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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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13 years ago
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Dima Surmay
So, you need this to analyze your own game, not the opponent's game?

Yep.
In reply to Dima Surmay
13 years ago
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Dima Surmay
So, you need this to analyze your own game, not the opponent's game?

And I had and still have another idea: to make a save after each battle (and overwrite the previous one), and load it when the game crashes. So that there would be no way to repeat battles that have already been completed. But I don't know how much of a load this would put on the computer, so that it wouldn't interfere with the game.
It's nothing for the computer. There were such quicksaves in DOOM. And a save for Red on level 111 would be useful. In case of a crash or something else (even Red's tricks), the generation shouldn't be lost.
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13 years ago
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Ideally, it would be great to have the ability to save the game directly during a battle. But that might be too difficult to implement.
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13 years ago
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Chingis
I accidentally learned from a video how to view an opponent's save without asking for their save file:).

You go into Heroes of Might and Magic Online, and set the second player to 1.
Open any save file (you'll need the password, of course).
Then, make a turn, and you're already in the opponent's save file:).
True, the save will be slightly incorrect in terms of the start/end of the turn,
but that's not so important; you can figure out the details in your head.

Genius :D

If you're interested in seeing how the opponent played, then:
Launch Heroes of Might and Magic twice, in one window load the game via TCP/IP, and connect to that game from the other window! Load the save. Pass the turn, then click "View Turn," and it shows how the heroes moved in the previous turn!!!
I think it's like that; I'll check again when I get home...
In reply to baratorch
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13 years ago
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baratorch
In the original game, the only difference between the autobattle and quick battle was a bug in the quick battle, which was fixed in HD+. Also, the AI vs. AI battle in the original game was different from both the autobattle and quick battle – and wasn't actually a battle at all. In the original, when AI encountered AI, it simply calculated some abstract power of the army, and whoever had more power won (and even the calculation itself and the summary were buggy – in particular, artifacts were given to the losing hero).

In HD+, the autobattle, quick battle, and the battle between AI heroes are ABSOLUTELY IDENTICAL (the battle between an AI hero and neutral creatures is the same as in the original for speed). That is, if magical battles are observed in quick battles and in the AI hero vs. AI hero battle in HD+, then they MUST also be observed in the autobattle.
Does this apply to the Pandora's Box?
I saw an AI hero open the box, and the losses were small. I reloaded the game and attacked in quick battle, but I lost. The autobattle also resulted in a loss.
It's obvious that the AI used the Restoration spell. But when I was in control, it didn't use this spell in either quick battle or autobattle
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13 years ago
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Could you please tell me how to enable the display of an enemy unit's movement range in the HD mod during combat? And how to activate the replayable auto-battle feature.
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13 years ago
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and here's another question: is it possible to make it so that after losing a Castle, the 7-day countdown to its destruction doesn't start?
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13 years ago
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yes, Quickspell is quite a cheat. Yesterday, in a Fortress vs. Dungeon match against Twaryna, I used a Grand Order army consisting of 6 Cyclops Kings, 8 Scorpions, 12 Rocs, and some minor units. I was basically going in for a suicide run because I didn't have any mass magic spells, but Quickspell saved the day, and I only lost 4 Rocs. It's nice, of course, but it shouldn't be happening; it's a clear and very annoying bug.
In reply to LeBron
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13 years ago
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LeBron
yes, Quick is quite the cheater. Yesterday, in a FB match against Twaryna, he used a Grand Orb to attack with an army of 6 Cyclops Kings, 8 Scorpions, 12 Ducks, and some minor units. He was going all-in because he had no mass magic, but Quick managed to win, losing only 4 Cats. It's nice, of course, but it shouldn't happen; it's a clear and very nasty bug.
regarding tactics?
In reply to LeBron
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13 years ago
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LeBron
yes, Quick is quite the cheater. Yesterday, in a game of Fortress vs. Necropolis, he used a Grand Orb against an army of 6 Cyclops Kings, 8 Scorpions, 12 Imps, and some minor units. He was going in for the kill because he had no mass spells, but Quick managed to win with the loss of only 4 Cats. It's nice, of course, but it shouldn't happen; it's an obvious and very nasty bug.

