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So, you need this to analyze your own game, not the opponent's game?
Yep.
New here? I'm Roha — want a quick tour?
So, you need this to analyze your own game, not the opponent's game?
So, you need this to analyze your own game, not the opponent's game?
And I had and still have another idea: to make a save after each battle (and overwrite the previous one), and load it when the game crashes. So that there would be no way to repeat battles that have already been completed. But I don't know how much of a load this would put on the computer, so that it wouldn't interfere with the game.
I accidentally learned from a video how to view an opponent's save without asking for their save file:).
You go into Heroes of Might and Magic Online, and set the second player to 1.
Open any save file (you'll need the password, of course).
Then, make a turn, and you're already in the opponent's save file:).
True, the save will be slightly incorrect in terms of the start/end of the turn,
but that's not so important; you can figure out the details in your head.
In the original game, the only difference between the autobattle and quick battle was a bug in the quick battle, which was fixed in HD+. Also, the AI vs. AI battle in the original game was different from both the autobattle and quick battle – and wasn't actually a battle at all. In the original, when AI encountered AI, it simply calculated some abstract power of the army, and whoever had more power won (and even the calculation itself and the summary were buggy – in particular, artifacts were given to the losing hero).
In HD+, the autobattle, quick battle, and the battle between AI heroes are ABSOLUTELY IDENTICAL (the battle between an AI hero and neutral creatures is the same as in the original for speed). That is, if magical battles are observed in quick battles and in the AI hero vs. AI hero battle in HD+, then they MUST also be observed in the autobattle.
yes, Quick is quite the cheater. Yesterday, in a FB match against Twaryna, he used a Grand Orb to attack with an army of 6 Cyclops Kings, 8 Scorpions, 12 Ducks, and some minor units. He was going all-in because he had no mass magic, but Quick managed to win, losing only 4 Cats. It's nice, of course, but it shouldn't happen; it's a clear and very nasty bug.
yes, Quick is quite the cheater. Yesterday, in a game of Fortress vs. Necropolis, he used a Grand Orb against an army of 6 Cyclops Kings, 8 Scorpions, 12 Imps, and some minor units. He was going in for the kill because he had no mass spells, but Quick managed to win with the loss of only 4 Cats. It's nice, of course, but it shouldn't happen; it's an obvious and very nasty bug.
yes, Quick is quite the cheater. Yesterday, in a game of Fortress vs. Dungeon, he was using a Grand Order of Cyclops-Kings army with 6 Red Dragons, 8 Scorpians, 12 Rocs, and some smaller units. He was playing aggressively, as he had no mass magic, but Quick managed to win with only 4 Catapults lost. It's nice, of course, but it shouldn't happen; it's a clear and very nasty bug.
baratorch, take a look at the save file. It seems there's still a bug in Quick Battles.
We were playing for fun in an alliance when Sir Mullich's computer attacked and lost to a human hero (Galtran) in a Quick Battle. The human decided to replay, and this time his computer lost!
In a regular auto-battle, the computer couldn't repeat that result (win). I don't understand how it managed to fight so well in the Quick Battle?
So, let's load a hotseat game with Quick Battles enabled and pass the turn. We need Sir Mullich to attack (we'll wait a week for Titan). Let's keep reloading until he attacks.
Then, next time, we'll disable Quick Battles and just have a normal auto-battle.
It took me three tries manually to win :D
mysterious_quick.zip