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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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In reply to Клоун_HW
13 years ago
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amigo-sasha
06/01/13 amigo-sasha (Red Dungeon, Gunnar) def oji (Blue, Rampart, Ivor) 2sm4d(3) 136
The opponent didn't have a good game, thanks for the match!

Confirmed)
13 years ago
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08/06/13 Tovariщ (blue, Castle, Kragg, Kragg) def Wariator (red, Tower, Nella, Mephala) Jebus 134

Thank you for the game.
In reply to Tovariщ
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13 years ago
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Tovariщ
08/06/13 Tovariщ (blue, Castle, Crag, Crag) def Wariator (red, Tower, Nella, Mephala) Jebus 134

Thanks for the game.
Another Tower failure! It's a tough one to climb :D! Thanks for the game!
13 years ago
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08.06.2013. Oldboy (blue, Rampart, random, Ingham) def The_ (red, Fortress, random, Tazar), Balance, 134
according to the tournament rules m200-7

The only road from the respawn led to GO, the teleport around the corner, which was guarded for 5 days by almost 100 gr. lizards, there was little gold, so I had to walk out of the corner to take the only available road, which led to a snow respawn.
There was no tempo at all, accordingly.

But I leveled a mage, and got lucky exiting the teleport into the center to immediately trap the opponent's three heroes. I was about 50 move points short of killing the scout hero's army at the same time. Tazar returned, won the fight, but surrendered, as the mage looked more convincing in battle and it was clear he would come back.
My opponent's situation was far from sweet either.
In reply to Grando
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13 years ago
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Oldboy
08.06.2013. Oldboy (blue, Rampart, random, Ingham) def The_ (red, Fortress, random, Tazar), Balance, 134
according to tournament rules m200-7

The only road from the respawn led to the GO, there was a teleport around the corner, which was guarded for 5 days by almost 100 gr. lizards on the way to it; there was little gold, so I had to walk out of the corner to take the only available road, which led to a snow respawn.
There was no tempo at all, accordingly.

But I leveled a mage, and was lucky to come out of the teleport into the center and immediately catch three of the opponent's heroes. I was about 50 movement points short of killing the scout hero's army as well. Tazar returned, won the fight, but surrendered because the mage looked more convincing in battle and it was clear he would come back.
The opponent's situation was also far from ideal.

Confirmed
The spawn was mediocre, but the opponent had a restart; I thought if I revealed Tazar, the opponent would restart, but everything didn't go according to plan.
I took my native towns very quickly, but there was still no army; I had nothing to hit the two portals with, so I decided to go up, confident it was a treasure zone — yeah, I went to a home "treasure zone" for a week.
Anyway, I need to learn the template better =).

Thanks for the game.
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13 years ago
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08/06/2013 Hydra (blue, Rampart, Ivor, Tant) def GUNAR (red, Castle, Valeska, ?) 113 8mm6a

Brown computer explained.

08/06/2013 Hydra (red, Dungeon, Shakti) def GUNAR (blue, Stronghold, Crag) 134 8mm6a

Empty, uninteresting map; I wanted to blow up the Utopia with 124, but only found it on 132. On 134, the opponent saw my DD and surrendered.

Thanks for the game!
In reply to Hуdra
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13 years ago
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08/06/2013 Hydra (blue, Rampart, Ivor, Tant) def GUNAR (red, Castle, Valeska) 113 8mm6a

08/06/2013 Hydra (red, Dungeon, Shakti) def GUNAR (blue, Stronghold, Crag) 134 8mm6a
Thanks for the game (need to drink less):smile19:
In reply to GUNAR
13 years ago
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09.06.2013 AlexRoss(red,Fortress,Tazar,Tazar) lose aka.Ward3n(blue,Castle, Caitlin, Galtran) 141 on 2sm4d(3)
It was an interesting match, or rather, how to win without cons and hives.
In week 1, at home, I had cavalry in the Citadel and skilled up 2 secondary heroes. In week 2, I reached my opponent through a barbarian secondary hero and took his main on 132. On 136, there was a fight between the main heroes, where I bought back in, but due to the opponent's turn control and constant hit-and-runs, the opponent decides to surrender, which was logical. GG, thanks for the game!
In reply to Hуdra
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13 years ago
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Hуdra
08/06/2013 Hydra (blue, Rampart, Ivor, Tant) def GUNAR (red, Castle, Valeska, ?) 113 8mm6a

The brown computer explained.

08/06/2013 Hydra (red, Dungeon, Shakti) def GUNAR (blue, Stronghold, Crag) 134 8mm6a

An empty, uninteresting map; I wanted to blow up the Utopia with 124, but only found it on 132. On 134, the opponent saw my DD and surrendered.

Thanks for the game!
I really want to see a stream in the future. Can you give me some tips on how to do it?
13 years ago
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09.06.2013 WiZarDX_576 (blue,Rampart,Kyrre,Kyrre) def Heroin_HP (red,Necropolis,Galthran, Galthran) Jebus Cross, 125

we cleared all the rest stacks and moved out.

