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Hmm... my favorite unit for the Dwarves... let me think... :confused:
There's really no need to think, they're all good, balanced for me... I'm waiting for when I can change factions... to the Dwarves... :smile03:
Basically, a little about the units, which is why it's hard to decide which one is good:
1) Defender - an awesome defensive unit, and even if it's small, and even if it's the first unit, its abilities are irreplaceable, especially since any Dwarven hero has plenty of them, and it also has a decent amount of health compared to other level 1 units... add the right rune and it becomes even stronger... :smile20:
2) Javelin Thrower - a ranged unit... aaaah, this already makes me feel better :rolleyes:, especially since it deals full damage in melee, it's weak in damage, but we'll make up for it with quantity, and it's not so much about damage as it is about its ability to annoy the enemy... cutting their wings in half is quite something...+ all the same runes... :)
3) Bear Riders - fast warriors with an excellent ability to knock back the enemy, both on the battlefield and on the initiative scale, the enemy gets pushed back + runes... :)
4) Berserkers - everyone wants to cripple these guys, they attract the enemy like a magnet... because of their weakness (they don't have much health), but that's okay, because their growth more than makes up for this disadvantage, 16 of them, and their ability will make the enemy pay for their actions... in general, in the hands of a skilled gamer, this unit becomes an arrow flying into the enemy with incredible force :smile19: + all the same familiar runes...
5) Priests - a ranged unit is already great, but it can also cast a fire wall, which really burns, but the evasion is weak, they could have given it more, but this spellcaster shoots with a cross, and that really thins out the enemy ranks, and their ability to inflict vulnerability to fire is also not bad + runes... :smile20:
6) Jarl - oh, friend, things get serious with this one... yes, he's weak in one-on-one combat... but who fights one-on-one these days... enemies attack in swarms of their creatures led by their cunning heroes... and this guy, my friends, will make the enemy ranks thin out like the head of an old man, because he can reach the enemy in one turn, and he also has good initiative... we don't want to go head-to-head... we can strike the enemy with lightning, and fortunately, the Jarl's abilities allow him to do that + runes... especially the ability to attack all enemies in a circle (good initiative, he goes early, we take a rune and don't slow down, and we fly into the fray, if we're lucky, we'll trample three, or even four at once + a splash attack, and all that's left of the enemy are bones :smile34:, which all your other creatures will gladly pick up, knowing this, the enemy tries not to place their creatures next to each other, which is also an advantage)
7) Lava Dragon - its underdeveloped offspring, well, a worm in appearance... but this beauty! Strong, nothing to say, plenty of health points, and protection + the lava shield will make the enemy work hard to kill this wonderful creature in your army, yes, the speed and initiative could be better, but that's not required of it, if the enemy runs into this tank, beware, usurper...+ runes that will add a lot of bells and whistles to it... :smile02:
P.S. In general, friends, it's a great race, with great abilities, creatures, and of course, irreplaceable runes + add skillful leadership, and all this will help you achieve another victory... :smile20: :cool:
Glorious victories!:smile13: