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There's a 98% chance that passages 5-10, 9-8, 6-11, and 12-7 will be buggy. Not everywhere, of course, but in 50% of the passages.
What's the point of weak monsters if the passages are 6000 and 9000? You can't just sit on the respawn point for a week and hit 20 "pokemons"...
Actually, these passages are fine. Sometimes there are passages on rough terrain, like 17-19 and 18-20. Usually, two passages are generated: one on a road, and the other on rough terrain: 5-17, 6-18, 7-19, 8-20. There were a couple of times when one of the four Guardians on the sand disappeared to who knows where. But, I think it's worth trying to play. 1x1 for sure, but I don't know about 2x2; maybe something needs to be changed. I tried generating and testing, I tried creating a game for 4 players in Multiplayer and making 3-4 turns, but it's hard for me to determine playability and how well the template works with my noobish gameplay. I'm really not a pro, I'm just starting, but I'm interested. I would like it to be interesting for those who will play too. Regarding the weak monsters, that's in the template; the header indicates that monsters are generated at a medium level. ... I reworked the previous two, I'll write a description and post them; maybe you'll like one of them.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".