111 - scatter of 8 heroes. have a scout (didn't reach full view), spotted 2 external dwellings of Centaur, Dragon Fly Hive.
112 - took the swamp native village. scout opened up. spotted a Griffin Conservatory, external dwelling of Dwarves, two more - of Centaur. Kyrre ran through crypts, leveled up. positioned next to the first Centaur dwelling.
113 - +2 Centaur. Kyrre entered the arena and 1k experience. expert Archery. the rest are just scouting, collecting resources. found an external market. spotted GO - 50+ Champions.
114 - a plan is forming to break into the center on 122 with 20+ gr. Unicorns and the rest.
115 - Kyrre takes another +2 Centaur. another Centaur dwelling spotted in the corner of the map. a chain is already set up there.
116 - take the corner one. Kyrre in front of 9 Bone Dragons for a Pandora's Box and the 4th taken external dwelling. in the castle, Centaur are in the Citadel.
117 - take the Pandora's Box, really hoped for experience to level up Earth, but got 20 gr. Pegasi. Kyrre breaks into the castle, there's Gilda. all the scout heroes are at the Centaur gathering points.
121 - gathering everything, upgrading, take the mini Dragon Fly Hive, Kyrre runs towards GO.
122 - everything not brought up is brought up, everything not bought out is bought out. Centaur upgrade and forward to the Guard Obligator. the terrain was kind, but without Oil it was painful, of course. we got out with a loss of 8 Centaur and the Mana Vortex. near the exit - a castle. ran in, sitting there replenishing mana. + Earth is leveled up at GO, and there is Oil. a few Dragon Fly Hives around but with nasty guards.
123 - ran forward through the center. find the central castle. Spell Power +5, +2 to Speed secured, Dragon Fly Hive taken and Shield +4 all.
124 - take the small shield, Dragon Fly Hive, Kyrre reaches the opponent's Guard Obligator. 10-19 gold and 50+ gr. Unicorns. need to fight both.
125 - Gosha emerges from the depths of his spawn, without looking wipes out both Guard Obligators and attacks. 11 Angels, 500+ Skeletons, 6 Necro Centaur, 5 Necro Dwarves, and 25 Wyvern.
against my 15 gr. Unicorns, 12 Wyvern, 25 Grand Elves, and 14+1+1+1 Pegasi. stats 10-10 for Gosha, 13-15 for Kyrre. Gosha has 5 mana and no cast. I have mana for 4 Slows. In the first 2 rounds, the Angels stubbornly refused to get Oil'd, blatantly resisting and sneering mockingly in front of the entire army. I thought, that's it - GG, we're done.

on the 3rd round they finally got caught too. The opponent didn't want to fly forward. A long tactical phase began with units approaching and retreating. Everyone was tense and silent. The Grand Elves slowly kept shooting. Several Angels dissolved. Managed to nibble the Wyvern a couple of times. And then the Wyvern fell. And then the Dwarves somehow got caught under a blow. The Angels were nervous all the time, flying from one corner to another. They seemed to want to bravely rush into attack, but doubt was felt in their movements. And when the stacks of Wyvern and Dwarves fell, the taste of victory was felt, and the Angels completely huddled in a corner and didn't want to leave it. The Oil ran out, the resistance failed once again. And the reds capitulated.

the final turned out epic, and the whole game was interesting. Kyrre was beside herself after such a victory.
I think the reds had options even in that situation in the final, but history decided to turn out this way.

thanks for the game :)
13 years ago
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09.06.13 0771 (red, Conflux, Grisha) def RoninHW (blue, Castle, Valeska) 2sm4d(3) 137, thanks for the game.
In reply to aka.Ward3n
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13 years ago
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aka.Ward3n
09.06.2013 AlexRoss(red,Fortress,Tazar,Tazar) lose aka.Ward3n(blue,Castle, Caitlin, Galtran) 141 on 2sm4d(3)
It was an interesting game, or rather how one can win without confluxes and beehives.
On week 1 at home I had horses in the Citadel, painted two secondary heroes. On week 2 I came to the opponent through a barbarian secondary hero, on 132 I took his main. On 136 there was a main-versus-main fight, where I bought myself off, but due to control of the opponent's turns and constant hit-and-runs, the opponent decides to surrender, which is logical. GG, thanks for the game!
I confirm
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13 years ago
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01.06.2013: darkello (red, swamp, Taz, TAz) def bubuch (blue, Rampart, Kyrre, Kyrre) JC 126
by agreement I was supposed to write the report as the loser, but darkello beat me to it, confirming, sorry for the throw! Thanks for the game!
13 years ago
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09/06/13 Tovariщ (red, Inferno, Octavia, Marius) def shameonyou (blue, Stronghold, Kragg, Kragg) Jebus 121

Thank you for the game.
In reply to Tovariщ
13 years ago
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Tovariщ
09/06/13 Tovariщ (red, Inferno, Octavia, Marius) def shameonyou (blue, Stronghold, Crag, Crag) Jebus 121

Thanks for the game.
Confirmed, the block cut off most of the respawn area, so I had to run around on the dirt road, and in the end, I lost in the max unit.

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