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We chose all restarts. The respawn gave one road into the sand, but there was some gold. Built efreets in the Citadel, 7 heroes, painted the Rampart village, plus a second hero in the tavern was a Rampart one, plus another from the prison, resulting in a decent stack of Centaurs. Ran out into the treasure zone through a teleporter, scouted around a bit there, and on turn 117 positioned Gunnar at level 2 at a passage to another one. The scout hero found a 2/2 sword in a skeleton, and there was also a pendant giving +1 to speed. On turn 121, upgraded efreets and full buying. Broke through into the treasure zone via Thunderbirds, where there was immediately a level 8 Hive, a stable, and a box of 25 griffins. Next turn, a shield +4, an external dwelling of angels, expert Earth magic on Gunnar. On turn 133, Gurnisson runs into the same treasure zone with 19 grand elves, 70 gr. centaurs, 25 air elementals, but with much lower stats. The fight is easily won.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
We chose all the restarts. The map generated a respawn point with one road leading to the desert, but there was some gold. I built imps in the citadel, 7 heroes, upgraded the Rampart town, plus there was a second Rampart hero in the tavern, plus one more from the prison, so I ended up with a pretty good stack of heroes. I teleported to the treasure, searched around a bit, and positioned Gunnar, level 2, on the 117th tile on the path to another treasure. I found a 2/2 sword and a +1 speed amulet in the skeleton. On the 121st turn, I upgraded the imps and bought everything. I used the Roc to get to the treasure, where there was immediately a Hive on 8, a stable, and a chest with 25 griffins. On the next turn, I got a +4 shield, an angel artifact, and an Earth Expert for Gunnar. On the 133rd turn, Gurn comes to the same treasure with 19 grand wizards, 70 Kentaur, and 25 air elementals, but with much lower stats. The battle is easily won.
Thank you for the game!
Thank you for the game
Javdet
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06/29/2013 Javdet (red, Inferno, Olema, Luna) def. Vinceras (blue, Rampart, Aeris, Ivor), 2sm2c, 136
Epic game. All three of his dwellings were Rampart, with horsemen, elves, and stables. And Ivor also joined in. He even saw the elves' dwellings from the overview, got tempted by the piles of gold, and didn't recruit them.
At first, Kirra went into the mummy pit, but then the plans changed – Luna became the 8th hero.
Houses of great and fire elementals in the fortress, I reach the third dwelling on day 121 and run into a block of 50+ great buratins. Then I still return to them and, out of sheer stubbornness, haul 25 grand elementals from Pandora, and instead of getting 1 fire elemental, I take the whole stack. 7x13 was too much. I retreat to gather mana to finish them off the next day, and at that time, Ivor rides through. I barely finish off the wooden creatures, luckily without any morale losses, and all the fire is in Pandora. A reason to not give up yet :) But the opponent is already near the castle, day 127. I move the remaining creatures further away and pray that he doesn't stay overnight. This was the key mistake. I barely managed to gather enough for the destruction and purchase of a fire elemental. But the opponent didn't attack, sensing something was wrong.
And then it was just a matter of technique, although I messed up again, but the opponent probably didn't have mass haste. Armageddons and berserkers did their job.
Thanks for the game
An epic game. All three dwellings were Rampart-style, with horsemen, elves, and stables. And Ivor also showed up. Moreover, he himself saw the elves' dwelling from the overview, fell for the piles of gold, and didn't recruit.
Initially, Kirra went into the mummy pit, but then the plans changed - Luna as the 8th hero. In the Castle, I built growth and ifrits. On day 121, I went to the third dwelling and ran into a block of 50+ growth buratins. Then I still returned to them and, out of stupidity, dragged 25 grand from Pandora and took the entire stack instead of 1 ifrit. 7x13 was too much. I broke off to gather mana to finish the next day, and at that time, Ivor drove through. I barely finished the wood, luckily, there were no morale losses, and all the fire was in Pandora. There's still a reason not to give up yet :) But the opponent is already near the castle, day 127. I moved the remaining troops further away and prayed that he wouldn't stay overnight. This was the key mistake. I barely gathered enough for the destruction and purchase of an ifrit. But the opponent didn't attack, sensing something was wrong.
And then it was just a matter of technique, although I messed up again, but the opponent probably didn't have mass haste. Armageddons and berserkers did their job.
Thank you for the game.
I confirm. The army advantage was huge; the opponent only had ifrits under Armageddon, but that was enough. I made few mistakes; even 37 ducks couldn't save me when the opponent attacked with 3 ifrits, and they were even on their own territory; I could have killed them with mass slow, it's a pity, it was a good setup, and I even got a level 30 roshak in the dungeon)). Thank you for the game.
pofigu
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06/29/2013 pofigu (Red, Swamp, Korback, Aenain) def. Tovarish (Blue, Dungeon, Sinka, ?), 2sm2c, 115
Opponent took 112, I took 111, and we started.
111. In the tavern, Bron with 7 vasals and Aenain, built archers, and split into 5 heroes.
112. I take a pre-max Necropolis for bone boots, with wyvern dwellings.
113. In the upgrade, Korback gets literacy, there are many altars on the map. Built a prefecture. Lots of money.
114. Bron took tactics and broke through the archers for the mill and chest. Aenain bought a book and is standing, replenishing mana from 24 to 50.
115. Built a Citadel. Broke through the fairies for the bonfire, but there are no wood or mercury, which are needed for the snakes.
Opponent writes "gg" and leaves. Thanks for the game.
Got lucky with the starting hand; archers built, rich respawn, Grindan from a level 1 prison, got the lodge and quickly experted Earth magic. At the end of the first week found a Griffin Conservatory 3-4, picked up 2 external dwellings of Pikemen, and one each of Swordsmen and Fanatics. Built the Stable in the Castle and there's a Stable for upgrading. In the middle of the second week, I took the max Conservatory, with minor losses; the Griffins had no morale at all. Started thinking whether to go into the treasure zone, where 2 Dragon Fly Hives were visible, and moreover, it was native territory. Then the opponent came; he had no options in his Fortress, only bought out with 3rd level Nagas, but surrendered the next turn. Thanks for the game.
rebellious
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You can't play with a chess timer. After a battle, it sometimes resets the timer by 30 seconds, or even a minute!
Grando
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The chess timer gives you time for the battle, which is only added as long as the battle hasn't ended.
That is, if you are given 1 minute for the battle, and you spend half a minute on it, then half a minute will be deducted after the battle ends.
Are you sure that's what you're talking about?
Confirmed. Initially, things were good - there were 2 native heroes in the tavern. At the beginning of the second week, I had 166 gremlins and 4 gr. naga, but there was almost nothing in the treasure. I decided to go to the opponent, but I encountered 4 angels there. Thank you for the game.
The chess timer gives you time for the battle, which is only added as long as the battle hasn't ended.
So, if you're given 1 minute for a battle and you spend half a minute on it, then half a minute will be deducted after the battle ends.
Are you sure that's not what you're talking about?
Maybe it is about that. Doesn't the timer reflect the actual remaining time? Although, after some short battles, time is sometimes deducted from the timer, and sometimes it isn't. And it's exactly a minute or half a minute. This seemed strange to me. And is Quick Battle beneficial or not – does the battle add time or not? I don't understand anything now :confused: I need to check again.