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In reply to Amiloo
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13 years ago
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Amiloo
05/28/2013 Amiloo (green, Dungeon, Shakti, Vidomina) def Marajan (brown, Tower, Saira, Saira) 8MM6a 145

Start, upgrade, Vidomina.
On turn 115, I find a thousand.
From week 2, I start attacking :)
On week 3, I take everything with my army, and teleport.
On turn 141, Saira is defeated while moving. Thank you.

Thanks for the game;
ISQ 357644592(работает!)
скайп marajan87
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13 years ago
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05/29/2013 R55Max (green, Swamp, Tazar, Tazar/Adel) def aka.Ward3n (blue, Barbarian, Crag, Galtran) 8mm6a, 114

Took 1 rest and let’s go. The map was decent, with a hidden Veins guarded by a group of unique creatures, as well as a Golden Bow. As the last hero on turn 111, I revealed Adel, and I was playing her. By turn 114, I had 2 artifacts on Necropolis and Aislin as backup, just in case. My opponent decided to rush, but the map generated strangely, and we wouldn’t have met for a while, which would have been in my favor. Feeling sorry for the skeletons, the blue player couldn’t handle the Cerberuses.
Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
13 years ago
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R55Max
05/29/2013 R55Max (green, Swamp, Tazar, Tazar/Adel) def aka.Ward3n (blue, Barbarian, Kreg, Galtran) 8m6a, 114

Took 1 rest and we started. The distribution was good; there was a hidden Viper, guarded by a group of unique creatures, as well as a Golden Bow. As the last hero on turn 111, I revealed Adel, and I was playing, of course. By turn 114, I had 2 artifacts on the Necropolis and Aislin as backup, just in case. My opponent decided to rush, but the generation was buggy, and we wouldn't have met for a while, which would have been in my favor. Feeling sorry for the skeletons, the blue player couldn't handle the Cerberuses.
Thanks for the game.
It was. Thank you for your time.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to marajan
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13 years ago
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05/28/13 KobRa (green, Castle, Valeska, Gunnar) def. BlooDy)DriVeR (teal, Rampart, Kyrre, Kyrre) on 8MM6a at 131

The beginning was great - 43 archers with 2 nymphs, Mullich, Gunnar, several teleports - there's somewhere to run :smile20:. I took the Necropolis on the first day, scouted the Consul (Stronghold) with Gunnar and a Zemelka) 10 2 5 3. Building - 1, 2, 4 in the Citadel, 8 heroes. On day 121, I broke the Pegasus stall and wanted to visit and see how the opponent was doing, but there were two blocks in the center - either a cavalry stall or, as an option, a monarch stall, so I had to postpone the visit. I leveled up a slow unit on the Pandor, +5K experience for 60 griffins, and took a level 2 Consul. Then I gathered several Nagabytens and Cyclops, and on day 127, I placed angels in the Castle. I see another archer nymph, 2 Consuls, 3 Treants, so the prospects aren't bad. And Gunnar has an expert archer (126 archers) and air units!
But on day 131, the opponent decided not to continue due to time constraints. The situation was roughly equal, but I had more prospects due to the archers. Thanks for the game!


In reply to KobRa_RR
13 years ago
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29.05.2013 Iamsamstan (red, Inferno, Pyre) loose HellLight(orange, Stronghold, Gurnisson) 8мм6а, 147

We played basically normal 8мм6а almost without diplomats and other gimmicks, with the exception of 4 Dimension Door for Anton at the end of the game. We took almost all rests and went for it. At 117 I set up 1-2, 4-6 in the citadel, at 121 I captured blue's double. That was where my game ended. All the rest of the time I just treaded water, collecting samev and angels; eventually Gurni flew to me on archangels and beat me down. Thanks for the game!
435-191-039
Discord Iamsamstan#6087
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13 years ago
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May 29, 2013 HellLighT (orange, Stronghold, Gurnisson) def. Iamsamstan (red, Inferno, Pyre) 8mm6a, 147

