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“Summer 2013” experimental season. Online ranked games (reports, discussions).Auto-translated
All roads were heavily guarded; from my castle, 3 roads led to the rest areas, and I sat there for a week, letting turns pass. I wanted to restart, but I fell for the angel rush (((:smile51: Confirmed. Thanks for the game!
We started without restarts, roads were slow, with a stable under the Castle - we were off. On 112 I picked up secondary skills, the heroes were struck by gold fever, although they first visited stables to grab as many as possible :smile13: The secondary hero had Earth magic and a Citadel, running was unpleasant, but I had several useful goblins. On 117 I had 6 heroes, Deemer caught Earth magic :smile20: Home 12346 in Fort. The opponent's main hero was revealed via scouting, or rather the main part of his spawn; my secondary hero's scouting revealed the entire zone - nice ;) On the second week I started building a Mage Guild, on 123 the opponent broke into his Treasure, while I ran around the secondary area collecting resource mines, also not ignoring money buildings. I only broke into my Treasure on 127, but didn't really fight anyone, there was little meat, and Deemer didn't shine with combat stats. Home had Harpies in the Castle. On the third week I upgraded the Harpies, brought the meat home for upgrade. Built a Mage Guild 4, with a useless spell and an unusable Town Portal :rolleyes: With Deemer I visited stables and set up a speed boost before the Treasury, Alkin captured the Dwarf Cottage, at home I upgraded the Harpies and Evil Eyes. On 134 I captured a Pandora's Box for 25 Grands and managed to grab it at the last second, but didn't place it in a corner stack :D Wystan that turn set up a speed boost before the Treasury on two green dragons; on 135 Wystan takes the maxi-ulik and attacks. After casting Mass Slow, the opponent surrenders - he rushed the attack, though in terms of meat it was decent. Thanks for an interesting game! :smile20:
The map generated was interesting - with a large lake in the corner, although water was disabled.
The resource distribution seemed decent, but due to the complex mountainous terrain, movement was slow. The only good thing was a level 2 resource node on the edge of the spawn. For the first week, I explored the spawn and developed. Since there was nothing better, I had to take Water Magic as my third skill. I was lucky with the fourth skill - I got Defense. At the beginning of the second week, I captured the secondary Magic town because there was a road leading to it. However, the road ended at the town, and beyond that, there was only snow. Therefore, I had to go to the other end of the spawn to the secondary Inferno town. Attacking the main town was not an option - there were Sultans and Ifrits. On day 131, I left the spawn, having bought everything, and headed towards the opponent through the center. On day 136, we met, and the opponent's army was weak - he lost units along the way, and I practically defeated him without a fight.
I confirm that in the first two weeks, I focused on development, but it turned out poorly. I spent the starting capital on buildings for the army, but I ran out of gold in my zone, and there was no proper income. Therefore, I didn't have a proper army or money, and at the end of the second week, I took a secondary town. In the third week, after accumulating money and building up my army, I went to another zone, defeated a pack of ifrits, lost many troops, and encountered an opponent whom I lost the battle against. There was no point in continuing the game. Thank you for the game.
13.06.2013 VanjaM (red, Citadel, Crag Hack) def dom2 (blue, Necropolis, Galthran) Jebus Cross 117 We started without resets, on day 111 I took a Pandora's Box with 80 goblins and saw a convenient Dwarf Cottage for the next turn, decided to play... In the end, the respawn was total crap, 4 Beehives, 2 external dwellings of birds, from gold-generating buildings only a miserable Dwarf Cottage giving 15. By the end of the week, from 2 Beehives I pulled 14 ducks, the rest would have been taken the next turn, and with the terrain, Blackies would have broken through the wasteland in a few days, but a full game didn't come together... Thanks for the game!
On 117 there were 3 angels, 1 dragon and the rest garbage, a hiding place of dragons. Dragons were standing in Citadel, Galthran lvl 10 — no way, he decided to temp -> throw. Thanks for the game.
13.06.2013 AYMAN (red, Rampart, Kirr, Kirr) def Grisha =) (blue, Swamp, Tazar, Kreg Hack) 2sm4d(3), 211 The opponent chose to rest, and I had one rest left, but I decided to play it, and it paid off. I got a favorable second-tier town and a playable layout. The only disappointment was the acute lack of money. I don't remember the details of the game exactly, but I remember taking a couple of castles, planning to reach the opponent's side at the end of the third week, but it didn't work out. As a result, I moved to the second town, ate some ducks there, but didn't find any mines. In the end, a lot of meat remained in the castles, unbought. At the end of the fourth week, I broke through to Go and headed towards the opponent. The roads turned out to be long, and on day 211, I attacked Kreg's castle; there wasn't everything bought on that side either. The meat advantage in the Fortress decided the battle.
