Posts from Current questions and answers regarding the map editor.
Auto-translated
__________________________________
nginx/0.8.54
If the hero type is "Necromancer," can I use the figure of, for example, a dark elf with his lizard as a display?
Is it possible to create new "specialties"?
I don't think it's possible, but just in case – can a hero be placed inside an army, as a squad captain, for example?
Of the things I need – is it possible to create completely new heroes? Without using the abilities and images of old ones, but by uploading new ones?
If the hero type is "Necromancer," can I use the figure of, for example, a dark elf with his lizard when displayed?
Is it possible to create new "specializations"?
I don't think it's possible, but just in case – can a hero be placed inside an army, as a squad captain, for example?
2) We change the Model and AnimSet in the Shared hero to those of a Warlock.
3) Scripts
4) No
__________________________________
nginx/0.8.54
1) Modding, scripts
2) We change the Model and AnimSet in the Shared section of the hero to those of a Warlock.
3) Scripts
4) No
The Dungeon is just broken. You need to select it, then click "...shared" on the right, go to the list, and find a working one there.
Added 1 minute later
The issue is resolved.
__________________________________
nginx/0.8.54
That's what I wrote in the list.
If there's a function of this type:
if p==1 then...
else if p==2 then...
else if p==3 then
Trigger(.., nil)
end
...
trigger
so that the player activates it three times (with p=1, 2, 3)
will the trigger reset only after ALL instructions have been executed, i.e., only after the 3rd activation?
I've been struggling with this question for a while:
If there's a function of this type:
if p==1 then...
else if p==2 then...
else if p==3 then
Trigger(.., nil)
end
...
trigger
so that the player activates it three times (with p=1, 2, 3)
will the trigger reset only after ALL instructions are executed, i.e., only after the 3rd activation?
So, this function will check the value of p only once. That is, it will not check p in order, but only once. This is clear. Next, the trigger will be reset only when the value of p reaches 3. Until then, the function will be checked.
If you immediately set p = 3, the function will work like this:
p is not equal to 1, maybe p == 2?
p is not equal to 2, maybe p == 3?
p is equal to 3, hooray, we execute only what is written there! We reset the trigger function.
1. I created a map. At the start of the game, I can choose any town I like. How can I make it so that I can also choose the hero?
2. I like the original map "Warlords." I would like to edit it a bit.
a). Where can I find it so I can edit it?
b). Is it possible to create an underground level on an existing map that doesn't have a dungeon?
Thank you in advance.
2.1) Switch the editor to advanced mode -> Resource -> OpenResource -> AdvMapDesc -> find the map and edit it
2.2) It is possible, but you will have to rework the landscape.
__________________________________
nginx/0.8.54