The start wasn't great, but the respawn point was quite large with stables and gloves behind spears… only one rest remained; I decided not to risk it, got greedy, and gathered all the Gurnissons possible. They gave me logs, earth, tactics, defense in a row. As a result, there were many attacks, but the artillery was basic and didn’t do much damage. There was no easy win… as Sam said, we played a typical 8mm6a game. At the end of the first round, I killed the companion castle, lost some meat while defending the passage from Gog, which turned out to be guarded by 80+ units. In general, everything went wrong. There were companions, but they were scattered very far apart. On the bright side, I found a Dimension Door scroll and took an external dwelling for Viv towards the end of the second round + revealed 2 Dragon Utopias. In the third round, I started slowly gathering resources. A couple of Pandors for experience and money, and by the end of the third round, I set up a portal in the castle + defended a couple of companions, took the Dragon Utopias, upgraded the Archons, and with 4 DDs, I first took the opponent's swamp, and then, based on observations, jumped to the opponent. Combat stats: around 20, 8 Archons, 3 Angels, 20+ Monarchs under Chupacabra (although the opponent still had 0 mana) against 13 9, 20+ Dragons, 20+ Pit Lords, 3 Angels, and other minor units… The result was a surrender; thanks for the game
13 years ago
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30.05.2013 Yostairs (Red, Fortress, Tazar, Ryland) def Javdet (Teal, Tower, Cyra, Brissa) 8mm6a, 131
I spent all my respawns, and as a result Ryland came in third, who managed to join only 11 nagas for the entire game. At first he ran around his own respawn and the adjacent zone, collecting 1236 in the castle, while the opponent captured the brown computer in the meantime. Thinking it was my computer, I upgraded 6 Wyverns and headed towards my computer, but unexpectedly the blue computer was there (oh, those color swaps). I captured it along with a mini Dragon Fly Hive on its respawn, then moved to the center. That's where the first join of those 11 nagas happened, and there was also a Pandora's Box behind them with 25 grand. I moved towards the opponent, as I could see through the spyglass roughly where Brissa had gone. And on 131 I attacked her with a redrash, where the computers had severely battered her army, so a surrender followed. Thanks for the game.
http://ru.twitch.tv/yostairs
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13 years ago
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Yostairs
30.05.2013 Yostairs (Red, Fortress, Tazar, Ryland) def Javdet (Teal, Tower, Cyra, Brissa) 8mm6a, 131
Spent all my respawns, as a result Ryland arrived third, who managed to join only 11 nagas for the entire game. On the first turn I ran around my respawn and the adjacent zone, collected 1236 in the castle, while the opponent captured the brown computer. Thinking it was my computer, I upgraded 6 Wyverns and headed towards my computer, but suddenly the blue computer turned up there (oh, these color swaps). I took it, a mini Dragon Fly Hive on its respawn, and moved to the center. That's where the first join of these 11 nagas happened, and there was even a Pandora's Box behind them with 25 Grand Elves. I moved towards the opponent, because through the overview I could see roughly where Brissa went. And on turn 131 with a redraw I attacked her, the computers had really battered her army, so a surrender followed. Thanks for the game.
The revelation was that playing as the blue color gives you the brown computer. In the end, instead of an easily killable Castle, I got a Conflux computer. I didn't want to tangle with it in the field, there were very few Gremlins left. I took the town, but the damn computer played on two fronts, one hero pushed towards my capital, the other towards its own home, killed the Peasants, and by buying a new hero, killed the Queen.
Brissa picked up Diplomacy, I tried to run around with her, but neither cash nor buildings, in short, I couldn't make up the 2-week head start.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
13 years ago
ProtosArchon (Tower, Cyra, Cyra/Monere) def RedSnow (Rampart, Ryland, Ryland) 8mm6a, 1.3.5

I got much more from diplomacy and won. Thx for game!
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13 years ago
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06/01/13 Roger DAltavilla (red, Barbarian, Kreg) lost to Hermit (blue, Tower, Solmyr) 8mm6a 114
Thank you for the game!
We played according to the seasonal rules. You rushed out to the brown Dungeon too early, where there was a Dimmer and 2 more mages with a bow and full mana. They took you down as expected.
Воздам сторицей!
In reply to ProtosArchon
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13 years ago
ProtosArchon
1.06.2013ProtosArchon (Tower, Cyra, Cyra/Monere) def RedSnow (Rampart, Ryland, Ryland) 8mm6a, 1.3.5



Confirm. Thx for game and time.
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13 years ago
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06/01/2013 numOne (blue, Barbarian, Dessa, Adel) def Huanito (red, Swamp, Tazar, Tazar), 8mm6a, 142

This was the first time I played according to the anarchy rules. I immediately found Adel with diplomacy, and after that, it was easy. I recruited 75 fire elementals, 15 ifrits, and 70 gr. lizards on turn two. In general, I didn't build much, although I had over a hundred gold at the end.
In the final, I caught Tazar with no mana, and my opponent surrendered.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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13 years ago
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06/01/2013 numOne (blue, Barbarian, Dessa, Adel) def Huanito (red, Swamp, Tazar, Tazar), 8mm6a, 142

This was the first time I played using anarchy rules. I found Adel with diplomacy right away, and after that, it was easy. I recruited 75 fire elementals, 15 ifrits, and 70 gr. lizards on turn two. I didn't really build anything, although I had over a hundred gold at the end.
In the final, I caught Tazar with no mana, and my opponent surrendered.

Thanks for the game!

I confirm. Diplomacy was the game winner here. Thanks for the game.
13 years ago
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26.05.2013 c0nn3c71nkK.ppL (red, Dungeon, Shakti, Shakti) def Snooppy (teal, Tower, Saira, Saira) 8mm6a 134

From what comes to mind - on the first [week], strong blocks, no money, 4 or 5 heroes by the end of the week. On the third day, I went out to the blue computer At the start of the second [week], I break through 70 peasants for the cartographer, shake down a couple of Dragon Fly Hives, take 2 external dwellings of psychics and one [external dwelling] of phoenixes. On the third [week], 2 Dragon Utopias and I find the road to the opponent. Things are gloomier there.

