Really? And why?
Yes, but it only changes if no actions are taken. And because of this, are there problems when there's a disconnect in the final battle, and the battle needs to be replayed?
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Really? And why?
Yes, but it only changes if no actions are taken. And because of this, are there problems when there's a disconnect in the final battle, and the battle needs to be replayed?
However, from the point of view of modifying the game, it is quite easy to remove this system time synchronization, and then, provided that the players repeat all actions exactly, the damage, morale, etc., will be the same as in the first battle.
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Not only was quick battle extremely buggy (perhaps that's why it wasn't further developed, as an insignificant element). No, not because of that. Don't add your guesses here, otherwise you can get an equally absurdly opposite response. That's why it's popular, because it has undocumented features and gives obvious advantages to those who know them (this kind of knowledge can be equated to knowing bugs and cheats). Even after being patched, it still remains buggy.
And the ability to replay a quick battle is an even greater evil. First, it allows you to replay a battle (but we're not in offline mode, everything should be in only one version).
Secondly, it uses buggy features of quick battle (and the one who knows them wins).
And thirdly, the preliminary results of quick battle provide food for thought on how to conduct the battle and prevent damage from morale, choosing targets, etc. (this is pure offline).
By the way, now I will always host and remove the ability to replay quick battles, because this item is not yet in the rules. And what if it appears?
We started a game a while ago, and today when we tried to load it, we got an error. The opponent said that we need to download the old version of the game that we were using before, otherwise we won't be able to finish the game. What is this? Is this how it's supposed to be?
I'm working on battle repeatability and comparing quick battles with auto-battles...
(and those who know about them win).
You might be surprised, but in any game, and in life in general, the one who knows more wins.
Man, this game is a complete disappointment. I found an archive with the game, but it's in English. There's some kind of extension installed to prevent gibberish instead of Cyrillic. But Ukrainian letters aren't displayed, and my password contains them. The website doesn't have version 3.45. How am I supposed to continue? :smile21:
It's one thing to simply be aware of it, so you know how to deal with it.
Well, that's the whole point, we need to fight it. That's why everyone posts various bug descriptions, etc. Personally, I don't know any player who needs a quick battle to use its bugs. IMHO, everyone needs it only to save time.
Doesn't reverting to the previous version work by launching HD3_Backup.exe?
We've talked about the fonts a hundred times. So, you need version 101 as well. :)
Where you download the mod, you can also download eng+rus fonts 1.0. And then connect it in the launcher.
LeBron recently celebrated a more successful cyclops kill than expected.
I specifically wrote before this that it's important to distinguish between different types of knowledge. And we're talking about "dark" knowledge. It's one thing to simply know it in order to know how to fight it. And it's another thing to use it for one's own direct interests. And the use of dark knowledge produces everything negative and destructive. And if we continue, then in life, the more cunning, resourceful, brazen, and unscrupulous type of person wins...