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Posts from Current questions and answers regarding the map editor. Auto-translated

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#2346
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Hello everyone. Sorry for the off-topic post, but the topic with requests seems to have died out. The thing is, there's a large, finished text written about Heroes 5, and I would like to bring the plot to life in the form of a map – or at least make sure that it's not feasible, or that it requires a lot of reworking. Could someone advise me on this? Unfortunately, I'm a writer, not a developer, and I would like to assess in advance whether it's possible to implement everything I've written.
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#2347
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Could you describe what you plan to do? Question: Could you please tell me how to make an underground bridge not float in the air but be at a normal height? Changing the z parameter doesn't help.
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#2349
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The Underground is just broken. You need to select it, click "...shared" on the right, go to the list, and find a working one there.

Whatever
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#2350
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From what I need to know – is it possible to create completely new heroes? Without using the abilities and images of old ones, but by uploading new ones?
If the hero type is "Necromancer," can I use the figure of, for example, a dark elf with his lizard as a display?
Is it possible to create new "specialties"?
I don't think it's possible, but just in case – can a hero be placed inside an army, as a squad captain, for example?
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#2351
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Aerdin
Of the things I need – is it possible to create completely new heroes? Without using the abilities and images of old ones, but by uploading new ones?
If the hero type is "Necromancer," can I use the figure of, for example, a dark elf with his lizard when displayed?
Is it possible to create new "specializations"?
I don't think it's possible, but just in case – can a hero be placed inside an army, as a squad captain, for example?
1) Modding, scripts
2) We change the Model and AnimSet in the Shared hero to those of a Warlock.
3) Scripts
4) No
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#2352
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4) It's not a given that it's impossible. For example, we can create a new creature and call it "Hero." If it disappears from the hero's army, the hero dies. However, it will still occupy one of the 7 available slots...

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#2353
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1) Modding, scripts
2) We change the Model and AnimSet in the Shared section of the hero to those of a Warlock.
3) Scripts
4) No
Thank you for the answer! Three out of four is already pretty good. I'll go delve deeper into the details.
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#2354
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Heroist
The Dungeon is just broken. You need to select it, then click "...shared" on the right, go to the list, and find a working one there.
I specifically need the Dungeon, and some mega mapmakers have managed to make it work.

Added 1 minute later
The issue is resolved.
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#2355
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That’s what I wrote in the list.

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#2356
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Heroist
That's what I wrote in the list.
I've been struggling with this question for a while:
If there's a function of this type:
if p==1 then...
else if p==2 then...
else if p==3 then
Trigger(.., nil)
end
...
trigger
so that the player activates it three times (with p=1, 2, 3)
will the trigger reset only after ALL instructions have been executed, i.e., only after the 3rd activation?
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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#2357
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Oligarch
I've been struggling with this question for a while:
If there's a function of this type:
if p==1 then...
else if p==2 then...
else if p==3 then
Trigger(.., nil)
end
...
trigger
so that the player activates it three times (with p=1, 2, 3)
will the trigger reset only after ALL instructions are executed, i.e., only after the 3rd activation?

So, this function will check the value of p only once. That is, it will not check p in order, but only once. This is clear. Next, the trigger will be reset only when the value of p reaches 3. Until then, the function will be checked.
If you immediately set p = 3, the function will work like this:
p is not equal to 1, maybe p == 2?
p is not equal to 2, maybe p == 3?
p is equal to 3, hooray, we execute only what is written there! We reset the trigger function.

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#2358
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Ah, I understand now, the trigger itself is in the condition block and will only execute when p=3. Thanks!
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
#2359
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I apologize if these questions have already been asked, but I don't have the energy to go through all the pages. Could you please tell me:

1. I created a map. At the start of the game, I can choose any town I like. How can I make it so that I can also choose the hero?
2. I like the original map "Warlords." I would like to edit it a bit.
a). Where can I find it so I can edit it?
b). Is it possible to create an underground level on an existing map that doesn't have a dungeon?

Thank you in advance.
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#2360
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1) Map Properties -> Player Properties -> select a player -> Main Town -> select a town -> Generate hero in town
2.1) Switch the editor to advanced mode -> Resource -> OpenResource -> AdvMapDesc -> find the map and edit it
2.2) It is possible, but you will have to rework the landscape.
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#2361
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2.2) - Map Properties ---> check the box for Has Underground Level ----> you can choose the type of lighting in the dungeon ----> an empty underground level should appear.

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