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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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#255
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10.06.13 Toganash (Red, Random Rampart, Random Kyrre, Septienna) def Redsnow (Blue, Random Inferno, Random Axis, Gunnar), 2sm2c, 142
This is my first experience playing with this template. I decided to level a necromancer — but only later realized that on maps of this size, there's no point. However, the choice in favor of a mage was deliberate, as I had heard they are stronger on such templates. The first week was entirely on my native respawn; out of ignorance, I didn't push through the shooter guards for the secondary, even though I could have. I thought their strength was like on SMK and didn't want to sacrifice my Centaurs. There were no archers available from the start. I ended the week at 1-5 in the Citadel.
In the second week, in the treasure zone through a portal, I caught Gunnar without a spellbook. I urgently brought up all my troops and attacked. This is where magic paid off, and this encounter turned out to be decisive. After that, there was a FB on 142, and by that time I had already built GM4 and had decent magic from scrolls.
Thanks for the game.
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#256
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Toganash
06/10/13 Toganash (Red, Random Rampart, Random Knight, Septienna) def Redsnow (Blue, Random Inferno, Random Axis, Gunnar), 2sm2c, 142

Confirmed, thanks for the game and your time.
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#259
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10.06.13 Toganash (Blue, Random Inferno, Random Zidar, Stig) def dom2 (Red, Random Dungeon, Random Sephinroth), 2sm2c, 125
I implemented the map very poorly, but a "mega cheat" in the form of the opponent's folder helped – he broke through to the portal to me and stayed there with a minimal army, with a Lightning Bolt of 258. If the opponent had run away, I would have been finished; a timely cast of Haste helped.
Thanks for the game.
#260
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06/10/13 Toganash (Blue, Random Inferno, Random Zidar, Stig) def dom2 (Red, Random Dungeon, Random Sephinroth), 2sm2c, 125
I built up my forces, with one path leading to 50+ gold golems and 5+ monsters, and the other paths going through rough terrain in a spiral. I developed a mage, initiated contact, and used the mage to break through the portal, defeating 20+ griffins and 70+ ogres in two rounds, leaving me with a blitz timer, of course, after the battle. Nevertheless, with such a mage, I had an advantage, but I messed up – I decided to spend my last arrow, and as a result, I got haste through wait. My opponent took excellent advantage of this chance!
Thanks for the game.
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
#261
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10.06.13 kesa (blue, Conflux, Luna, Luna) def The_ (red, Dungeon, Shakti, Shakti) 2sm4d(3) 126
3 roads to adjacent zones, on 117 took the Citadel and Rampart, on the second Dungeon. On respawn, beat a Pandora's Box for the entire 2nd level of magic, on an adjacent zone with 30 griffins. Opponent came on 124, took the main, and with an advantage in meat and oil killed [me] in the Castle.
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#262
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Tovariщ
10/06/2013 Hydra (blue, Fortess, Tazar) def Товарищ (red, Rampart, Kyrre) 141 2sm4d(3)

Dear friends, saves will be available any minute now :) Let's study them and "learn how to play"

Thank you

I looked at the saves; I didn't dive into the number of moves or gold, but as for the gameplay, everything was played well.
However, Товарищ should learn how to play, because having such an army and not breaking the Dragon Utopia on 126 is, imho, noobish...
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#265
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06/10/13 Amigo-sasha (Blue, Stronghold, Gundula) lost to oji (Red, Dungeon, Gunnar), 2sm4d(3), 136
Rest was taken by the opponent. He was the only one who messed up.)
I had a 2x2 territory, but I decided not to take rest because my army was good at the beginning, and I had +1 spirit art. I only took a wooden mine on turn 116. There was a big detour, and I managed to get to a richer rest area. On turn 124, I found the opponent, and on turn 125, I took a cyclops lair. Thanks for the game.
In reply to Клоун_HW
#266
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amigo-sasha
06/10/13 Amigo-sasha (Blue, Castle, Gundula) lose oji (Red, Dungeon, Gunnar), 2sm4d(3), 136
Opponent took the only resource point.
I had a 2x2 territory, but I decided not to take the resource point because my army was good at the beginning, and I had +1 spirit art, although I only took a wooden mine on turn 116. There was a large detour, and I managed to get to a richer resource point. On turn 124, I found the opponent, and on turn 125, I took a hidden Cyclops lair. Thanks for the game.