LeBron, back up your words with facts. Attach the save file; otherwise, your post is practically meaningless. Otherwise, Baratorch might fix all these issues.
In reply to LeBron
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13 years ago
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LeBron
yes, Quick is quite the cheater. Yesterday, in a game of Fortress vs. Dungeon, he was using a Grand Order of Cyclops-Kings army with 6 Red Dragons, 8 Scorpians, 12 Rocs, and some smaller units. He was playing aggressively, as he had no mass magic, but Quick managed to win with only 4 Catapults lost. It's nice, of course, but it shouldn't happen; it's a clear and very nasty bug.
But would you try to win with just basic units?
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13 years ago
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Two AI heroes are stuck in one city, and one of them spends its turn running back and forth. This has been happening for about a month now. Should I upload the save file? I remember this being a long-standing problem. Also, is the bug with the Thieves' Guild known? The army in the garrison is not taken into account in the ranking. This didn't happen in the original game.
In reply to Lider1
13 years ago
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Lider1
baratorch, take a look at the save file. It seems there's still a bug in Quick Battles.

We were playing for fun in an alliance when Sir Mullich's computer attacked and lost to a human hero (Galtran) in a Quick Battle. The human decided to replay, and this time his computer lost!
In a regular auto-battle, the computer couldn't repeat that result (win). I don't understand how it managed to fight so well in the Quick Battle?

So, let's load a hotseat game with Quick Battles enabled and pass the turn. We need Sir Mullich to attack (we'll wait a week for Titan). Let's keep reloading until he attacks.
Then, next time, we'll disable Quick Battles and just have a normal auto-battle.

It took me three tries manually to win :D

mysterious_quick.zip

I looked into it. First, I made the Quick Battle replays possible and added quick completion by pressing Q during another player's turn in hotseat mode.
Second, I conducted research and discovered the following:
In Quick Battles, there are no obstacles on the battlefield! Therefore, after tactical positioning and an angel attacking, the defending angel moves to hex N21 on its first turn – this is how the battle starts in Quick Battles.
However, in the same battle in visible mode, there are obstacles on cells N20 and N21 that protect the archers from being attacked by angels.
Therefore, in Quick Battles, the archers are blocked from the very beginning of the battle and suffer heavy losses, while in a regular auto-battle, the skeleton stacks receive significant damage from ranged attacks until the end, which ensures the defeat of the defender.
That's what happened. We will think about it and fix it.
And yes, the battle can be won manually despite the obstacle.
Thank you for helping identify the bug.
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13 years ago
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What is this nonsense with passwords??????
I was playing a fast game with bGu bGu, he created the game, and during his turn, the game crashed. I launch the autosave, and it says the password is incorrect. "11" is a simple password, I tried entering it every possible way, but it doesn't work... what the heck?
I couldn't finish the game at all.

Added 18 minutes later
only when launching the game

Added 34 seconds later
there are battles and turns that are better not to replay...
13 years ago
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What the heck is up with these passwords? I was recently playing with someone, and after the game, we exchanged passwords, both copying them from text files. But it just wouldn't work. It was awful. I even wrote a letter to the support team, attaching the save file, but before I hit send, I had a thought: what could it be? And I realized that there might be a space at the end of the password (the only explanation I could think of for why he was so sure he copied the password correctly from the text file, but it still didn't work, and I had already checked my own password multiple times). So, I added a space to the end of the password, and, lo and behold, the passwords worked! I suggested that he carefully check his text file to see if there was a space at the end. He smiled and said, "Yes, there is." P.S. But the thing is, I had some doubts about this person, and I was confident that he was capable of copying the password from the text file without errors. In general, there's no such guarantee, of course.

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