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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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In reply to aka.Ward3n
13 years ago
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aka.Ward3n
12.06.2013 aka.Ward3n(red,Fortress,Tazar,Tazar) lose Akella (blue,Castle,Turis,Turis) 113 Jebus Cross
Couldn't handle 90 wolves.
12.06.2013 aka.Ward3n(blue,Castle,Caitlyn,Fiur) def Akella (red,Dungeon,Shakti,Shakti) 136 Jebus Cross
Here I just toyed with the opponent using Griffin Conservatory. Not that the layout was completely unplayable, but 3 Dragon Fly Hives, an external dwelling of dragons, cats, and minotaurs — those were all the goodies, the rest of the Value was eaten up by 2 Dragon Utopias. Meanwhile, I had 4!!! external dwellings of angels, 3 Griffin Conservatories, and 2 Dragon Fly Hives. On day 123 I break the MOST CRAPPY Dragon Utopia:smile05: I've ever seen on Jebus (Captain's Hat, Legion's Feet, Ribs, Dead Man's Boots). Immediately head to the center. On day 124, 12 ducks. On day 125, a boiler. On day 127, losing an angel and 7 ducks I take a tier-3 Dragon Utopia, but I have gold to recruit archers. On day 132, another tier-3 Dragon Utopia, I run to the opponent with 14 archers and stats 30,26,24,16. Shakti there is 13,9,5,4 with an army of 1 angel, 18 ducks, 15 scorpicores, 10 gr. minotaurs, 49 Evil Eyes. Fry of course with no chance and no losses, since I had the Book of Earth.
Thanks for the games!

that's exactly how it went, thanks for the game =)
In reply to Toganash
13 years ago
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Toganash
06/14/13 Toganash (Red, Inferno, Kelk, Kelk) loses to Rebellious (Blue, Tower, Nella), 8mm6a, 147
Thanks for the game.
There was a double with adjacent snow and a snowy track as well. Thank you for the game.
In reply to 0771
13 years ago
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0771
14.06.2013г 0771 (blue, Rampart, Kyrre) def Iamsamstan, (red, Castle, Valeska) 136, 2sm4d(3) thanks for the game.
Thanks for the game!
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13 years ago
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14.06.2013 The_ (blue, Dungeon, Shakti, Shakti) def AYMAN (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 143.

First week - from the Castle there are many paths, even more than needed for SM. ГО on no-road. It's clear that one of the passages leads to the opponent (and that's how it turned out, Kyrre from their Castle to my Castle, running through the gate takes one turn). The opponent also has an external dwelling of elves, as it turned out later. I quickly break through to a secondary hero - native Dungeon, nothing interesting around, I defeat Shakti, run the other way - another Rampart secondary hero.

Second week, I find a Griffin Conservatory on Rampart territory. I plan to take it, I have +4 chain, +5 shield, +1+1+1+1 armor. Shakti has Advanced Earth. I have 160 Troglodytes, 21 Evil Eyes, 5 cats, Harpies. But then Kyrre pops out - I realize I won't make it back to the Castle in time, I decide to take the Griffin Conservatory, then recapture the main. Kyrre kills the scout hero guarding the Castle without any trouble and uses the Dungeon's benefits - whirlpool, built GM2, clears my respawn and immediately returns to the Castle. Meanwhile, the Griffin Conservatory breaks, it's a max-level one with Griffins, no other options, I have to fight. 15 minutes of struggle with the winged ones and their lack of morale bring 4 Angels, with the loss of 60 Troglodytes, 2 cats, all Evil Eyes, all Harpies. Then a scout hero brings news that in another part of the Rampart's respawn, there's another Griffin Conservatory, I have to choose: either try to break through home by the end of the week, but there seems to be no army and Kyrre is sitting tight there, or run to take that Griffin Conservatory, especially since Shakti has maxed Earth. I choose the second option, the Griffin Conservatory is unfortunately a min-level one. So I abandon my Castle and flee underground to the treasure zone.

Third week, the treasure zone is very stingy with meat - only 10 ducks, but there is a Book of Earth - that's it! Having fully traversed this treasure zone, I flee to the opponent's respawn, there's another Griffin Conservatory - again min-level. I manage to grab the library, already in another treasure zone, and fly home to refill mana. While Shakti was running through the treasure zone, a fierce battle for the main was underway, magic heroes and scout heroes stormed the home Castle, but the Striker resisted almost everything with its 5% :). In the end, I manage to reclaim the Castle on 136. Kyrre at this time is somewhere in another treasure zone, judging by air scrying.

Fourth week, I see Kyrre returning home, the army hasn't grown much, nor the stats. Kyrre settles in the Castle, I position Shakti at a distance to, firstly, block the underground gate for Kyrre so they can't recapture the main again, and secondly, to attack myself. Kyrre doesn't flee the Castle. Then a plan is born: attack with single Angels, blow up a couple of stacks and buy them back, then finish off. But the Castle assault went so briskly that 6 Angels, combined with Implosion and Resurrection, kill Kyrre right in the Castle, with all the meat.

Thank you for the interesting game.

