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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#2377
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Dirty_Player
Really? And why?
This is how the developers intentionally designed it. The function that generates a random number for animations in single-player mode uses a standard function and changes the seed (which affects the generated numbers for damage, etc.), while in online mode, it uses the system time as the random number without changing the seed, so it doesn't affect regular random events. Perhaps this is the developers' hint that auto-battles are acceptable in single-player but not in online mode.
Dirty_Player
Yes, but it only changes if no actions are taken. And because of this, are there problems when there's a disconnect in the final battle, and the battle needs to be replayed?
It is impossible to exactly replay a battle between players in SoD because the seeds obtained are not saved anywhere, and the random numbers will be completely new each time. However, from a game modification perspective, it is quite easy to remove this use of system time, and then, provided that the players repeat all actions exactly, the damage, morale, etc., will be the same as in the first battle.
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#2378
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Sav
However, from the point of view of modifying the game, it is quite easy to remove this system time synchronization, and then, provided that the players repeat all actions exactly, the damage, morale, etc., will be the same as in the first battle.
I think that would be the right thing to do. If the battle runs smoothly, there will be no difference, and if a disconnect occurs, it will be easier to restore. Although it didn't catch on in offline mode, they like to generate random maps there :D
#2380
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Replays are only needed for disconnections and synchronization issues. A skin isn't worth it. It would be better to implement a battle save. The mechanism would be the same as saving a turn. And saving a turn should be made universal and automatic, so everything is irreversible. All saves should be in one file after the game, compressed and decompressed with 7zip to 100-200 KB. Then you can simply watch it as a replay. After all, the Chinese replay program allows you to record a battle. I wanted to upload it, but the control keys F2-F12 are used by the mod.
And regarding the timer, which I can't stand in its current implementation (I lost my last game precisely because of the timer, when the same absurd quick battle suggested retreating in combat). So, about the timer. When loading saves, the time count starts from zero, without taking into account the time spent before the save was created, which is incorrect and makes the already flawed timer even worse. This is an obvious advantage for the loader. Or you have to wait for the time spent by the loader until the save to expire.
And about quick battles. For online play, it's definitely a bad thing, and it's completely pointless for online. It's a mechanism for quickly completing a map in offline mode. Online players are trying to find their own advantage in this, supposedly under the guise of saving time. But that's not the case at all. Moreover, quick battles were extremely buggy (perhaps that's why they didn't finish developing it, as it's an insignificant element). That's why it's popular, because it has undocumented features and gives obvious advantages to those who know them (this kind of knowledge can be equated to knowing bugs and cheats). Even after being patched, it remains buggy. And the ability to replay a quick battle is an even bigger problem. First, it allows you to replay a battle (but we're not in offline mode, everything should be in a single version). Second, it uses buggy features of quick battles (and the one who knows them wins). And third, the preliminary results of a quick battle provide food for thought on how to conduct the battle and anticipate damage from morale, choosing targets, etc. (this is purely offline). By the way, I will always host and remove the ability to replay quick battles, because this point is not yet in the rules. And what if it appears?
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#2381
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Moderated: SPAM in the message

rebellious

And also with quick battles. For online play, it is definitely a bad thing, and it is completely pointless for online. It is a mechanism for quickly completing a map in offline mode. Online players are trying to find their own benefit in this, supposedly under the guise of saving time. But this is far from the case.
Add more nonsense, set everyone on fire.
rebellious

Not only was quick battle extremely buggy (perhaps that's why it wasn't further developed, as an insignificant element). No, not because of that. Don't add your guesses here, otherwise you can get an equally absurdly opposite response. That's why it's popular, because it has undocumented features and gives obvious advantages to those who know them (this kind of knowledge can be equated to knowing bugs and cheats). Even after being patched, it still remains buggy.
Quick battle needs to be fixed. Gradually eliminate the magical battles, step by step. This is obvious.
rebellious

