Skip to content

Posts from What kind of spell do you like?

4.5 (2 ratings)
Open
What kind of spell effect do you prefer?
70 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Artes
User Avatar
#17
Auto-translated
Artes;43683
Is it permanent or not?
If your Phoenix rises from the ashes, then it's permanent; if it's summoned, then naturally all summoned creatures will disappear after the battle.

I voted for summoning because additional creatures not only strengthen the army but also serve to absorb damage, and some can even cast spells.
Heroes of might and magic 4 on-line World Championships
User Avatar
#18
Auto-translated
Blessing, if you don't play against Death! :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
User Avatar
#19
Auto-translated
I like combat and summoning spells :p And also, spells like Blindness, Hypnosis, and Forgetfulness, which are typically associated with Haven, should be considered curses as well :cool:
In reply to Леля
User Avatar
#21
Auto-translated
I am in favor of all types of magic, as each is useful in a specific situation.
:D
User Avatar
#22
Auto-translated
I'm all for every type of magic, because each one is useful in a specific situation.

OptiMAL, and in what situation can you apply, for example, summoning? And who do you like to summon?
In reply to Пандора
User Avatar
#23
Auto-translated
Pandora;66342
OptiMAL, in what situation can you use summoning, for example? And who do you like to summon?
If my secondary hero has summoning skills, then they are very useful. You can summon units to absorb retaliatory damage or summon, for example, lepers. They can cast additional luck and remove retaliatory damage.
I summon those creatures that I can, but in particular, fairies (they fly far and you can harass ranged units), and lepers. And when summoning magic is upgraded, then elementals and drakons. They won't be a hindrance anymore:)
:D
User Avatar
#24
Auto-translated
I actually voted for curses. I simply calculated that I use them the most when playing as Haven. Although, as I mentioned before, I also really like combat and summoning spells. But overall, they are all good. The exploration spell "Summon Ship" is very helpful...
In reply to Пандора
User Avatar
#25
Auto-translated
Pandora;66613
But I still voted for curses. I simply calculated that I use them the most when I play as Haven. Although, as I mentioned before, I also really like combat and summoning spells. But overall, they are all good. The exploration spell "Summon Ship" is very helpful...
"Summon Ship" is a level 1 spell! It's just fantastic! But summoning creatures on the battlefield is the most advantageous. You can summon mages and cast whatever you want. Need direct damage? Phoenixes and Mantises will give your opponent a hard time!
User Avatar
#26
Auto-translated
May the blessings prevail: for example, cast Vampire Touch and Dragon Strength on some creature of level 4! Believe me, it's much more effective than Weakness or Curse on creatures of levels 1-3. As for combat spells, what can I say... it's a great thing, but Black Dragons, Ice Bolt on Water Elementals? Or cast Dispel on Magic Dragons (if there are many of them! :D). Summoning is a very useful thing, it helps a lot, but there are situations when you don't use summoning because it's not needed! But overall, I give first place to blessings, considering that you don't play against Necropolis, because DISPEL hasn't been canceled yet! And in general, BAR
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
User Avatar
#27
Auto-translated
Zdob;66963
May blessings prevail: for example, cast Vampire Touch and Dragon Strength on some creature of level 4!
Yes, but there is a tricky spell called "Steal Charm".:D
Zdob;66963
...rather than Weakness or Curse on creatures of levels 1-3.
Why necessarily Weakness or Curse? And why on levels 1-3?.
Curse can also be Blindness, Hypnosis, Plague, which clearly won't hinder the game.:)
:D
In reply to OptiMAL
User Avatar
#28
Auto-translated
1. Good question about stealing spells... but who will steal them if you're still leveling up by fighting neutral creatures? You're not always fighting another hero! :D
2. Mostly, levels 1-3 creatures are found on the streets.
3. Blindness, hypnosis, plague - these are good curses, I agree, but what about:
A Barbarian with 100% magic resistance against a Haven mage!!! And now, what curses will work?:D Yes, a combat attack will deal damage..., but how much? :rolleyes:
And why are you all so keen on Haven magic (blindness, hypnosis)?
I agree it's strong magic, but it's not interesting to play with overpowered units! :cool:
HMM4 The Gathering Storm : BEST!:cool:
User Avatar
#29
Auto-translated
Considering that I usually play as Necromancers, in whose castles devils grow, summoning ice monsters, I need two spells the most: Hypnosis and Touch of Death.
Умирает не тот, кто устал, а тот, кто остановился.
In reply to Zdob
User Avatar
#30
Auto-translated
Zdob;67003

A Barbarian with 100% magic resistance against a Haven mage!!! And now, what about those curses?
Against such a Barbarian, there are warriors in the army (Titans, for example). You cast Accuracy on the Titans and... :)
Zdob;67003
Why are you all so keen on Haven magic (blindness, hypnosis)?
I'm not denying that it's strong magic, but it's not interesting to play with overpowered units!
Haven is only strong in magic. If you know how to play against mages, then Haven will be in danger :D (Sometimes Barbarians can defeat Haven, but not always :) )
:D