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30.05.2013 Ayauhteotl (Blue, Rampart, Roland) def GoD (Red, Tower, Kira) 8mm6a 125
Good start, Roland with 6 sprites, Adel is in the tavern, 2 crypts near the castle, but the game didn't go well. I kept messing around doing nothing useful, didn't calculate moves properly, chains didn't line up, forgot to do things and just played dumb in every possible way.
Took the crypts, after which scouts ran to gather resources and look for an imba, while diplomats rushed into the underground. Had problems with the pickup because Roland ran ahead... oh well. Nobody wanted to join, I found an exit from the underground behind some gargoyles, another exit further away, don't remember behind whom, and a prison behind some skeletons in wasteland terrain. Ran to the far exit, checked it - turned out it was my opponent's Tower. Just then his hero with the main army ran up to the underground from above, probably wanted to see if anyone would come out. Someone did come out, beat him up, and ran along the road to Tower, but didn't make it. On the same turn I thought - why do I need 2 diplomats? Came there with Adel on 1 centaur and also approached the opponent's castle, who had hired a hero, and with his last moves killed her with an ice bolt in a rather cruel way.
With each turn I wanted to write gg more and more, but Lim4 and Iamsamstan said no gg and saved the game. I kept playing. Next turn I got my revenge on the opponent, Tower has 1-3 and 1000, no mage guild, oh well. Sent the army back into the underground, while Roland, having learned from Adel's sad example, ran further along the road on pegasuses. Valuable finds on the snow were 3 crypts and a djinn stash. In the underground, a scout took the prison, and there was zero-stat Luna. Meanwhile at the base, scouts kept gathering resources, and, oh wonder, Orrin found a local maphacker with 50+ magogs. Decided to build a chain to him and break on 121. On 117 I took 2 crypts, the djinn stash, and built the chain to Orrin. At home I have 1 and 3-6 in the citadel.
121 - the plan was: I bring Roland's army home, hire a hero at the castle (Snow was in the tavern with 7 dwarves - that's exactly what I was missing for happiness), send them the army plus new growth to Orrin, run to the cartographer and voila. It went fairly well, except I forgot to take the new growth from the castle. Wasting an extra day.
122 - upgrade pegasuses, attack the magogs, there are almost 90 of them. Mobile troops, few losses, I reveal the map. Of course I would have liked to see the underground too, but it's still beautiful. Saw my opponent, who isn't that far from me. He also killed his computer opponent, Flax, and heroes were running around on gr fakes. The army didn't seem too scary, except for up to 50 gr water elementals.
Found a couple of gold locations on the map, sent scouts there, and decided to break Roland back home, head to the underground, and there break an exit to the surface behind the gargoyles. There's an area with a swamp village, a Pandora's box with 50+ wasps, +1 life behind arch archers, and an underground passage that can probably be used to reach the opponent.
123 - bought Roland back at home, took the medusa-8 with a scout with army, upgraded the rocs, Roland broke through the gargoyles and ran out of moves. Halon and Luna were standing nearby, I decided not to go to the swamp area yet (the opponent is close after all), but instead took the gnome-20 with Luna in the underground and parked all 3 heroes at the exit to the surface.
124 - opponent's turn, he breaks through with Kira into the swamp area I was aiming for, then runs her back, arrives with Astra and takes the village. I figure that Kira couldn't have run far, and by buying a scout in the swamp I'll be able to catch her. But if she's on 7 fairies, I need 7 gr pegasuses, but I have 6 gr and 1 non-gr. I figure out how to transport the horse home, upgrade it, and bring it back in one turn. Did everything brilliantly, except for one small detail - the pegasus came back un-upgraded for some reason. Oh well. Maybe I'll build an mage guild in the swamp. I come out to the surface, attack almost zero-stat Luna against the wasps, 60+ of them, low mana, thinned them out a bit and decided to finish them off with Roland. Attacked, but the wasps started complaining that everyone was bullying them, this turn is pure torment - they get burned, then have to run across the entire battlefield 3 times... felt sorry for them and took them in. 47 of them. Then I took the Pandora's box, and it gave magic (=empty). Not even one wasp warned me! Damn.
Took the swamp (3 mages and 15 golems there), killed Astra, and built a tavern in the swamp. Decided it was clearly more of a priority than an mage guild. Hired a hero, and ran into the underground on gr pegasuses. Killed a couple of scouts on fairies and saw Kira on 2 fairies. Great, hired another hero, caught up to Kira and killed her. Nearby stood Aine with the main army. Also spotted a consulate not far away.
125 - the opponent started taking the consulate (what else could he do - otherwise I would take it), but after that he surrendered, having lost too many troops.
All in all, the wasps came at just the right time.
Thanks for the game!