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Posts from The Fall of Shanti Auto-translated

5.0 (4 ratings)

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Победитель
In reply to Heroist
#16
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Heroist
Well, I don't know, I'm just playing through the Campaigns on Recruit difficulty... I just wanted to ask the author if it's possible to drain mana from the Faceless One using the method described above, and also ask for advice on how to defeat the boss.

Added 1 minute ago
And also - which battles are you referring to? If you compare Recruit to Autoplay, then the difficult battles are the skirmish with the outpost, which can be overcome by finding the Tear, the battle with the humans in the city (yes, I agree), and the last two battles. As for the neutrals, they are all very nice guys).
If the Faceless One isn't receiving mana directly from the script, then your method probably works. In any case, he is definitely that hero.
Regarding the battles, I was referring only to the scripted battles, and I'm not talking about the armies, say, of knights, but about their achievements. And the outpost is easily taken due to mass confusion and slowing.
It's clear that I won the final battle - I shielded the archers with trees and used one surviving unicorn and simply used "Resurrection"... I just managed to complete the Walkthrough in 40 days, because after freeing the last druid, a 2-week timer starts, and there's no point in messing around with it.
I want to clarify the meaning of my comment once again: I can play at a level higher than Recruit. (I've even played on "Hero" difficulty). But I maintain that the map is simply impossible for a weak player - almost any of the knights on "Autoplay" (and "Autoplay" is precisely an indicator of a weak player) defeats almost the entire hero's army, making the victory a "Pyrrhic" one:rolleyes:
And from me - a huge thank you to the author for the map, which filled the gaming void for heroes in recent times for a couple of days!
In reply to Heroist
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#17
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Heroist
Well, I don't know, I'm just playing through the campaigns on recruit difficulty... I just wanted to ask the author if it's possible to drain mana from the Faceless One using the method described above, and also ask for advice on how to kill the boss.
Yes, you can, if you talk to Tas'netil, a secondary hero, and then start the ritual with Vol'diel on the same day. We'll probably need to remove the possibility of exploiting this. And regarding the boss - the hero was supposed to kill him alone. For this, a bonus to spellcasting is given, and the boss has a lot of health and high defense. But different approaches are allowed, of course :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#18
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vadim_t
If the Faceless One isn't receiving mana directly from the script, then your strategy is probably working. In any case, he is definitely that hero.
Regarding the battles, I was only referring to scripted battles, and I wasn't talking about armies of, say, knights, but rather their achievements. And the outpost is easily taken due to mass confusion and slowing effects.
It's clear that I won the final battle – I shielded the archers with trees and used a single surviving unicorn, and then simply used "Resurrection." It just turned out to be a walkthrough that took 40 days because, after freeing the last druid, a 2-week timer starts, and there was no point in messing around with it.
I want to clarify the meaning of my comment once again: I can play at a level higher than recruit. (I've even played on "Hero" difficulty). But I maintain that the map is simply impossible for a weak player – almost any of the knights on "autobattle" (and "autobattle" is precisely an indicator of a weak player) defeats almost the entire hero's army, making victory a "Pyrrhic" one:rolleyes:
And from me – a huge thank you to the author for the map, which filled the gaming void for heroes in recent times for a couple of days!


That's exactly what I was missing – dark magic, at least up to the level of mass slowing. With it, the outpost walkthrough would definitely be less painful.
Regarding the knights: they seemed to be quite weak, right? Although, no, I'm wrong, the very first one, when I hadn't yet managed to run into the fort, was quite interesting, but I already had the Unicorn Bow ;) The rest didn't even have time to run away from me. Well, you can only attribute it to the strong City Guard; the autobattle lost there)))
As for the autobattle: I think that if you launch the last mission of the Orcish Horde on recruit difficulty, the autobattle won't win there either ;) I haven't played it, of course, maybe there's a flying saucer arriving with a thousand Azure Dragons, but still...

Whatever
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#19
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and "autobattle" is just an indicator of a weak player
Autobattle is an indicator of a lazy player, not a weak one. The computer simply doesn't know how to wait; it throws all its troops at the enemy, doesn't retreat from Royal Griffons, casts spells that don't make sense (for example, Tallis has a Phoenix in her spellbook, but she never summons it when I play). If you play on autobattle, of course, any map will become impossible to complete.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#20
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Winner
It is possible if you talk to Tas'netil, a secondary hero, and then start the ritual with Vol'diel on the same day. We probably need to remove the possibility of exploiting this. And regarding the boss – the hero was supposed to defeat him alone. For this, a bonus to spellcasting is given, and the boss has a lot of health and high defense. But different approaches are acceptable, of course :).

And why is he a secondary hero? I can reach him with my main hero in 2 turns; he won't have time to regenerate. Or is there a daily script involved?

Whatever
In reply to Heroist
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#21
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Heroist
Why is it considered secondary? I can reach it in 2 turns, and it won't have time to regenerate. Or is there a daily script involved?
In two turns, it will regenerate 34 mana, if I remember correctly. That's enough for Berserk/Subjugation, which is already unpleasant.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#22
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And what about dispelling spells? I would even say that this option is better than his meteor shower on the archers, especially since they still have to fight the boss...

Whatever
In reply to Heroist
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#23
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Heroist
What about dispelling spells? I'd even say this option is better than his meteor shower on the archers, especially when they still have to fight the boss...
Oh, dispelling spells during battle turned out to be quite fun :). The Night Queens cast "Slow" on the druids, and the enemy hero cast "Berserk." "Dispel Magic" dispelled the "Slow," so the druids managed to one-shot the mountain guard unit.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#24
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Well. My Night Queens immediately went into invisibility. Which turned out to be worse: I eliminated the enemies and started searching for them on the map. And I missed three times, which usually doesn't happen to me. The Queens turned out to be smarter; I don't know how they moved around the map, but in the end, I was left with 15% Dryads and 2% Dancers...

Whatever
#25
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Thank you for the enjoyable map. The plot is captivating. The only thing I would suggest is to include a recommended difficulty level in the description. I'm not a bad player, but I'm not a hardcore player either. When it comes to author-made maps, and if there are no additional recommendations, I usually play on the Knight difficulty (who knows what surprises might be in store – I don't like replaying). In my opinion, the optimal difficulty level for an average player on this map is Hero. Playing on Knight, I only had losses at the beginning, and even then, they were insignificant. After that, it was a breeze. All the main battles were won without any losses. I developed both Dark and Light magic, and by the time of the final battle, the +30 strength bonus from the second type of druids was no longer significant.
Thank you again for the engaging story.
In reply to Player100
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#26
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Player100
In my opinion, the optimal difficulty level for an average player on this map is "Hero".

Well, damn, I guess I'm just bad :smile05: :smile21: :(

Whatever
#27
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I assume the issue lies in the download. My hero could resurrect a completely destroyed strong unit with a single cast (thanks to the druids, the magic power was over 100).
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#28
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No, I'm just kidding; I also felt quite comfortable on Veteran difficulty. Roughly, what week were you on when you stormed the town of the little people?

Whatever
#29
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It's not a secret, it's just forgetfulness... Almost immediately after they gave me the second town. Well, maybe I eliminated a couple of units and took control.
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#30
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Well, I almost did the same. I just decided to play as a Warrior, meaning without focusing on magic. That's why I didn't need Druids with their abilities.

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