Confirmed, I couldn't get out of the spawn for a week; there were archer blocks everywhere. The opponent surprised me with the number of Cyclops.
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#268
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10.06.2013 RiMpel2 (blue, random=Rampart, Roland, Ivor) lose -A- (red, random=Inferno, Rashka, Brissa) balance, 121, m200

Fell for two native heroes in the tavern and 11 free elves. As a result, there was no gold on a tiny respawn, and I only bought the second hero on 115, the pathways were strong enough for a small army, so on 121 I positioned poorly and threw the game.
Thanks for the game!
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#271
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RiMpel2
10.06.2013 RiMpel2 (blue, random=Rampart, Roland, Ivor) lose -A- (red, random=Inferno, Rashka, Brissa) balance, 121, m200

I fell for having two native creatures in the tavern and 11 free elves. As a result, there wasn't enough gold on the small map, and I only bought the second hero for 115. The paths were quite strong for a small army, and in the end, I made a bad placement on day 121 and lost.
Thanks for the game!
I confirm, there's not much to describe: the loot wasn't very good, except for a few piles of gold and a couple of level 2 creatures on a nearby piece of grass, nothing remarkable. Thanks to the fact that the hero immediately received Gogs, I collected gold from the weak creatures and in the first few days, I took both secondary Inferno towns. Due to inattention, I miscalculated the number of gold golems on the path to the good locations and lost the Gogs on day 115. Oleg wrote that he wasn't doing well either, and we continued. I didn't have time to place Efreet in the main town, I placed Demons in the citadel, I miscalculated with the mercury, and on the first day, I rushed with the Demons and Gogs to finish off the golems, and that's how it all ended. Thanks for the game
#273
09.06.2013 Maretti (red, ramp, thorgrim, tyrexor) def Gomunguls (blue, tower, halon, neela/galthran) jebus 124

Didnt see much at start but then found 2 dragon dwells and gunnar with exp log and tacs in a prison. 121 I took a con with throng that turned out to be full. Didnt bring full army so took some loses but was saved by a blind from unicorns. Broke at 123 with 7 golds and 4 angels, but block was 23 reds and 5 blacks so took some loses there too. Next day I got view air and went for opponent who had decent stats but a weak army. He gave up when I attacked. Thanks for playing.

10.06.2013 Maretti (red, castle, caitlin, hack) def aka.Ward3n (blue, conflux, luna) 2sm4d(3) 123

Was doing pretty well when opponent suicided in a big con. Hack rules. thanks for playing.
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#274
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Maretti
09.06.2013 Maretti (red, Rampart, Thorgrim, Tyrexor) def Gomunguls (blue, Tower, Halon, Neela/Galthran) jebus 124
Thanks for playing.

Confirmed!
Thanks for playing.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
#275
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05.06.2013 zoog (ed, tower, Neela, Vystan) def shameonyou (blue, Conflux, random, Kalt, Gretchin) JC, 133
The game was interesting because 1) it ended a long search for a battlefield with an unreachable hex, 2) the opponent's amazing respawn (zero roads, 1 external dwelling of water elementals, 1 beehive, 2 Griffin Conservatories) and 3) a clever decision at the end of the 1st — I gambled in the dark, fought for 4 days...
Thanks for the game
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#278
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10.06.2013 The_ (blue, random, Inferno, Ash, Mephala) def MaxGor (red, random, Rampart, Torgim, Ivor) balance m200 133.

