If the Faceless One isn't receiving mana directly from the script, then your strategy is probably working. In any case, he is definitely that hero.
Regarding the battles, I was only referring to scripted battles, and I wasn't talking about armies of, say, knights, but rather their achievements. And the outpost is easily taken due to mass confusion and slowing effects.
It's clear that I won the final battle – I shielded the archers with trees and used a single surviving unicorn, and then simply used "Resurrection." It just turned out to be a walkthrough that took 40 days because, after freeing the last druid, a 2-week timer starts, and there was no point in messing around with it.
I want to clarify the meaning of my comment once again: I can play at a level higher than recruit. (I've even played on "Hero" difficulty). But I maintain that the map is simply impossible for a weak player – almost any of the knights on "autobattle" (and "autobattle" is precisely an indicator of a weak player) defeats almost the entire hero's army, making victory a "Pyrrhic" one:rolleyes:
And from me – a huge thank you to the author for the map, which filled the gaming void for heroes in recent times for a couple of days!
That's exactly what I was missing – dark magic, at least up to the level of mass slowing. With it, the outpost walkthrough would definitely be less painful.
Regarding the knights: they seemed to be quite weak, right? Although, no, I'm wrong, the very first one, when I hadn't yet managed to run into the fort, was quite interesting, but I already had the Unicorn Bow ;) The rest didn't even have time to run away from me. Well, you can only attribute it to the strong City Guard; the autobattle lost there)))
As for the autobattle: I think that if you launch the last mission of the Orcish Horde on recruit difficulty, the autobattle won't win there either ;) I haven't played it, of course, maybe there's a flying saucer arriving with a thousand Azure Dragons, but still...