And the ability to replay a quick battle is an even greater evil. First, it allows you to replay a battle (but we're not in offline mode, everything should be in only one version).
Oh yes, this is the most terrible evil that exists!!! IMBA
rebellious

Secondly, it uses buggy features of quick battle (and the one who knows them wins).
Yes, yes, how many opportunities do bug users use in HotA. Bug on bug. Only because of this do they use it. Only because of this do they win!
But a clean SOD is different. No bugs, no hydras with hives, nothing like that.
rebellious

And thirdly, the preliminary results of quick battle provide food for thought on how to conduct the battle and prevent damage from morale, choosing targets, etc. (this is pure offline).
Yes, offline. So, you went into a max-size game without a blessing on the second week, let's say for a barbarian, fought a quick battle and lost, and you looked at the losses and gained such a colossal advantage!!! You took it without losses. (You found out that there were 200 of them, you saw that all of yours were killed, well, this is a clear cheat!!!)
rebellious

By the way, now I will always host and remove the ability to replay quick battles, because this item is not yet in the rules. And what if it appears?

GOOD LUCK! put it in your signature
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#2382
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Satyr
We started a game a while ago, and today when we tried to load it, we got an error. The opponent said that we need to download the old version of the game that we were using before, otherwise we won't be able to finish the game. What is this? Is this how it's supposed to be?

Man, this game is a complete mess. I found an archive with the game, but it's in English. There's some extension installed to prevent gibberish instead of Cyrillic characters. But Ukrainian letters aren't displayed, and my password contains them. There's no version 3.45 on the website. How am I supposed to continue? :smile21:
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#2384
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baratorch
I'm working on battle repeatability and comparing quick battles with auto-battles...
Maybe this patch will help somehow? this
rebellious
(and those who know about them win).
You might be surprised, but in general, in any game, and even in life, the one who knows more wins.
In reply to Dirty_Player
#2385
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Dirty_Player

You might be surprised, but in any game, and in life in general, the one who knows more wins.
I specifically wrote before this that it's important to distinguish between different types of knowledge. And I'm talking about the kind of knowledge that is "dark." It's one thing to simply know it in order to know how to fight it. And it's another thing to use it for your own direct benefit. And using dark knowledge produces everything negative and destructive. And if we continue, in life, the more cunning, resourceful, brazen, and unscrupulous type of person wins. And about knowledgeable people like Griboyedov, he wrote a work with a very telling formulation. It's all simple.

