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Posts from What is Training and how can you counter it? Auto-translated

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Which race is better at fighting against Training?
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In reply to Shogun
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#16
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Shogun;65333
Unfortunately, there isn't such an option in the poll, but as time has shown, NIVAL handles training the best:smile31:
Bingo! However, they sometimes make mistakes, and training continues to exist and thrive.
Да будет так
In reply to GvozD
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#17
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GvozD;67181
Bingo! However, they sometimes make mistakes, and training continues to thrive.

Training certainly lives on. However, the situation where you crush Dugald in a brutal and bloody battle and arrive at his castle, only for him to redeem Elaine again and wait for you with 150 archers, will no longer happen:smile54:
In reply to Shogun
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#18
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Sylvan definitely rules:p
Especially paired with the Necropolis:smile24:
Please excuse me for the unoriginal answer.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
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#19
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Yes, they limited training for humans to 20 creatures, so you'll have to transfer high-level creatures, and there won't be a swarm of crossbowmen. Hooray, comrades! Hooray, Nival! Hooray, patch 2.1!:D And they nerfed Necromancers, so Dungeon can handle human retraining with its strong units, Sylvan with its sworn enemies, and Academy with its magic.
In reply to Magnus
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#20
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Magnus;70220
Yes, but they limited training for humans to 20 creatures, so you'll have to transfer high-level creatures, and there won't be a swarm of crossbowmen. Hooray, comrades! Hooray, Nival! Hooray, patch 2.1!:D
And they nerfed necromancers, so Dungeon can handle human retraining with its strong units, Sylvan can do it with its sworn enemies, and Academy can do it with magic.
So, is the struggle against training no longer relevant?
In reply to Игрок
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#21
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Player;70225
So, the struggle with training is no longer relevant?
And the same goes for Necromancers, as they can no longer create an army of 1,000 skeletons. Hooray for Nival. All that's left is to destroy the Fortress Tower for the Dwarves, and the long-awaited balance will be achieved.
In reply to Magnus
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#22
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Magnus;70233
And the same goes for Necromancers, since they were prevented from creating an army of 1,000 skeletons. Hooray for Nival. All that's left is to remove the Fortress Tower from the Dwarves, and the long-awaited balance will be achieved.
...yeah, and also remove the Arcane Wave ability from the Dark Elves and the Summon Demons ability...:rolleyes: These changes didn't make me very happy:confused:
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#23
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I'm all for the training system. Now, the discount system works like a loyalty program in a supermarket. You can easily train Knights (which I was doing anyway), while leaving the peasants to earn money. The only downside is that you now need a hero of at least level 4-5 stationed in the Castle (otherwise, you won't get the discounts), so you have to sacrifice the development of your main hero. It's especially a pity to lose experience points early in the game. However, the game has definitely become more interesting.
Да будет так
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#24
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Necropolis, because it's like Zerg. =) Academy, if you need specific magic.
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#25
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In my opinion, the best way to fight against a superior army in terms of numbers and quality, especially against humans, is through dark magic. And to prevent it from being neutralized, you need to deprive your opponent of mana. The logical conclusion is: Demons!
In reply to Magnus
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#26
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Magnus;70220
Yes, they only limited the training for humans, up to 20 creatures I think, so high-level creatures will have to be transferred and there won't be a darkness of crossbowmen. Hurrah comrades! Hurrah Nival! Hurrah, patch 2.1!:D
And necromancers were screwed over too, so the Dungeon with its strong units, Sylvan with sworn enemies, and mages with magic will handle the human retraining
Rejoice, foes)))))), but our day will come too!!!! It's a fact that there won't be a one-way street; I think it will still be hard for you to compete with dwarves for a long time!!! Unless, of course, the devs hear your "kind" wishes again and release another patch for the "whining beggars" (no offense, nothing personal).
Снова играю в Герои5!
#27
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Why even bother fighting against training? Let it be... :p
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#28
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Regarding the claim that training was significantly weakened in version 2.1, there's plenty of room for debate. Yes, it's no longer possible to mass-produce Dark Archers, but now it's actually feasible to produce Incas and Knights. So, the focus has shifted from quantity to quality in training (just like with Necromancy).
Белый и Пушистый! Иногда.....
In reply to Silovik
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#29
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Silovik;84598
Rejoice, enemies! But our time will come too! There won't be a one-way street; that's a fact. I think you'll have a hard time competing with the Dwarves for a long time! Unless, of course, the developers don't listen to your "kind" wishes again and release another patch for the "whining beggars" (no offense, nothing personal).
Hmm, it's quite harsh, but you need to learn how to play without relying on overpowered races. They did the right thing by trying to balance the game. Imbalance isn't good. Of course, it's frustrating when your race is nerfed to prevent it from being too dominant compared to others, but you need to learn to play with tactics, not by relying on overpowered races.
In reply to Magnus
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#30
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The training isn't as scary as it seems; the main thing is to know how to deal with it. It didn't bother me even when it was still at its original difficulty, and now it's even less of a problem.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24: