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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
This situation always occurs when you are in a town and the computer attacks you. Autobattle has nothing to do with it; we loaded the save 5 times and tried absolutely all the options. But in my case, they returned all the lost resources, took away the experience, and the artifacts taken from the computer.
This situation always occurs when you're in a town and the computer keeps attacking you. Autobattle has nothing to do with it; we reloaded the save 5 times and tried absolutely every option. But in my case, they returned all the lost resources, took away the experience, and the artifacts taken from the computer.
Well, there's one last option. Just replay the turn without HD, using the classic SOD, then save and continue the game. Although it won't work with passwords...
Well, there's an extreme option. Just replay the turn transition without HD, on the classic SOD, then save and continue the game. Although it won't work with passwords...
You can remove the password, though. Load the starting map and remove the password. But this should be done by a third party. I'm just afraid that the save file still won't be recognized.
HD mod used to fix SOD bugs, now it's time to fix the mod's bugs with the original game. :)
Question for Baratortch: Is it possible to implement a setting in HD+ that allows for resource values to be set to 200%? In other words, the game would start not with 0000000, but with 0 0 0 0 0 0 2500g. Thank you in advance.
An error occurs when generating a random map. The host "seems" to have everything working correctly, but the error appears for the player connecting, although the host is to blame.
Here's how it happens:
Create a game, wait for a player, and as soon as they join, immediately start a random map and press "Start!" If you change the size beforehand or click on the number of players, the loading process goes normally. The bug occurs because the scenario information is not loaded, and the host starts the game (this can happen, for example, if the players agreed to start with a random map and the host tries to start the game as quickly as possible). A large number of maps in the maps folder (as in my case) or a slow internet connection – poor connection between the players – can contribute to this.
Therefore, leave only 1 map in the maps folder, and it will be fine. Otherwise, some people play online with the standard Platinum map set.
But it would be better to fix it... No one has canceled incompetence and indifference.
By the way, the same failure occurs if the host does not have a single Multiplayer map (where 2 people can play simultaneously) in the maps folder. Maps like 1 player vs. 1-7 computers also lead to a failure.
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Yes, the time above 60 minutes is not displayed. The timer disappears. Or is it supposed to be this way?
In general, after another crash, the password prompts stopped appearing! The crash occurred during an attack on me in a town. And I moved the cursor either over the enemy hero or somewhere in that direction.
I completely forgot to mention this. In 800x600 resolution, when entering a Castle, zeros briefly flash in the garrison where the troops are located. It's not critical, but it's noticeable and a bit annoying.
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Here's another thing. I opened the physics engine documentation, looked at the hotkeys, and saw that you can use the 1 and 2 keys to select skills when leveling up. Could you also make it possible to choose "1 and 2" when choosing between gold and experience in a chest? If it's not too difficult to implement. I also noticed that the S key doesn't start the battle in the tactical phase (but it should, according to the physics engine documentation). Either it's a typo in the documentation, or it's been removed from the mod. I'm not even sure. And here are a few more "wishes":
1. Save the in-game chat to a text file. This would be very useful when playing with international players so I can later translate it.
2. Implement a screenshot function in battles, similar to World of Tanks, where screenshots are saved in a separate folder and can be taken with a single button press.
Again, if it's not too difficult...