In reply to The_
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13 years ago
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The_
12.06.2013 The_ (blue, Rampart, Ivor) def Deemer (red, Conflux, random Fury, Labetha) 2sm4d(3) 143.

browser crashed when I had almost finished writing the report. No desire to retype, so briefly.
We played in three sittings.
In the Citadel there were horses, I ate three Griffin Conservatories, about 9 beehives, a Dragon Utopia, broke GO (16 Angels+8 Archangels, which killed 25 Grand Elves), DD'd through landscape to the opponent's Castle, surrender followed. The army situation was decent (native secondary fully built), but stats x3 + opponent far from Castle.




(opponent's army was not gathered in a fist, in the Castle there were three birds on a stick, another bird somewhere, etc.).
Thanks for the game.
13 years ago
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14.06.2010 Tovariщ (blue, Rampart, Ivor, Ivor) def The_ (red, Stronghold, Crag Hack, Crag Hack) 2SM4d(3) 124.

In the first game, scouting revealed that the GO was on rough terrain, so a rush was needed. On 121, I had a terrible fight in the Griffin Conservatory 3, losing all the unicorns and more than half of the centaurs. Using General secondary Inferno magic, I run to the opponent's capital, capture it, victory!

14.06.2010 Tovariщ (red, Castle, Vale, Vistian) def The_ (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 131.

Got a big respawn with enough money buildings + Vistian, I decide to play. On the first: Necropolis secondary, a small Dwarf Cottage. Build order: horses in the Citadel. On the second: Dungeon secondary and clearing all sorts of money buildings. In the end, by the end of the week, Angels in the castle, money buildings everywhere. Vistian leveled up well, there was experience on the ground, but there was no Slow anywhere — I picked up all the scrolls, searched all the chapels, 3 Mage Guilds and not a single Slow. On 127, I see the opponent preparing to take the Griffin Conservatory on my secondary. 131 — I break into the Dungeon, double my mana, transfer the army to snatch the Griffin Conservatory from under his nose, but I'm one small step short:) The opponent attacks and something pleasant happened for me, the Angels, ready to kill my archer stack, get an anti-morale penalty.

Thanks for the games!
In reply to Tovariщ
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13 years ago
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Tovariщ
14.06.2010 Tovariщ (blue, Rampart, Ivor, Ivor) def The_ (red, Stronghold, Crag Hack, Crag Hack) 2SM4d(3) 124.

On the first, scouting revealed that the GO was off-road, meaning a rush was necessary. On 121, I had a terrible fight in Griffin Conservatory 3, losing all the Elves and more than half the Centaurs. Through the General secondary Inferno, I run to the opponent's capital, take it, victory!

14.06.2010 Tovariщ (red, Castle, Valeska, Vistan) def The_ (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 131.

A large respawn with a sufficient amount of money buildings plus Vistan was dealt, I decide to play. On the first: Necropolis secondary, a small Dwarf dwelling. Build order: horses in the citadel. On the second: Dungeon secondary and clearing of all sorts of money buildings. As a result, by the end of the week Angels in the Castle, money built everywhere. Vistan leveled up well, there was expert Earth Magic, but there was no Slow anywhere — I picked up all the scrolls, searched all the chapels, 3 Mage Guilds and not a single Slow. On 127, I see the opponent preparing to take the Griffin Conservatory on my secondary. 131 — I break into the Dungeon, double my mana, transfer the army to snatch the Griffin Conservatory from under his nose, but I'm one step short:) The opponent attacks and something pleasant happened for me, the Angels, ready to kill my stack of Archers, get the Morale penalty.

Thanks for the games!

+
The first setup I botched myself, losing on 121, in the late stage there would have been chances (external Cyclops dwelling, excellent Crag Hack leveling, good stats, Speed +1 artifact, etc.), but the GO turned out to be off-road (I never found it).

The second setup — unlucky, the respawn had exactly 2,000 gold. The entire respawn was apparently eaten by a Dragon Utopia, which couldn't even be entered without Dimension Door.

Thanks for the game.
13 years ago
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06/15/13 nightwolf (Blue, Stronghold, Dessa) def amigo-sasha (Red, Dungeon, Tazar) 2SM4d(3), 127
The battle was interesting.
In reply to nightwolf
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13 years ago
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:smile35:
nightwolf
06/15/13 nightwolf (Blue. Castle, Desert) def amigo-sasha (Red, Swamp, Tazar,) 2SM4d(3), 127
The FB was interesting.

I took a small break, with enough money-generating buildings. On turn 121, I moved to another resource (where the opponent was already clearing), visited the arena, and had 0, 10, 2, 2 experience on level 5. I had a logistics expert + armor. My army: *70 gnolls, 38 archers, 19 bees, 5 vipers*. You can see the opponent's stats and army in the scans. I had the opportunity to attack, but I decided to take a level in the skill tree, thinking I could reach the opponent. Unfortunately, I was 1 move short.
This decided the game; the opponent managed to bring in an army *as you can see in the scan*. The FB decided the game.
Confirmed, thanks for the game!

