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“Summer 2013” experimental season. Online ranked games (reports, discussions).Auto-translated
06/04/2013 theShevanesian (red, Rampart, Kirr, Tazar) def злой_романтик (blue, Necropolis, Galtran) Jebus Cross 133
Reached level 123, took the first Utopia on level 125 - got a helmet. On level 126, the opponent appeared and captured the central castle. I attacked, and the opponent bought himself out. We ran around a bit more, and I managed to build up a good stat advantage. I attacked again, and the stats, along with 38 Monarchs, decided the outcome. Thanks for the game!
06/04/2013 theShevanesian (red, Rampart, Kirr, Tazar) def злой_романтик (blue, Necropolis, Galtran) Jebus Cross 133 Confirmed. Tazar was invulnerable; there was only one hope that the opponent didn't have antimagic, then he might have put up a fight.
05.06.2013 zoog (blue, fortress, Tazar) def RoninHW (red, tower, Aine, Gunnar) 2sm4d3, 142 On day 115 I found an external dwelling of gorgons, planned to take 2 Griffin Conservatories on the road and 1 far away - with Luna by day 122, but I lost her while experimenting in the naga bank ( Also fooled around with Alamar and Eislin - finally built 2 gm3)) In the end, I took 8 angels and 10 vivi only towards the end of the week, but even then didn't dare to hit ГО (50+ cyclops or 50+ nagas) without oil.. though I would have killed the cyclops, most likely, had haste, but I got fixated on the easier nagas, maybe the temperature also played a part). On day 13 I go into the treasure zone and miraculously find slow, fight and just through ГО I overwhelm the opponent in the castle with meat.
05.06.2013 zoog (blue, fortress, Tazar) def RoninHW (red, tower, Aine, Gunnar) 2sm4d3, 142 On day 115 I found a gorgon external dwelling, planned to take 2 Griffin Conservatories by day 122 on the way and 1 in the distance with Luna, but I lost her experimenting in the nagas bank ( Also fooled around with Alamar and Aislin - built 2 mage guilds of level 3 anyway)) In the end I got 8 angels and 10 vives only by the end of the week, but even then I didn't dare fight ГО (50+ cyclopes or 50+ nagas) without oil.. although I would have killed the cyclops, most likely, I had Haste, but I fixated on the easier nagas, maybe the fever also played a part). On day 13 I go to the treasure zone and miraculously find Slow, fight and just through ГО I steamroll the opponent in the castle with meat.
When I start playing against a deliberately strong opponent, I start chasing tempo, get myself killed, fail in various ways. The respawn was decent: 2 Griffin Conservatories, several upgrade structures, in the citadel nagas were built on the first week, though I struggled with money until I took the second secondary hero. But with constant failures throughout the entire game, there's no point in counting on a victory. Thanks for the game!
02.06.2013 theShevanesian(blue, necro, Galthran) def CryptoNight(red, Rampart, Ivor) 8MM6A 133 My opponent was dealt an external dwelling of elves, but I managed to chase Ivor away on an angel, and Galthran's scout hero couldn't handle it. Thanks for the game!
that's exactly how it was — I poorly executed a good hand, and that's why I lost :(
On 126 I spotted the opponent on the power-up, killed the moat, but took 3 or 4 shavers dealing 200+ damage each from Dimer, he fled and attacked his own with leftovers on 127, I bought the remnants and on 131 I got wiped at the hive guard. Save analysis showed the opponent doesn't even have a 2nd Mage Guild, and without a shaver, there were no chances. Thanks for the game.
Unfortunately, I didn't familiarize myself with the rules for m200, I thought mages were unbanned everywhere. Of course, if I had known, I would have played differently, and most likely would have built that Mage Guild, or played through other heroes. After the game, when it turned out that my mistake was with the rules, and despite the victory (the opponent's wipe was irrelevant; if mages could be played, the opponent would have been done for anyway, since he lost his own stacks, and everything else would have died just approaching), he hoped to break through 10-19 Thunderbirds with creatures of levels 1-3, which even struggled to break through 5-9 Thunderbirds, and then how would he take the Dragon Fly Hive later? I offered the opponent the victory, which he took advantage of. My own fault. p.s. "he fled and attacked his own with leftovers on 127" (c) golden words.
First week: scouted two Minotaur lairs, one near the castle, but for 50 ice coins, the second one was far away and well-guarded, and one crypt on the starting location. On day 114, I took a Necropolis secondary town, and with shooters, I gathered resources and money. I saw a Herbalist secondary town with two conscripts, and I really didn't want it to be my opponent's, but it turned out that way. In my secondary town, I found two conscripts - nice, and also two stables standing next to each other. As a result, I placed Hydras in the castle, but I barely had enough money to buy them. Alkin was slowly leveling up.
Second week: Alkin and a shooter ran into the depths of the secondary town in search of gold, the rest ran around the money-generating buildings, I bought three Hydras in the town and headed towards the first conscript, which turned out to be a level 1 unit. Alkin ran too far, so the coveted experience from the conscript went to the shooter, and with three Hydras, the conscript was taken without any problems. I watched my hero's skill progression and, not wanting to rely on luck with skills, I chose Air Magic in the hut and headed to the second conscript - a level 2 unit, bringing along some archers and a few gnolls. After the conscript, I took a Naga bank of three and headed back home, bought a book, there was a scroll of haste, I retook the Minotaur lair for ice coins, and on day 126, I stood in front of the guard of my opponent's Herbalist secondary town. On day 127, I took a level 2 conscript and was already planning to bring reinforcements from the castle to day 131, but on day 131, my opponent attacked.
Front Battle: Kirr 5-10-3 (10) vs Alkin 4-8-3 (20), 5 angels and three Hydras could not kill a stack of Grand Griffins, oil didn't help, and I had one mass haste spell, although not very effective.