The spawn was so-so, the highlights were two Dwarf Cottages (one of which Max never picked up), one Griffin Conservatory, that's about it.

First week I picked up secondary skills, cleared respawns, built Efreeti, on the transition zone I grabbed two Pandora's Boxes with 60 Troglodytes and 5k experience.

Second week, I broke through 15 Unicorns and found Conflux, built a Mage Guild there. Mephala levels up nicely, Expert Armorer, Tactics, Offense, Earth.
In the castle I'm building more Pit Fiends, upgrading Efreeti, Gogs.

Third week I break into the treasure zone, eat a couple of stat boosters, and meet Ivor. After taking the Dragon Fly Hive, all the Grand Elves are on the scout hero. I have enough movement points to reach either Ivor or the scout with Grand Elves; I choose the Grand Elves, kill around 20 of them, then the opponent buys them back. And then he attacks me the next day.
Ivor 3-7-7-30mana, 92 upgraded Dwarves, 70 Centaurs, 13 Grand Elves, 12 Pegasi, 6 Dragon Flies. Mephala 6-9-4-32 mana, 8 Efreeti, 1 Angel, 32 Troglodytes, 15 Demons, 5 Pit Fiends, 66 Magogs, unfortunately Earth Magic is only Advanced. Ivor starts shooting arrows for 100 damage each, but for some reason he waits the single Pegasus, the Pegasus stack, and the Dragon Flies, leaving them vulnerable to Magog splash damage. After all the waits, the Efreeti slam into the Centaurs for -40, the Angels into the Grand Elves.
Several Rounds of Retaliation, a couple of Slows on the Dwarves, and the opponent is left with 70 Dwarves with no support; I have all my Efreeti alive, the Angel, Pit Fiends, 9 Demons, and half the Magogs. He yields.

Thanks for the game.
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#279
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10.06.13. Pit for LM (blue, random Tower, random Fafnir, Moner) lose to twaryna (red, random Inferno, random Aiden, Gurnisson), balance, 122. We played according to the M-200 rules. We didn't restart. It was a decent game overall, but we had bad luck with the roads. And there weren't any good hiding spots. In the first week, I built up to a nag with a Stronghold, but I ran out of money. I was left with only one dwarven mine, which turned out to be a level 20 mine, so it wasn't worth using the army from the first week, and I didn't have enough money to buy a nag. On day 121, I took a mine with a resource caravan, but I didn't have time to bring the troops back. As a result, Moner spent the night before entering the center on a roadless path. That's when they ambushed me... And on the road where it would have been much easier to pass, I couldn't - there were medusas. In general, Moner was killed due to tactics and ifrits. A level 1 hero with an army tried to take revenge, but fell in an unequal battle... 10.06.13. Pit for LM (red, random Fortress, random Broghild, Gunnar) def twaryna (blue, random Rampart, random Elshar, Vokial), 2sm2c, 123. We chose all the restarts. This game went well. The castle had a lot of money, and the tavern had two native heroes, including Bron with 6 basilisks. On day 112, I was able to build a wyvern and buy one to break through the archers on the secondary mine. There wasn't anything special there, but I revealed my treasure. Until the end of the week, Gunnar ran around the level-up spots, as there was nothing else to do. I got lucky with Cyella - she took a wyvern hiding spot without losses, and on day 121 - a medusa lair with 6 medusas. In general, I bought a lot of things, and on day 121, I went into the opponent's treasure. There, from the overview, I saw only 2 chests - I took them, 5k experience, maxed out earth and logistics, and 40 improved bows. On day 122, I went to replenish mana, and then the opponent rushed towards me. I break through the Guardian of the Ore from 60+ demons, I was in a hurry, I lost a lot of gnolls, I attack Vokial - but the terrain allows him to retreat. I run further - there is a level 1 hero with the entire army. I attack and kill him, gg. Thank you for the games.

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