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What kind of spell effect do you prefer?
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In reply to OptiMAL
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OptiMAL;67057
Against such a Barbarian, you have warriors in your army (Titans, for example). You cast Accuracy on the Titans and... :)

On small maps, you won't be able to develop Titans: "Island of Marantea," for example. And on large maps, 3 Barbarian heroes at level 50+, you can't scare them much with Titans. They move first because they are very fast, have very good defense (150+), their attack is not inferior, and they have magic resistance (100% + artifacts for defense, like Chaos Armor, etc.).

In general, tactics are great; what's wrong with them compared to spells? Nothing, even better.
A skilled tactician who knows Nature Magic (Mass Speed) or Chaos Magic (Mass Haste) + Mass First Strike or Mass Sneak Strike – that's power.
1) With good speed (which is very important for a tactician), he moves first.
2) Cast a speed spell.
3) Speed spell + tactics = the creature moves almost across the entire map, or even the whole map. It depends on the creature. (Champions, for example, will reach the first ranks, even if they are all standing in a pile. Imagine the damage.)
4) Attack and defense skills: 10 Archangels chop up 10 Black Dragons, completely without losses (without resurrection).
5) And for dessert, leadership: +5/+5 morale/luck.
And you keep talking about magic...
In reply to HiddenHorror
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HiddenHorror;67192

On small maps, you can't develop to the point of having Titans: for example, "Island of Marantea."
And you can't pump up Barbarians to that level on such a map either. Either they will be strong but have weak magical defense, because they are weak but have magic resistance.
HiddenHorror;67192
And on large maps, 3 Barbarian heroes at level 50+, you can't scare them much with Titans.
Interesting, on which map can you develop 3 Barbarian heroes to level 50+?:eek: :eek:
:D
In reply to OptiMAL
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Hmm... XL. Don't forget about the camouflage skill.
In reply to HiddenHorror
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HiddenHorror;67198
Hmm... XL. Don't forget about the camouflage skill.
I don't think you can level up three heroes to 50+ with camouflage. Maybe one. You don't get much experience for "deceiving" creatures. And you need a lot of experience to reach level 50. Besides, it's a hassle to have each hero wander around neutral creatures, wasting turns.
:D
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Well, you're wrong about the lack of experience. Sometimes they give up to 7.5k experience. You can finish leveling up with arenas and trees. As for the hassle, it depends on the player. If someone doesn't want to control heroes separately, collect chests, and trick monsters (I call it "outsmarting"), then, of course, they can only level up one hero to level 50 on XL difficulty.
Proverb: Patience and hard work lead to high levels!
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"Summon Ship" is a first-level spell! This is just fantastic!

Yes, it's just a pity that you can't always get it. In that sense, Life is certainly lucky... At least they have better chances. Otherwise, there are times when things get so bad that you have to run around searching for a ship.
But summoning creatures onto the battlefield is most profitable. You can summon mages, for example, and cast whatever you want. Need direct damage? Phoenixes and Manticores will give the opponent a own kind of "fun"!

And I'm not arguing, by the way :) that summoning is a good thing. But sometimes the opponent has such numbers... that Mama Mia (especially if you're playing against the AI). No matter how many you summon, they'll all be wiped out. In this case, it's better to use hypnosis on the most powerful unit. I have tested this repeatedly. And with Barbarians too.
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With 100% magic resistance, hypnosis is no longer a threat.
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The hero isn't afraid. But what about his all-powerful army?
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)) Well, that's a different story. )) Just a reminder: the teleportation spell teleports any unit on the map, and resistance doesn't affect it. I'm for Haven; I like teleporting cool Barbarians to the enemy's towns)), because you know how strongly enemy heroes can shoot? (you probably know), or take magic from Haven as a second skill for the Barbarian)), so you don't have to run after enemy heroes. Especially after mages, because they can cast such powerful spells later......
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I know, of course... you can't really blame the Barbarian for forgetfulness in this case. It's a shame. So, you have to find other ways to deal with it.
But when it comes to the army, you can easily use both Forgetfulness and Hypnosis. At least here, there are no complications. :)
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Yeah, and what about the protection of order? And the shield of chaos?
In reply to HiddenHorror
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In general, it’s best to level up your hero with several types of magic (especially to counter the effects of Wards).
:D
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Back then, the spell *“antimagic”* belonged to the Sylvan faction.
In reply to HiddenHorror
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HiddenHorror;67219
Proverb: Patience and hard work lead to high levels!
Cool saying:smile40:
...But for me, it rarely works out to reach level 50 on XL difficulty.... I usually finish the game at level 35 (maximum).... I just think that after level 35, leveling up anything doesn't make sense, because I've already maxed out everything I need... and the rest just gets in the way...
Там где льётся свет - позже правит тьма.

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I keep playing just to level up; sometimes it takes a whole week of real time. You let the computer capture a Castle, and you don't touch it for 3 months (in-game time). Then you attack again, and so on, until the game starts to slow down. So that by the end, you have 3 heroes at level 50+)))

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