Auto-translated
Peka Generation defeats Wildlings
07/08/13 HellLighT (blue, Dungeon, Mullich) + twaryna (green, Swamp, Tassadar) defeats Redwhaite HP (red, Necropolis, Galtran) + Palach HP (gray, Castle, Turis) Boombox 122
We spent a lot of time on restarts, many of which were without roads from the main and with blocked towns of the Hive. Finally, the final death generation arrived :D. Before even starting to move, we immediately revealed the main and towns, hiding fighters at my place and 2 at twaryna's + a consultant. :smile12: Mullich arrived as the eighth hero, and was immediately sent to the back lines. There was an external market (which is what we lived on), as well as another hiding place for fighters. We quickly determined that the Castle was located right between us, and the path to it was simple: cows and pit lords to choose from... we immediately prioritized getting to it in the first week. We didn't experience any particular problems in battles, except that the financial issue was killing us, but we somehow managed to pull through with joint efforts. 3 portals with fighters is no joke :) The process of clearing the respawn included Pandora on harpies, which we subsequently upgraded. Mullich had a minimal number of units, collected upgrades, and moved to the respawn near the ally, logging in at the hut. He took 2 artifacts from AotD (shield + sword) and found an eye +1+1, and in the end, Mullich turned out to have very impressive attack and defense. Due to the fear of a restart if we met before level 115, we didn't even approach the Hive. Meanwhile, twaryna also didn't sit idle and, having collected 3 (or 4) units + a hiding place for vivs and consultants (2), with a tactic assembled to break through from the other side to the Castle on the same 116. We didn't expect any particular resistance, but the Castle surprised us twice as much by meeting us with an army of 7 marksmen :smile13: :smile21: It turned out there were 3! :smile12: arenas and a bunch of other upgrades... At the beginning of the second week, the Necropolis responded to my respawn (since there wasn't even a road to the Swamp), took a town, and due to the very unsuccessfully placed taverns and DDs on one of the weaklings, quickly took the upper town and the main (fortunately, I managed to move a fighter from the main, who was later covered, but he successfully bought himself out with another comrade -_-). After that, the army on Galtran didn't have time to reach another cockroach with meat before the timer ran out, and it was covered by Mullich with a combined army... Galtran 9 5 3 6, without mass magic, without high-level magic, 22 vivs, 4 angels + minor units, against Mullich with advanced earth magic, 32 mana, and resurrection 19 9 9 6, 29 monarchs, 2 angels, 7 fighters, 6 horses + troglodytes and lizards. The final battle ended after the monarchs, in one turn, devastated the opponent's stack of vivs. Thanks for the game.
P.S. The autopsy showed that there were 3 consultants on the Castle's respawn, one of which was a level 1. If we had stayed at home in the second week, this could have turned out badly, given the presence of a hiding place for horses and a good respawn for the Necropolis, but there either was a loss, or something else, it would be interesting to know)