Added 13 minutes later
Satyr
Man, this game is a complete disappointment. I found an archive with the game, but it's in English. There's some kind of extension installed to prevent gibberish instead of Cyrillic. But Ukrainian letters aren't displayed, and my password contains them. The website doesn't have version 3.45. How am I supposed to continue? :smile21:
Doesn't reverting to the previous version work by launching HD3_Backup.exe?
And we've talked about fonts a hundred times. So you need version 101 too :)
Wherever you download the mod, download eng+rus fonts 1.0 there as well. And then connect it in the launcher.
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#2386
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rebellious
It's one thing to simply be aware of it, so you know how to deal with it.
Well, that's the whole point – we need to fight it. That's why people post all sorts of bug descriptions, etc. Personally, I don't know any player who needs a quick way to exploit bugs. IMHO, everyone just needs it to save time.
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#2387
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Dirty_Player
Well, that's the whole point, we need to fight it. That's why everyone posts various bug descriptions, etc. Personally, I don't know any player who needs a quick battle to use its bugs. IMHO, everyone needs it only to save time.
I absolutely agree that a quick battle simply saves time. Then let's not use a replayable quick battle, what's the problem? Otherwise, we claim that there are many routine, simple battles – why waste time on them when everything is clear anyway. I'll just mention that many players are deprived of the opportunity to gain experience in online battles, and inexperienced players will generally stop learning how to fight – why multiply in a column when there's a calculator? You could argue that this is a utilitarian age, which everyone likes, but the mechanism of the basics should be constantly refined. Otherwise, well-known players already don't even know that Conflux's combat specialists don't have a speed bonus. And it will only get worse.
And yet, we constantly use a replayable quick battle, and especially in difficult battles (to assess the situation), and LeBron recently noted that he had more successful Cyclops takedowns than expected. And what kind of time saving is it when, after the quick battle, they suggest retreating? But we are smart (or cunning, or cowardly), we have a safety replayable quick battle. It is possible to assume that to test the Heroes technology, a quick combat and its bug fixes were introduced, and the ability to replay it ("as in Warlords") was also introduced. And after a complete cure, this quick battle will become unviable, since the losses in manpower from it will be depressing.
In addition, this method of machine-controlled combat is unacceptable in a game between people. I want to be able to use my opponent's mistakes in battles. And in general, it would be great if an opponent played the neutrals ("Then I would play as Gnomes in the Gnomish campaign," my observer constantly repeats in a trance while chasing them for a fast unit). And I wonder if it is possible to assign a color to an object with a garrison.
I even assume that the more diverse the possibilities, the more interesting it is. But. A quick battle should not give significant advantages to anyone...
And further, I connect it with the timer... and I was inspired by the last game on M200 with a starting Verdant Guard. When in every battle, 5 Goblins are lost in the quick battle, then you definitely have to replay everything manually. And there is no need to say that this is a price for the timer. Why should I pay? And it gets even more interesting. The tactics of fighting with a mage and a warrior are different. And the mage loses a lot of time without armor and attack, shooting. And there is no need to object that, they say, I would choose a warrior. And when relatively simple battles, but with small forces against significantly superior neutrals (I fought against a horde of Imps, for example, in the second week), take up all the time and, accordingly, the main hero's turn, with a pale, numb hand controlling the mouse, then... We are not esports, not Dota. What is this about? And in this illustrative example, the timer and quick battle determine the game, not the skills. You can say that you need to decide on priorities. But I fight with what I have, and I move quickly, but the timer deprives me of the opportunity to play the game. And a replayable quick battle does not save time, since all battles have to be fought manually. At the same time, the opponent has a fast, powerful stack of Centaur Captains and corresponding arguments. Thus, there is a significant influence of the combination of the timer and the replayable quick battle on the gameplay. You can talk about an incorrect selection of the timer or template. But the fact remains. The game was lost, no matter how much I tried.
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#2388
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If the game lags, the timer is to blame, not the brake. It's obvious.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#2389
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rebellious

Doesn't reverting to the previous version work by launching HD3_Backup.exe?
We've talked about the fonts a hundred times. So, you need version 101 as well. :)
Where you download the mod, you can also download eng+rus fonts 1.0. And then connect it in the launcher.

I haven't tried reverting. And I don't need you to tell me about the fonts – I had the necessary (as you think) extension.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#2398
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rebellious
LeBron recently celebrated a more successful cyclops kill than expected.
This fish didn't even try to double-check the battle manually; maybe it would have worked out anyway.

Let's move the personal correspondence and arguments to ICQ.
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#2399
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rebellious
I specifically wrote before this that it's important to distinguish between different types of knowledge. And we're talking about "dark" knowledge. It's one thing to simply know it in order to know how to fight it. And it's another thing to use it for one's own direct interests. And the use of dark knowledge produces everything negative and destructive. And if we continue, then in life, the more cunning, resourceful, brazen, and unscrupulous type of person wins...
In fact, a cunning, resourceful, brazen, and unscrupulous type of person often acts not on the level of knowledge, but on the level of animal instincts. And in life, he often wins because more decent people don't want to stoop to his bestial state, and there is not enough knowledge to counter such monsters. Moreover, the law does not allow such monsters to be treated in the way they deserve, i.e., it actually allows them to avoid punishment.:smile51:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html