06/13/2013 AYMAN (red, Rampart, Kirr, Kirr) def Grisha =) (blue, Swamp, Tazar, Kreg Hack) 2sm4d(3), 211 The opponent chose rests, and I had one rest left, but I decided to play it out, and it paid off. I got a favorable second-tier town and a playable layout. The only disappointment was the severe lack of money. I don't remember the details of the game exactly, but I remember taking a couple of cons, planning to reach the opponent's side at the end of the third week, but it didn't work out. In the end, I moved to the second town, ate some ducks there, but couldn't find any mermaids. As a result, a lot of meat remained in the castles, unbought. At the end of the fourth week, I broke through to Go and headed towards the opponent. The roads turned out to be long; on the 211th day, I attacked Kreg in his castle. There wasn't everything bought on his side either. The meat advantage in the Fortress decided the battle.
Thank you for the game!
I could have broken through to Go in the 3rd or 4th week, but I didn't. In any case, you would have lost then.
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
We started without restarts, roads were slow, there was a stable under the Castle gate - so off we went. On 112 I picked up a secondary hero, the heroes caught gold fever, though they first visited the stables to grab as much as they could :smile13: The secondary had Earth magic and Citadels, running around was annoying, but I had some useful goblins. On 117 I had 6 heroes, Dimmer caught Earth magic :smile20: Homes 12346 in Fort. The scouting revealed the main opponent, more precisely the main part of his spawn, and my scout revealed the entire zone on my secondary hero - nice ;) On the second week I started building the Mage Guild, on 123 the opponent broke into his treasure zone, I was running around the secondary area collecting resource mines, also not ignoring money buildings. I broke into my treasure zone only on 127, but I didn't really fight anyone, there was little meat, and Dimmer wasn't impressive with battle stats either. Cats at home in the Castle. On the third week I upgraded the cats, brought the meat home for the upgrade. Built Mage Guild 4 with a useless Town Portal :rolleyes: Visited stables with Dimmer and parked him for a speed boost before the Treasure Zone, Alkin captured the Dwarf Cottage, at home I upgraded Harpies and Evil Eyes. On 134 I captured a Pandora's Box with 25 Grands and managed to take it at the last second, but I didn't place it in a corner stack :D Vistan parked before the Treasure Zone on two green dragons that turn, on 135 Vistan grabs the maxi-ulik and attacks. After casting Mass Slow, the opponent surrenders - he rushed the attack, though the meat matchup was decent. Thanks for the interesting game!:smile20:
The main (anti)-hero was Syllah - fell for the myth that on m200 mages rule... The main mistake - on 114, when it was clear there were no roads to the opponent (and we also saw the template, yeah) I didn't switch to Vistan. After the second week started, the archer was already irrelevant, but I kept leveling her, though against Dimmer with double mana it wouldn't have helped much anyway. On 135 I scouted a passage into the 2nd treasure zone with a scout and instead of the planned troop transfer to the main hero in a different direction, for some reason I attacked Dimmer, 45 Wyverns without magic couldn't do much.
LeBron (blue, Tower, Ain) def Pit for LM (red, Fortress, Gurnisson) balance M200 135 From the start, Anya, Solmir, and Grindan joined the game. Anya took the lead, captured the central flag, and found a couple of resource boxes for experience. She upgraded her scholar, air, and intelligence, learned the Chain spell from Solmir, and built 4 grandmasters with teleport and meteor. Meanwhile, Gurnisson, with 3 angels and a Fortress zoo, attacked the treasure. I took his home castles and waited for him to return. :) He returned with 28 ducks, 3 angels, and 25 orcs. I had 320 troops, 9 grandmasters of nagas, 30 grandmasters of golems, 50 grandmasters of gargoyles, 18 mages, a Chain spell with 600 damage and 180 mana, plus Solmir and Grindan with their Chain spells and meteor. We killed 2 angels, 4 ducks, and some single units. Anya finished him off. :) Thank you for the game!
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D