04.06.2013 zloy_romantik (Red, Rampart, Ivor, Mephala) def darkello (Blue, Castle, Catherine, Gretchin) 131 Jebus On the first week: 4 external dwellings of horses, a Pandora's Box with 25 elves, Griffin Conservatory and 4 hives scouted. On the second week: capturing all hives and the Conservatory, buying and upgrading horses, at 123 I hit ГО with an army of 28 unicorns, 30 Pegasi, 1 angel, and 56 elves. The treasure zone is intestine-shaped, with guards everywhere for artifacts and hives, and since I only had 30 mana, it wasn't very easy. Somehow by 126 I broke through to the central castle with 0 mana, leaving 2 hives and taking the Sword for All Stats + Blue Hat (hitting Archangels without mana is very, very difficult). By now a full-scale war of heroes was underway; I freed several level 20 and 30 heroes, sent them to scout, and sat in the castle to replenish mana. 127 — Opp kills a couple of my heroes (Shackles prevent them from fleeing), captures a couple of hives I hadn't taken, and positions himself near the castle with Mephala and an army of 10 Archangels, 8 Monks, and nearly 30 Pegasi... Attack/defense stats around 20+ :( 131 — I rush out of the castle, take out the Archangels with minor losses, grab the Sword, put the Hat on, and attack :smile13: Against an implosion dealing 1600+ damage, the Blue player had no chance, and his own Shackles prevented him from escaping :) Finally the generator delivered something resembling Jebus, though again there are nuances — in 3 weeks I never saw a single Dragon Utopia ;) Thanks for the game.
злой_романтик04.06.2013 злой_романтик (Red, Rampart, Ivor, Mepha) def darkello (Blue, Castle, Katya, Grechkin) 131 Jeb On the first week: 4 external dwellings of horses, Pandora's box for 25 elves, cons and 4 Hives scouted On the second: taking all Hives and cons, buying and grading horses; on 123 I hit ГО with an army of 28 unicorns, 30 ducks, 1 angel, and 56 elves. The treasure zone is like a gut, guards for artifacts and Hives everywhere, and since there were only 30 mana, it wasn't very easy. Somehow on 126 I broke through to the central castle with 0 mana, leaving 2 Hives and the sword of all+blue hat (fighting Archs without mana is veeeery difficult), the war of losers is already in full swing, I free a few heroes level 20 and 30, send them for scouting, and sit in the castle myself to replenish mana. 127-opp kills a couple of my losers (shackles don't let them escape), takes a couple of Hives I hadn't taken and stands near the castle with Mepha with an army of 10 archs, 8 monks, and nearly 30 ducks.. Attack/defense parameters are around 20.:( 131-I run out of the castle, hit the archs with small losses, take the sword in hand, hat on head and attack:smile13: Against impls at 1600+ the blues had no chance, and my own handcuffs didn't let them escape:) Finally the generator gave up, something Jeb-like, although there are nuances again; in 3 weeks I still haven't seen a single Dragon Utopia;) Thanks for the game.I confirm, everything except words "no chance", if it weren't for the orator's hat + sword of justice taken from the archangels during the attack on me right before my face, then the opponent would have had no chance
06/04/2013 cuc9ctblu (Red, Swamp, Tazar, Galtran) def rockmachine (Blue, Barbarian, Crag, Crag) 115 2sm4d3 Good setup, bronze with 7 Valkyries, but the opponent surrenders on day 5.
04.06.2013 cuc9ctblu (Red, Swamp, Tazar, Galtran) def rockmachine (Blue, Barbarian, Crag, Crag) 115 2sm4d3 Good setup, bronze with 7 Valkyries, but on day 5 the opponent surrendered.
Thanks for the game. I didn't have much luck with the resource spawn:( There was practically no gold, so I decided not to continue with this setup.
111 - 7 heroes entered, Grethchin and Tyraxor joined. 122 - the opponent's fourth Conservatory is taken by the father. 123 - the remaining 2 Conservatories, which turned out to be Throne Rooms, are finished off by the heroes; the father stops before the Guardian. 124 - the Guardian is rushed (under 20 Archangels) and the opponent's main castle is taken. The opponent surrenders.
I confirm, everything except for the words without a chance. If it weren't for the Arator's hat + Sword of Justice taken from Archangel Ammi during the attack on me, there would have been no chance for the opponent.
If only... I could have kept them in sight for 3 days, they wouldn't have been there. I would have taken the Gladius that you grabbed, and a little further away, there was a shield that would have been useful, and overall, it would have been a completely different game... ;)
111 - 7 heroes entered, Grethchin and Tyraxor joined. 122 - the opponent takes the fourth Conservatory with his father. 123 - the remaining two Conservatories, which turned out to be Throne Rooms, are finished off by the opponent; the father stops before the Guardian. 124 - the Guardian is rushed (with 20 Archangels) and the opponent's main castle is taken. The opponent surrenders.
Guys, play in your super league and don't bother opponents you vastly outmatch with your games. On turn 124, rushing 20 Archangels on a (small map), and not even continuing the game... is it even possible to achieve such a thing without using computer programs, just with your own skill? I have serious doubts that it's possible to play so well while following the rules.
111 - 7 heroes entered, Grethchin and Tyraxor joined. 122 - the opponent's fourth Conservatory is taken by the father. 123 - the remaining two Conservatories, which turned out to be Throne Rooms, are finished off by the lochs; the father stops before the Garrison. 124 - the Garrison is rushed (under 20 Archangels) and the opponent's main castle is taken. The game is conceded.
Could you share the save file? It's not every day that a Garrison is broken on day 124 in a competitive match using Archangels.