Skip to content

Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
User Avatar
Auto-translated
Hello everyone. Sorry for the off-topic post, but the topic with requests seems to have died out. The thing is, there's a large, finished text written about Heroes 5, and I would like to bring the plot to life in the form of a map – or at least make sure that it's not feasible, or that it requires a lot of reworking. Could someone advise me on this? Unfortunately, I'm a writer, not a developer, and I would like to assess in advance whether it's possible to implement everything I've written.
Ветер Перемен
User Avatar
Auto-translated
Could you describe what you plan to do? Question: Could you please tell me how to make an underground bridge not float in the air but be at a normal height? Changing the z parameter doesn't help.
502 Bad Gateway
__________________________________
nginx/0.8.54
User Avatar
Auto-translated
The Underground is just broken. You need to select it, click "...shared" on the right, go to the list, and find a working one there.

Whatever
User Avatar
Auto-translated
From what I need to know – is it possible to create completely new heroes? Without using the abilities and images of old ones, but by uploading new ones?
If the hero type is "Necromancer," can I use the figure of, for example, a dark elf with his lizard as a display?
Is it possible to create new "specialties"?
I don't think it's possible, but just in case – can a hero be placed inside an army, as a squad captain, for example?
Ветер Перемен
In reply to Aerdin
User Avatar
Auto-translated
Aerdin
Of the things I need – is it possible to create completely new heroes? Without using the abilities and images of old ones, but by uploading new ones?
If the hero type is "Necromancer," can I use the figure of, for example, a dark elf with his lizard when displayed?
Is it possible to create new "specializations"?
I don't think it's possible, but just in case – can a hero be placed inside an army, as a squad captain, for example?
1) Modding, scripts
2) We change the Model and AnimSet in the Shared hero to those of a Warlock.
3) Scripts
4) No
502 Bad Gateway
__________________________________
nginx/0.8.54
User Avatar
Auto-translated
4) It's not a given that it's impossible. For example, we can create a new creature and call it "Hero." If it disappears from the hero's army, the hero dies. However, it will still occupy one of the 7 available slots...

Whatever
User Avatar
Auto-translated
1) Modding, scripts
2) We change the Model and AnimSet in the Shared section of the hero to those of a Warlock.
3) Scripts
4) No
Thank you for the answer! Three out of four is already pretty good. I'll go delve deeper into the details.
Ветер Перемен
In reply to Heroist
User Avatar
Auto-translated
Heroist
The Dungeon is just broken. You need to select it, then click "...shared" on the right, go to the list, and find a working one there.
I specifically need the Dungeon, and some mega mapmakers have managed to make it work.

Added 1 minute later
The issue is resolved.
502 Bad Gateway
__________________________________
nginx/0.8.54
User Avatar
Auto-translated
That’s what I wrote in the list.

Whatever
In reply to Heroist
User Avatar
Auto-translated
Heroist
That's what I wrote in the list.
I've been struggling with this question for a while:
If there's a function of this type:
if p==1 then...
else if p==2 then...
else if p==3 then
Trigger(.., nil)
end
...
trigger
so that the player activates it three times (with p=1, 2, 3)
will the trigger reset only after ALL instructions have been executed, i.e., only after the 3rd activation?
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
In reply to Олегарх
User Avatar
Auto-translated
Oligarch
I've been struggling with this question for a while:
If there's a function of this type:
if p==1 then...
else if p==2 then...
else if p==3 then
Trigger(.., nil)
end
...
trigger
so that the player activates it three times (with p=1, 2, 3)
will the trigger reset only after ALL instructions are executed, i.e., only after the 3rd activation?

So, this function will check the value of p only once. That is, it will not check p in order, but only once. This is clear. Next, the trigger will be reset only when the value of p reaches 3. Until then, the function will be checked.
If you immediately set p = 3, the function will work like this:
p is not equal to 1, maybe p == 2?
p is not equal to 2, maybe p == 3?
p is equal to 3, hooray, we execute only what is written there! We reset the trigger function.

Whatever
In reply to Heroist
User Avatar
Auto-translated
Ah, I understand now, the trigger itself is in the condition block and will only execute when p=3. Thanks!
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
Auto-translated
I apologize if these questions have already been asked, but I don't have the energy to go through all the pages. Could you please tell me:

1. I created a map. At the start of the game, I can choose any town I like. How can I make it so that I can also choose the hero?
2. I like the original map "Warlords." I would like to edit it a bit.
a). Where can I find it so I can edit it?
b). Is it possible to create an underground level on an existing map that doesn't have a dungeon?

Thank you in advance.
User Avatar
Auto-translated
1) Map Properties -> Player Properties -> select a player -> Main Town -> select a town -> Generate hero in town
2.1) Switch the editor to advanced mode -> Resource -> OpenResource -> AdvMapDesc -> find the map and edit it
2.2) It is possible, but you will have to rework the landscape.
502 Bad Gateway
__________________________________
nginx/0.8.54
User Avatar
Auto-translated
2.2) - Map Properties ---> check the box for Has Underground Level ----> you can choose the type of lighting in the dungeon ----> an empty underground level should appear.

Whatever

Statistics

Welcome our newest member: Emil