Thanks for the game!
13 years ago
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30.05.2013 Ayauhteotl (Blue, Rampart, Roland) def GoD (Red, Tower, Kira) 8mm6a 125

Good start, Roland with 6 sprites, Adel is in the tavern, 2 crypts near the castle, but the game didn't go well. I kept messing around doing nothing useful, didn't calculate moves properly, chains didn't line up, forgot to do things and just played dumb in every possible way.

Took the crypts, after which scouts ran to gather resources and look for an imba, while diplomats rushed into the underground. Had problems with the pickup because Roland ran ahead... oh well. Nobody wanted to join, I found an exit from the underground behind some gargoyles, another exit further away, don't remember behind whom, and a prison behind some skeletons in wasteland terrain. Ran to the far exit, checked it - turned out it was my opponent's Tower. Just then his hero with the main army ran up to the underground from above, probably wanted to see if anyone would come out. Someone did come out, beat him up, and ran along the road to Tower, but didn't make it. On the same turn I thought - why do I need 2 diplomats? Came there with Adel on 1 centaur and also approached the opponent's castle, who had hired a hero, and with his last moves killed her with an ice bolt in a rather cruel way.

With each turn I wanted to write gg more and more, but Lim4 and Iamsamstan said no gg and saved the game. I kept playing. Next turn I got my revenge on the opponent, Tower has 1-3 and 1000, no mage guild, oh well. Sent the army back into the underground, while Roland, having learned from Adel's sad example, ran further along the road on pegasuses. Valuable finds on the snow were 3 crypts and a djinn stash. In the underground, a scout took the prison, and there was zero-stat Luna. Meanwhile at the base, scouts kept gathering resources, and, oh wonder, Orrin found a local maphacker with 50+ magogs. Decided to build a chain to him and break on 121. On 117 I took 2 crypts, the djinn stash, and built the chain to Orrin. At home I have 1 and 3-6 in the citadel.

121 - the plan was: I bring Roland's army home, hire a hero at the castle (Snow was in the tavern with 7 dwarves - that's exactly what I was missing for happiness), send them the army plus new growth to Orrin, run to the cartographer and voila. It went fairly well, except I forgot to take the new growth from the castle. Wasting an extra day.
122 - upgrade pegasuses, attack the magogs, there are almost 90 of them. Mobile troops, few losses, I reveal the map. Of course I would have liked to see the underground too, but it's still beautiful. Saw my opponent, who isn't that far from me. He also killed his computer opponent, Flax, and heroes were running around on gr fakes. The army didn't seem too scary, except for up to 50 gr water elementals.
Found a couple of gold locations on the map, sent scouts there, and decided to break Roland back home, head to the underground, and there break an exit to the surface behind the gargoyles. There's an area with a swamp village, a Pandora's box with 50+ wasps, +1 life behind arch archers, and an underground passage that can probably be used to reach the opponent.
123 - bought Roland back at home, took the medusa-8 with a scout with army, upgraded the rocs, Roland broke through the gargoyles and ran out of moves. Halon and Luna were standing nearby, I decided not to go to the swamp area yet (the opponent is close after all), but instead took the gnome-20 with Luna in the underground and parked all 3 heroes at the exit to the surface.
124 - opponent's turn, he breaks through with Kira into the swamp area I was aiming for, then runs her back, arrives with Astra and takes the village. I figure that Kira couldn't have run far, and by buying a scout in the swamp I'll be able to catch her. But if she's on 7 fairies, I need 7 gr pegasuses, but I have 6 gr and 1 non-gr. I figure out how to transport the horse home, upgrade it, and bring it back in one turn. Did everything brilliantly, except for one small detail - the pegasus came back un-upgraded for some reason. Oh well. Maybe I'll build an mage guild in the swamp. I come out to the surface, attack almost zero-stat Luna against the wasps, 60+ of them, low mana, thinned them out a bit and decided to finish them off with Roland. Attacked, but the wasps started complaining that everyone was bullying them, this turn is pure torment - they get burned, then have to run across the entire battlefield 3 times... felt sorry for them and took them in. 47 of them. Then I took the Pandora's box, and it gave magic (=empty). Not even one wasp warned me! Damn.
Took the swamp (3 mages and 15 golems there), killed Astra, and built a tavern in the swamp. Decided it was clearly more of a priority than an mage guild. Hired a hero, and ran into the underground on gr pegasuses. Killed a couple of scouts on fairies and saw Kira on 2 fairies. Great, hired another hero, caught up to Kira and killed her. Nearby stood Aine with the main army. Also spotted a consulate not far away.
125 - the opponent started taking the consulate (what else could he do - otherwise I would take it), but after that he surrendered, having lost too many troops.

All in all, the wasps came at just the right time.
Thanks for the game!

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