There are 3 army scans in the archive.
2 save files. The opponent didn't set a password :smile51:
In reply to rebellious
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13 years ago
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14.06.2013 Ominous1 (red, dungeon, Shakti, Shakti) def Oldboy (blue, swamp, Tazar, Tazar) JC, 134.
On the very first day, 8 heroes, found 2 Dragon Utopias and a Dragon Fly Hive nearby. Scouting revealed a far external dwelling of dragons behind 20+ Power Liches (took it on day 2). The Scout rushed straight to the stable. On day 113 found another Dragon Fly Hive, and already scouted 90% of the respawn, took a secondary hero. By the 2nd week, resources were looking scarce, so I started taking the external Evil Eye dwelling and 2 Troglodyte dwellings — anything at all. On day 116 took another secondary hero and sent the Scout to take the Dragon Fly Hive. On day 117, at the very edge of the map, found a Griffin Conservatory, sent the Scout there. On day 122 found another Griffin Conservatory hidden in a patch of fog. On day 124 had a Mage Guild level 5 with Armageddon and 2 scrolls — Dimension Door and Implosion. Using Dimension Door with peasant armies, I claim the external dragon dwelling, 2 Griffin Conservatories (now 4 Angels) and return the resources to the Scout, who went to fight GO. On day 125, with the same Dimension Door, cleared 2 old Dragon Fly Hives (now 18 Dragon Flies), cleared my own GO, and the double GO of the neighboring swamp respawn. On day 126, from the resources: 4 Angels, 12 Dragon Flies, 30 Evil Eyes. Went to the swamp respawn looking for meat; waiting for growth and the vortex for 3 weeks to take 3 Dragon Utopias with Implosion. On day 127, built dragons. On day 131, took 2 Dragon Utopias at home. On day 132, another 2 Dragon Utopias in the center, 1 Dragon Fly Hive, and a Red Orb. Have everything except stats. On the opponent's turn, Tazar runs in, stops at the border of the respawns near the town; I check him with peasants — no Red Orb, no Cape of Silence either it seems. On day 133, the Scout takes a Griffin Conservatory (turned out to be a lvl 1) and two Naga Banks from the swamp; upgraded the dragons. On day 134, I attack with 5 Black Dragons against Tazar holed up in the castle, kill him with Armageddon and Implosion.
Thanks for the game.
13 years ago
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15.06.2013 NightGuiden (blue, Necro, Clavius) def myduck (red, Inferno, Marius) 2SM4d(3), 133.
Normal game flow,
111 captured a chain for +4
113 captured a shield +4, and found a scroll of Armageddon)
117 captured a secondary (Castle)
121 cleared a refugee camp, and there were peasants)
125 captured another secondary, Necro Castle, opened a path to the opponent's respawn.
126 captured the opponent's starting town
131 opponent attacks the Castle (Inferno) with Marius, but retreats.
133 captured the opponent's secondary Swamp, after which came the GG.
Thanks for the game!
In reply to NightGuiden
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13 years ago
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14.6.2013: twaryna (blue, Inferno, Nimus, Labbetta) def Player _ (swamp, Alkin, Alkin) Skirmish 135

I lost badly 3 times, but the power of the Meteor Shower from GM 4 and the excellent Labbetta didn't give my opponent a chance anyway :) Thanks for the game!
In reply to NightGuiden
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13 years ago
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NightGuiden
15.06.2013 NightGuiden (blue, Necro, Clavius) def myduck (red, Inferno, Marius) 2SM4d(3), 133.
Decent random rolls,
111 took a Chain Lightning artifact for +4
113 took a Shield +4, and found a scroll of Armageddon)
117 captured a secondary town (Castle)
121 broke into a refugee camp, and there were peasants there)
125 captured another secondary town, a Necromancy town, cleared the path to the opponent's respawn.
126 captured the opponent's starting town
131 the opponent attacks my Castle (Inferno) with Marius, but retreats.
133 captured the opponent's Swamp secondary town, after which GG followed.
Thanks for the game!
I confirm.
At home, I placed Efreeti in the Castle, in the secondary town Wyverns and their external dwelling nearby.
125 took a Dragon Fly Hive at max level.
126 made a mistake that cost me the match. I hoped that an unpumped Clavius wouldn't reach the Castle and wouldn't buy out the guard... alas.
127 I run back to defend, but mass slow and turrets did their dirty work.
Thanks for the game.
In reply to myduck
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13 years ago
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06/15/13 Toganash (Red, Necropolis, Tant, Moandor) def glhf (Blue, Stronghold, Gurnisson), 2sm4d(3), 134

In the first week, none of the heroes managed to upgrade Necromancy to Expert, so there were few skeletons. In the second week, with Liches, Moandor performed well, and Tant focused on magic. On day 127, the opponent appeared with bears, birds, and angels. Moandor with skeletons was far away, and I decided to rush with Tant and magic: at least to inflict significant damage. In the Fortress Battle, Tant with a handful of troops, but thanks to the chain spell and magic power, he won; the skeletons were not needed.
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13 years ago
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06/15/13 Toganash (Red, Necropolis, Tantrum, Moandor) def. glhf (Blue, Stronghold, Gurnisson), 2sm4d(3), 134
confirmed.

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