is taken very often, even at the first level-ups, because it is already part of the very useful Explorer class (Scouting + Navigation = +600mp at Expert)
Lider1
And where is all this? Looking at the above?

WT, of course, wasn't perfected, but they chose the right direction (excluding HotA nonsense like experience and tax). Specifically regarding secondary skills - the variety of progression there is much greater than in SoD, you don't have enough 8 slots for all the useful skills. Whereas in SoD, besides Offense, Defense, Logistics, Tactics, Earth Magic, and a few other secondary skills, nothing else is needed.
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